UnholyShadows Posted November 20, 2020 Just a little side project i'm working on. 12 Quote Share this post Link to post
eharper256 Posted November 20, 2020 The revised Ichival bow for Walpurgis 0.91! 8 Quote Share this post Link to post
smeghammer Posted November 20, 2020 (edited) ** EDIT ** RELEASED BETA 1 Fun with translucency! Decided to make some sort of transfer tube thingy, using FIREBLU!! Lots to do, but so far: One of the tube rooms: In a tube: Tube rooms again: And a Hellbreach-style interdimensional blister... Edited December 3, 2020 by smeghammer 17 Quote Share this post Link to post
Mr. LBN Posted November 21, 2020 Was initially map 2 of Episode 2, I think? Was entitled "Creepin" It actually became the final map to Episode 2 after redoing it entirely. After looking over this map and doing the basic testing, this map is going to be a bitch. I actually thought of taking it a step further and making all the mud 5% damaging floors, but as of right now I think it's okay to deal with what we got going on now until further testing is done. 6 Quote Share this post Link to post
Chainie Posted November 21, 2020 Would be nice to see ingame screenshots of your work, Mr. LBN. 4 Quote Share this post Link to post
Lore Posted November 21, 2020 Making some Heretic myself to play, around 30% complete and inspiration is fading. Mehh 9 Quote Share this post Link to post
Barry Burton Posted November 24, 2020 Making some areas to traverse for Samus on her way to the first objective. 27 Quote Share this post Link to post
Salmon Posted November 24, 2020 I'm finishing up work on my third map. I can't make anything very nice looking yet but I feel like I'm making progress. Hoping to release this one on Friday. 26 Quote Share this post Link to post
Misty Posted November 24, 2020 @Salmon It already looks good for me, don't worry. You're doing a good progress, keep it up! 2 Quote Share this post Link to post
MattFright Posted November 24, 2020 @Salmon I love the creative use you found for that pipes texture on the ceiling. IMO the way you do those interesting distinct shapes, vastly different ceiling heights and seemingly entirely unique "looks" for each area that are still made cohesive with consistent texture usage makes these look AMAZING, and this is coming from someone who doesn't like vanilla textures much. Keep up the good work :) 2 Quote Share this post Link to post
Mr. LBN Posted November 25, 2020 (edited) On 11/21/2020 at 3:30 AM, Chainie said: Would be nice to see ingame screenshots of your work, Mr. LBN. Okay. ZONE I "GRASS GRUMP" (MAP01-MAP05) ZONE II "MUK MIND" (MAP12-MAP16) ZONE III (Not in production yet) BOOM (Complevel 9) Compatible WAD w/ "extensive" deHACKED work. This is my first and maybe only attempt at creating a multimap pWAD which hopefully has some form of impact on your mind as a "first" release. Edited November 25, 2020 by Mr. LBN 29 Quote Share this post Link to post
Martin Howe Posted November 25, 2020 If Alexa's developers can do it, who am I to argue :p The image above is a real screenshot from the Black Cats of Doom mod that I'm working on; the cats have about 15 sounds that roughly translate into human languages that the 'app' recognises. Credit to Scuba Steve who pioneered the 'clipboard in hand' weapon trick all those years ago :) The article about MeowTalk by Alexa's developers is here (screenshot below). 3 Quote Share this post Link to post
VGA Posted November 25, 2020 Kotaku article bait mod attempt? I like it! 1 Quote Share this post Link to post
Martin Howe Posted November 25, 2020 45 minutes ago, VGA said: Kotaku article bait mod attempt? I like it! I had to google Kotaku - this forum sorely needs an age-related-English translation module :) If that's a reply to the cats mod, thanks, I think :) For the record, this mod predates the current fad for 'companion mods' and 'forum bait' by several years but was never released at the time due to Real Life getting in the way. I just love cats and after Lee Killough put dogs in MBF, wanted to see cats in there. While I'm not trying to get it notoriety outside of DW & ZDoom, it'd be nice if it did get noticed ... once it's finished, anyway. It's already at over 3000 lines of ZScript, excluding blanks and comments and there's still a few bugs to fix before it's ready to release an RC. But then, as any cat owner knows, they are far more complicated than most animals! 0 Quote Share this post Link to post
Toilet_Wine_Connoisseur Posted November 26, 2020 Making a twisting boss fight arena made of flesh and metal to cap off my WAD 15 Quote Share this post Link to post
UnholyShadows Posted November 26, 2020 Part of my Map05 redesign. 14 Quote Share this post Link to post
Nootrac4571 Posted November 27, 2020 Stepping outside my comfort zone for a techbase experiment: 20 Quote Share this post Link to post
Cheesewheel Posted November 27, 2020 Arctic base I made today for a new mapset. 23 Quote Share this post Link to post
P41R47 Posted November 27, 2020 21 minutes ago, Cheesewheel said: Arctic base I made today for a new mapset. Maybe you wanna take a look to Doom Christmas. It has plenty of iced edit of the base textures, they would surely look really cool on those outdoor areas:) 0 Quote Share this post Link to post
JerTheDoomGuy Posted November 27, 2020 I'm not exactly working on any WADs right now, but I may in the future. 0 Quote Share this post Link to post
Mr. LBN Posted November 29, 2020 5 minutes ago, Van Daemon said: More Tropic Hell Let me know if you'd like a playtester/FDA attempts because that looks zany. 2 Quote Share this post Link to post
Van Daemon Posted November 29, 2020 1 minute ago, Mr. LBN said: Let me know if you'd like a playtester/FDA attempts because that looks zany. Hey thank you I will keep it in mind! For now I have more work to do before any testing :) 0 Quote Share this post Link to post
Misty Posted November 29, 2020 Slowly getting back from where I started. 21 Quote Share this post Link to post
MattFright Posted November 30, 2020 Just finished a big area of this unnamed map i'm working on. I expected the vines to make it look nice but they gave the caves some life that they were missing 29 Quote Share this post Link to post
Omniarch Posted December 1, 2020 (edited) A few screenies from a limit-removing megawad I am currently working on. This is E4M5, which I made today. It's kind of a very lite slaughtermap, with under 200 monsters and a PAR time of 3:30 Spoiler Edited December 1, 2020 by Omniarch 12 Quote Share this post Link to post
Omniarch Posted December 3, 2020 I decided to import a slightly older stand-alone map to fill the E1M4 slot in my megawad. It is somewhat longer and more linear than the last map, with a PAR time of 6:30, but no less combat focused. Screenies: Spoiler Also, here's the geometric map of the previous level: Spoiler 11 Quote Share this post Link to post
BassSlapper89 Posted December 3, 2020 Jazz Jackrabbit Doom TC map03: Diamondus Forest (WIP) 9 Quote Share this post Link to post
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