ViolentBeetle Posted December 27, 2020 When putting colored bars on the side of the doors is not good enough. 7 Quote Share this post Link to post
whybmonotacrab Posted December 27, 2020 Working on my second level: 20 Quote Share this post Link to post
Somniac Posted December 28, 2020 Working on my first ever map, a sort of "dark techbase".... 11 Quote Share this post Link to post
Telemassacre Posted December 28, 2020 A sort of "hellish-betadoom" map. 6 Quote Share this post Link to post
BassSlapper89 Posted December 29, 2020 (edited) I decided to work on a small project. Twisted Tea Doom I thought idea of some dude getting smacked in the face with Twisted Tea for running is mouth was pretty funny. That's when I got the idea of making a Doom mod of Doom Guy doing the same... but with Demons. This weapon is extremely OP! I tested it on a Cyberdemon and it only took one hit to defeat it! Lmao This is nothing serious, mainly for giggles. Edited December 29, 2020 by Bass Slapper '89 7 Quote Share this post Link to post
ViolentBeetle Posted December 29, 2020 The big cavern. The button makes white rocks lower opening passage up. I will probably need to add light sources to justify lighting difference (When I make it). 4 Quote Share this post Link to post
Martin Howe Posted December 29, 2020 (edited) "Greetings, Demon. Are you ready to die? My kittens can smell your blood!" They certainly like the taste of freshly killed Ettin, that's for sure :) I bet Korax hates cats :p Actually, they're vicious little sods and are small enough to get into alcoves the player can't; in an earlier test run I let four of them loose in MAP01 of HeXen, and by the time I got into the bit with the stalactites, there wasn't a firedemon or ettin left to fight - the cats had killed the lot of them! Edited December 29, 2020 by Martin Howe 10 Quote Share this post Link to post
Szuran Posted December 30, 2020 Okay, here's the thing in motion. :) Still a lot of things missing, but it's good enough to show, I think. If you'd like to know more about it, I post updates on the FB page and Moddb. 21 Quote Share this post Link to post
Doom-X-Machina Posted December 30, 2020 DISSENSION II: THE HELL THAT FOLLOWED The Sanguine Temple The Necropolis Widow's Lair 21 Quote Share this post Link to post
Doom-X-Machina Posted December 30, 2020 DISSENSION II: THE HELL THAT FOLLOWED The Vile Spire 21 Quote Share this post Link to post
Somniac Posted December 30, 2020 Couple more of what I've been working on the last few days, things are starting to take shape, theme is coherent and I'm making good progress IMO for almost a total noob mapper. Still much to be done though. 4 Quote Share this post Link to post
VGA Posted December 30, 2020 @Szuran Wow, haven't seen anything like that. Will you create its own thread so I can post in it and be notified when there's activity? :D 2 Quote Share this post Link to post
Szuran Posted December 30, 2020 1 hour ago, VGA said: @Szuran Will you create its own thread so I can post in it and be notified when there's activity? :D Sure, I can do it. :) I'll tag you when I do. 0 Quote Share this post Link to post
TheHambourgeois Posted December 30, 2020 trying to complete 1 more vanilla level before i have to start working 60 hours a week again more playpal fuckery "books!" 12 Quote Share this post Link to post
Barry Burton Posted December 30, 2020 https://imgur.com/a/iluLmd1 Working more on a temple for Hexhi Wilds, the starting hub for Metroid Dreadnought: Demon Hunter. 4 Quote Share this post Link to post
TheHambourgeois Posted December 30, 2020 excuse the gratuitous shitposting 4 Quote Share this post Link to post
BassSlapper89 Posted December 31, 2020 Here's a sample of what I worked on with Twisted Tea Doom. 1 Quote Share this post Link to post
ViolentBeetle Posted December 31, 2020 A few more screenshots from the same map, still without lighting. There's a lot of nukage here. 8 Quote Share this post Link to post
BassSlapper89 Posted December 31, 2020 My progress with the Twisted Tea mod. I am finally getting the hang of Polyobjects. I felt the need of adding swinging and sliding doors, mainly to learn how to do so. It'll be one map I'll be designing for this mod. My goal is to finish this project in a few weeks. The map designing will take me a bit. I am still deciding to change all the Doom weapons to Twisted Tea themed... 5 Quote Share this post Link to post
Szuran Posted December 31, 2020 31 minutes ago, Bass Slapper '89 said: My progress with the Twisted Tea mod. I am finally getting the hang of Polyobjects. I felt the need of adding swinging and sliding doors, mainly to learn how to do so. It'll be one map I'll be designing for this mod. My goal is to finish this project in a few weeks. The map designing will take me a bit. I am still deciding to change all the Doom weapons to Twisted Tea themed... Why tea though? 1 Quote Share this post Link to post
BassSlapper89 Posted December 31, 2020 41 minutes ago, Szuran said: Why tea though? Lol, there's a video that went viral of some dude getting hit in the face with a full Twisted Tea can! I thought it would be hilarious for Doom Guy to do the same. XD 0 Quote Share this post Link to post
Szuran Posted December 31, 2020 25 minutes ago, Bass Slapper '89 said: Lol, there's a video that went viral of some dude getting hit in the face with a full Twisted Tea can! I thought it would be hilarious for Doom Guy to do the same. XD Alrighty, I have to google that. :) Thanks for the answer. 1 Quote Share this post Link to post
Cheesewheel Posted December 31, 2020 Starting some jungle maps. This map is called RINTJ. cC 17 Quote Share this post Link to post
Kyukon Posted January 1, 2021 Some shots of Map09 of my Lunar Outpost; Geometry is nearly done, just a few places with some right angles left to hammer out. The second picture is the starting point, hopefully appealing enough. The third picture is inside an easter egg of a secret. 5 Quote Share this post Link to post
Misty Posted January 1, 2021 Archvile council demanded to insert some bookcases around: 17 Quote Share this post Link to post
BluePineapple72 Posted January 2, 2021 Over the past few days, I've been spending some time updating the graphics for each edition of the monthly speedmapping series. I've got a few more things on my todo list before I can shoot the updated "re-release" versions up to idgames. My todo list:September: - Creidts Page - Custom difficulty graphicsOctober: - Updated Title Pic - Custom difficulty graphicsNovember: - Intermission MIDI. There is an actual song I have in mind, but I can't find it online. I'm in the process of figuring out how to get it made. - Updated MAP12 - Custom Nightmare difficulty graphic So I'm almost there, but still yet so far. 10 Quote Share this post Link to post
Van Daemon Posted January 2, 2021 On 12/30/2020 at 7:30 PM, TheHambourgeois said: excuse the gratuitous shitposting Haha I love this 0 Quote Share this post Link to post
Van Daemon Posted January 2, 2021 On 12/31/2020 at 5:11 PM, Cheesewheel said: Starting some jungle maps. This map is called RINTJ. cC really lovely shots 2 Quote Share this post Link to post
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