Mr. LBN Posted March 2, 2021 DOUBLE HOTBOX This turned out wildly different than expected. I initially wanted to make a platforming circuit with a few side rooms here, and there but the weed took me in a different direction. 29 Quote Share this post Link to post
Kurogachii Posted March 3, 2021 I spent 2 full days creating, detailing, playtesting and adding secrets to my mega wad demo I uploaded it but i haven't received feedback at the moment, check it out, cheers! 3 Quote Share this post Link to post
Spectre01 Posted March 3, 2021 Been experimenting with limiting vertices to the 32 point grid after playing the impressive 32 Inch Nails. 23 Quote Share this post Link to post
Pirx Posted March 3, 2021 7 hours ago, Van Daemon said: really nice and atmospheric, something like japanese gardens? 0 Quote Share this post Link to post
Van Daemon Posted March 3, 2021 1 hour ago, Pirx said: really nice and atmospheric, something like japanese gardens? Yes, I am making a full japanese themed wad :) it is called SEPPUKU 6 Quote Share this post Link to post
Pixel Fiend Posted March 3, 2021 But it's a zdoom exclusive, yeah? :( 0 Quote Share this post Link to post
Gez Posted March 3, 2021 On samedi 27 février 2021 at 5:24 PM, ViolentBeetle said: What is my purpose? You turn the light on and off on the loop. Could be worse. 0 Quote Share this post Link to post
roadworx Posted March 3, 2021 ay, is this unfinished layout too busy? 4 Quote Share this post Link to post
Dragonfly Posted March 3, 2021 Very hard to tell. From a cursory glance, not at all though. The busy-ness of a layout is often defined not only by the layout itself but the way it plays based on thing placement. If you keep the combat relatively simple or slow, the player will feel more time to orient themselves and combat any complexity the layout offers, but if you're dropped in the middle of this with combat from all directions, the player will likely get overwhelmed and initially lost while they deal with what's thrown at them. 0 Quote Share this post Link to post
Wavy Posted March 3, 2021 (edited) Does anyone like this? I can't show much more of this. The rest is too ugly/unfinished to show, but I think it looks pretty sick =). Also I should mention that I'm a bit of a newbie when it comes to mapping. Edit: I have been working on it for a bit, here's how it looks now. Edited March 4, 2021 by Wavy 21 Quote Share this post Link to post
Major Arlene Posted March 3, 2021 15 minutes ago, Wavy said: Does anyone like this? I do like it! 1 Quote Share this post Link to post
roadworx Posted March 3, 2021 33 minutes ago, Wavy said: -snip- yes! it looks wonderful :) 1 Quote Share this post Link to post
Deadwing Posted March 3, 2021 Loved the red bricks combined with the metal strips! 2 Quote Share this post Link to post
jazzmaster9 Posted March 3, 2021 3 hours ago, <<Rewind said: But it's a zdoom exclusive, yeah? :( seppuku.wad looks nice. This could be your first Zdoom wad. 0 Quote Share this post Link to post
Koko Ricky Posted March 3, 2021 (edited) This is a remake of Doom's E1M5; a limit removing Doom 2 map with custom mp3 music (so use an appropriate port if you want the full experience). Would love some feedback before I release it! https://drive.google.com/file/d/18hxGTmrF1Zqzco42x0AFx84Y0nadB_e4/view?usp=sharing Edited March 3, 2021 by GoatLord 16 Quote Share this post Link to post
Pixel Fiend Posted March 3, 2021 6 hours ago, Payload4367 said: Back to work . Thank you! Blessed be you. Dark Universe is one of those rare exceptions that I can be bothered to play in gzdoom. Part 2 is looking even more spectacular than the masterful part 1 in this teaser. 1 Quote Share this post Link to post
Megalyth Posted March 3, 2021 (edited) 11 hours ago, roadworx said: ay, is this unfinished layout too busy? Looks fine. I'm particularly intrigued by the long hallways, that's not really a common feature these days (at least not that I've noticed). The look of the whole thing is reminiscent of some of the original e1/e2 areas. Edited March 3, 2021 by Megalyth 0 Quote Share this post Link to post
Misty Posted March 4, 2021 Some sort of map plan(fake bread might be included) 14 Quote Share this post Link to post
rouge_means_red Posted March 5, 2021 Made some collectibles for the TC I started recently Left to right: Potion, Fire mana, Water mana, Lightning mana, unused green gem, Iron Bar, Iron Ore, Arrow The particles and drop shadow were made using ZScript, which probably took me the most time out of all you see in this gif Next to work on the weapons that use these as ammo 22 Quote Share this post Link to post
Stupid Bunny Posted March 5, 2021 @7Soul I can’t wait to play that shit, I love this style and you’ve executed it brilliantly 5 Quote Share this post Link to post
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