Mr. LBN Posted January 2, 2021 @Van Daemon Which source port will this be compatible with? I wanna run a FDA demo for ya. 0 Quote Share this post Link to post
Van Daemon Posted January 2, 2021 24 minutes ago, Mr. LBN said: @Van Daemon Which source port will this be compatible with? I wanna run a FDA demo for ya. It is Boom compatible ! 1 Quote Share this post Link to post
An00bus Posted January 2, 2021 3 hours ago, skaarjman said: Terraniux That looks really awesome! 1 Quote Share this post Link to post
An00bus Posted January 2, 2021 (edited) Working on a beat 'em up/retro parody game as a standalone total conversion for Zandronum. Only three levels so far, but there will be much more content by the final release! Check out my original Doomworld post here, and feel free to grab a download on ModDB or Itch.io! Please leave feedback on my original thread of contact me on Discord! Keep crankin' out the sick mods Doom community!! Edited January 2, 2021 by An00bus 5 Quote Share this post Link to post
maxmanium Posted January 2, 2021 I'm still working out DEHACKED stuff, but I made some face sprite edits: Spoiler 4 Quote Share this post Link to post
Remilia Scarlet Posted January 3, 2021 Experimenting with some textures in Doomsday. Might turn this into another "let's see how much of a map I can make in one week" thing. 21 Quote Share this post Link to post
Pirx Posted January 3, 2021 On 1/2/2021 at 6:27 PM, skaarjman said: Terraniux nice. given your name, that unreal look is hardly surprising. 1 Quote Share this post Link to post
Valhen Posted January 3, 2021 (edited) Working on my map. Edited January 3, 2021 by Valhen 19 Quote Share this post Link to post
iUsuallyDie Posted January 4, 2021 Reflective floors and ceilings are pretty when you've got dynamic lights. Also I used a voodoo doll + conveyor + silent teleporter to make wall traps that shoot baron green fireballs into the room repeatedly when you grab the key. 11 Quote Share this post Link to post
Cheesewheel Posted January 4, 2021 Fun little castle speed map for Clandestine Castle Crashing. It's called 'Dour'. The definition of 'dour' is: relentlessly severe, stern, or gloomy in manner or appearance. 17 Quote Share this post Link to post
sincity2100 Posted January 5, 2021 (edited) I'm working on a second version of my own game, Good Morning Phobos, I made some changes in the textures and some of the levels and soundtracks in this game... I also replaced some levels with new ones.. Edited January 5, 2021 by sincity2100 16 Quote Share this post Link to post
Pirx Posted January 5, 2021 4 hours ago, SkeletronMK666 said: *shooting imps trying to eat grogu* go ahead. this is the way. 3 Quote Share this post Link to post
sincity2100 Posted January 5, 2021 My Work on Good Morning Phobos.. Map 25 : City of Endless Bloodlust.. 17 Quote Share this post Link to post
stonedbaroness Posted January 5, 2021 Flirting with the Idea of reposting an old community project that I tried to lead (Didn't turn out due to my own incompetence) and asking for someone to step in and revive it since it's a cool project with finished maps. Also because zandronum engine-based co-op wads don't really exist (At least not so much in the time around 2017/2018, Hopefully, that's changed though?) Would it even be worth it? would anyone besides me want to play a Co-op wad utilizing modern game mechanics (Jumping, 3D floors, MP3 music etc.) With vanilla style Doom Gameplay? I have to be the only person who would want this judging from the looks of things. The links should still work in the thread, if not well I'll see if I have any backups. Another part of why I tried to keep the gameplay elements mostly vanilla is so that it can be 99% mod compatible, an absolute blessing for multiplayer I would think, combined with modern engine features, it still has the potential to outshine and be cool as hell. 4 maps that are finished, but anyway, I'm only thinking about how to revive and give someone else a project lead on this, I may not do that and disappear again for another few months... Lol I should mention that I did make a music pack containing tracks that may be.... copyrighted (I'd hope not), but it fit the maps feel I think. 2 Quote Share this post Link to post
whybmonotacrab Posted January 7, 2021 Got sick of making semi-grounded locations. Decided to go for something more alien. 20 Quote Share this post Link to post
Valhen Posted January 7, 2021 (edited) Started to experiment around in vanilla Doom map format. This is the first area, I have just started it. Maybe I'll try and make a map with it. Hopefully visplane overflows don't annoy me too much. (Screenshot taken with PrBoom+) Edited January 7, 2021 by Valhen 13 Quote Share this post Link to post
ViolentBeetle Posted January 7, 2021 9 minutes ago, Valhen said: Started to experiment around in vanilla Doom map format. This is the first area, I have just started it. Maybe I'll try and make a map with it. Hopefully visplane overflows don't annoy me too much. I'm not sure why'd you aim for vanilla format except for hating yourself, but it looks pretty good. 4 Quote Share this post Link to post
Valhen Posted January 7, 2021 (edited) 2 hours ago, ViolentBeetle said: I'm not sure why'd you aim for vanilla format except for hating yourself, but it looks pretty good. Well, I usually work with Boom, so I decided it's time to mix things up and try a challenge :) (Let's see how long it takes for the limitations to screw me over) Edited January 8, 2021 by Valhen 0 Quote Share this post Link to post
ViolentBeetle Posted January 7, 2021 1 minute ago, Valhen said: Well, I usually work with Boom, so I decided it's time to mix things up and try a challenge :) I mean, you don't have to make yourself worry about visplanes just because you want to do Doom actions. 1 Quote Share this post Link to post
KeaganDunn Posted January 8, 2021 (edited) Some pretty nasty (and hopefully original and unique) encounters. Edited January 8, 2021 by Dunn & Dunn 1 Quote Share this post Link to post
SkeletronMK666 Posted January 8, 2021 On 1/5/2021 at 6:56 AM, SkeletronMK666 said: 5 Quote Share this post Link to post
Mr. LBN Posted January 10, 2021 (edited) MAP01 From "last year" MAP01 This Year I took @HAK3180's suggestions regarding texture variety and more curvature for terrain/rocks/grass and it came out much better than I initially anticipated. This also means that the standard of approach towards all maps for this project will now have to meet this standard (Which basically means redo everything again, heh). Edited January 10, 2021 by Mr. LBN 14 Quote Share this post Link to post
Van Daemon Posted January 10, 2021 On 1/7/2021 at 9:24 AM, whybmonotacrab said: Got sick of making semi-grounded locations. Decided to go for something more alien. love the colors a lot :) ! 4 Quote Share this post Link to post
Bauul Posted January 10, 2021 A couple of years ago I had an idea for a giant spiral staircase you could rotate to one of four positions, allowing the player to access different parts of a map. Over the last few weeks I finally got around to implementing it. It turned out to be far more time consuming than I had anticipated, but I think the results are worth it. Still need to add some sound and graphical effects, but I'm pretty stoked about how it's turned out so far. 58 Quote Share this post Link to post
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