VanaheimRanger Posted June 20, 2021 (edited) I've dragged this thing back out to do some more to it, who knows how much progress I'll make before I burn out again. EDIT: Yes, there is some UDMF sector portal stuff going on in the first and last images. Edited June 20, 2021 by VanaheimRanger 36 Quote Share this post Link to post
Silhouette 03 Posted June 20, 2021 @VanaheimRanger, I absolutely adore that monochromatic palate in these screenshots. Creates a real moody atmosphere. Out of curiosity, what project is this from? 1 Quote Share this post Link to post
VanaheimRanger Posted June 20, 2021 2 minutes ago, Silent Wolf said: @VanaheimRanger, I absolutely adore that monochromatic palate in these screenshots. Creates a real moody atmosphere. Out of curiosity, what project is this from? It's an episode WAD I've been putting off for nearly a year, lol. It's called Grim Citizen and will be for GZDoom. I can't say how many maps there will be yet, I have 3 complete and one (the graveyard church one) that I am currently working on. The palette was made by @Big Ol Billy for DBP 26. I'm using it with his permission. 3 Quote Share this post Link to post
PeterMoro Posted June 20, 2021 @VanaheimRangeryeah, looks fantastic....and that rain effect is really nice! 1 Quote Share this post Link to post
VanaheimRanger Posted June 20, 2021 Just now, PeterMoro said: @VanaheimRangeryeah, looks fantastic....and that rain effect is really nice! Thanks go to @Negatronica for the rain, he gave me the code and helped me get it working. @Dragonfly gave some advice on it as well. The idea of the WAD is that a storm has come in and it won't stop, every map will be more and more flooded. 4 Quote Share this post Link to post
PeterMoro Posted June 20, 2021 2 minutes ago, VanaheimRanger said: The idea of the WAD is that a storm has come in and it won't stop, every map will be more and more flooded. That's an awesome sounding mechanic! 1 Quote Share this post Link to post
VanaheimRanger Posted June 20, 2021 11 minutes ago, PeterMoro said: That's an awesome sounding mechanic! I thought so, now I just hope I have the steam in me to finish it, lol. 0 Quote Share this post Link to post
Walter confetti Posted June 20, 2021 A rushed out layout that was made in 2 days, unfinished. 6 Quote Share this post Link to post
Rayziik Posted June 20, 2021 (edited) Personally I think pink looks a little bit mystical. Still refining the layout though. Edited June 20, 2021 by Rayziik 27 Quote Share this post Link to post
Hayden49 Posted June 21, 2021 (edited) Well currently I'm making a 22 map doom 2 limit removing megawad and I have like 20 maps done so far, I want to finish and release it soon. Edited June 21, 2021 by mxbobbie49 5 Quote Share this post Link to post
VanaheimRanger Posted June 21, 2021 Updated church textures Started doing a little bit of portal stuff in the MAP05 courtyard 16 Quote Share this post Link to post
evil_scientist Posted June 21, 2021 Wanted to do a quick level for the 1-hour mapping project... Five hours later, I'm half-way done with a map I'm calling "The Secret Garden"... The basic environment is ready, but the enemy placement is tricky in big open areas. I need to work on zoning this a bit. 10 Quote Share this post Link to post
franckFRAG Posted June 21, 2021 22 hours ago, Rayziik said: Personally I think pink looks a little bit mystical. Still refining the layout though. Is-it for your megawad Rayzik ? 1 Quote Share this post Link to post
SkeletronMK666 Posted June 21, 2021 working on a terminator deathmatch mod, with bots and playerclasses 4 Quote Share this post Link to post
nrofl Posted June 21, 2021 31 minutes ago, SkeletronMK666 said: Those are some really cool weapon sprites. Any plans for a release date? 0 Quote Share this post Link to post
SkeletronMK666 Posted June 21, 2021 32 minutes ago, nue said: Those are some really cool weapon sprites. Any plans for a release date? TBD 0 Quote Share this post Link to post
Rayziik Posted June 21, 2021 (edited) 4 hours ago, franckFRAG said: Is-it for your megawad Rayzik ? Indeed it is, in fact, it's the last map I need to finish. Edited June 21, 2021 by Rayziik 5 Quote Share this post Link to post
Tango Posted June 22, 2021 1 hour ago, Rayziik said: Indeed it is, in fact, it's the last map I need to finish. I am so excited to hear this, your shots over the years have all looked amazing 2 Quote Share this post Link to post
Barry Burton Posted June 22, 2021 Old Morph Ball sprite New Morph Ball sprite! 11 Quote Share this post Link to post
Peccatum Mihzamiz Posted June 24, 2021 Ever wondered what the starting area looks like from the map's perspective? Looks like all these co-op squares are ready to kick some ass! 10 Quote Share this post Link to post
RDETalus Posted June 25, 2021 All the indoor areas are done, I just have to finish the outdoor areas next. One thing I am worried about though is how brown this map turned out, but it won't be a big deal because each map in this project will use a different color scheme. 31 Quote Share this post Link to post
Zion Posted June 25, 2021 Second map that I'm making, trying some new stuff(slopes, 3d floors, dynamic lights) 15 Quote Share this post Link to post
NiGHTMARE Posted June 25, 2021 I've created so many WOOD5 variants for this... 13 Quote Share this post Link to post
kwc Posted June 25, 2021 (edited) Super gross and dirty version of my local skatepark nearly completed, just got to make some adjustments to those curbs for alignment and to match the rest of the park's color temp. A lot of fun putting these textures together. Edited June 25, 2021 by kwc 8 Quote Share this post Link to post
evil_scientist Posted June 25, 2021 42 minutes ago, kwc said: Super gross and dirty version of my local skatepark nearly completed, just got to make some adjustments to those curbs for alignment and to match the rest of the park's color temp. A lot of fun putting these textures together. That lava pool is definitely a safety hazard, who approved this design?! ;) 0 Quote Share this post Link to post
evil_scientist Posted June 25, 2021 (edited) Working on a tech-basey level, nothing special, but I'm challenging myself to use textures I usually ignore. Like the "cement" set, and the tek/comp wall kind of stuff. And that purple lava surface. Edited June 25, 2021 by evil_scientist 6 Quote Share this post Link to post
CBM Posted June 25, 2021 just started a new map for RAMP... the third map I am making specifically for RAMP, based on the concept of escaping a rising water level and running around on 3D platforms, using 3d lifts and trying to navigate a maze of platforms while fighting monsters.. a concept I always wanted to explore and the water rising mechanic is now working already very very early screenshot... I literally just started making this map 3 Quote Share this post Link to post
Somniac Posted June 25, 2021 As usual I can't tell if the area is too big or not, but I'm quite pleased with how this cool fountain courtyard is turning out so far. 9 Quote Share this post Link to post
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