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what are you working on? I wanna see your wads.


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2 minutes ago, Silent Wolf said:

@VanaheimRanger, I absolutely adore that monochromatic palate in these screenshots. Creates a real moody atmosphere. Out of curiosity, what project is this from?

It's an episode WAD I've been putting off for nearly a year, lol.  It's called Grim Citizen and will be for GZDoom.  I can't say how many maps there will be yet, I have 3 complete and one (the graveyard church one) that I am currently working on.

 

The palette was made by @Big Ol Billy for DBP 26.  I'm using it with his permission.

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Just now, PeterMoro said:

@VanaheimRangeryeah, looks fantastic....and that rain effect is really nice!

Thanks go to @Negatronica for the rain, he gave me the code and helped me get it working.  @Dragonfly gave some advice on it as well.  The idea of the WAD is that a storm has come in and it won't stop, every map will be more and more flooded.

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2 minutes ago, VanaheimRanger said:

The idea of the WAD is that a storm has come in and it won't stop, every map will be more and more flooded.

 

That's an awesome sounding mechanic!

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11 minutes ago, PeterMoro said:

 

That's an awesome sounding mechanic!

I thought so, now I just hope I have the steam in me to finish it, lol.

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Well currently I'm making a 22 map doom 2 limit removing megawad and I have like 20 maps done so far, I want to finish and release it soon.

Edited by mxbobbie49

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Wanted to do a quick level for the 1-hour mapping project... Five hours later, I'm half-way done with a map I'm calling "The Secret Garden"... The basic environment is ready, but the enemy placement is tricky in big open areas. I need to work on zoning this a bit.

Screenshot_Doom_20210621_173205.png

Screenshot_Doom_20210621_173633.png

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22 hours ago, Rayziik said:

Personally I think pink looks a little bit mystical. Still refining the layout though.

 

JAXk3ev.png

 

Is-it for your megawad Rayzik ?

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31 minutes ago, SkeletronMK666 said:

 

Those are some really cool weapon sprites. Any plans for a release date?

 

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4 hours ago, franckFRAG said:

 

Is-it for your megawad Rayzik ?

 

Indeed it is, in fact, it's the last map I need to finish.

Edited by Rayziik

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1 hour ago, Rayziik said:

Indeed it is, in fact, it's the last map I need to finish.

 

I am so excited to hear this, your shots over the years have all looked amazing

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image.png.bbac05803dc5e77fc7076039732e7e88.png

Super gross and dirty version of my local skatepark nearly completed, just got to make some adjustments to those curbs for alignment and to match the rest of the park's color temp.
A lot of fun putting these textures together.

Edited by kwc

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42 minutes ago, kwc said:

image.png.bbac05803dc5e77fc7076039732e7e88.png

Super gross and dirty version of my local skatepark nearly completed, just got to make some adjustments to those curbs for alignment and to match the rest of the park's color temp.
A lot of fun putting these textures together.

 

That lava pool is definitely a safety hazard, who approved this design?! ;)

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Working on a tech-basey level, nothing special, but I'm challenging myself to use textures I usually ignore. Like the "cement" set, and the tek/comp wall kind of stuff.

 

And that purple lava surface.

Screenshot_Doom_20210625_205301.png

Screenshot_Doom_20210625_205240.png

Edited by evil_scientist

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water2.png

 

just started a new map for RAMP... the third map I am making specifically for RAMP, based on the concept of escaping a rising water level and running around on 3D platforms, using 3d lifts and trying to navigate a maze of platforms while fighting monsters.. a concept I always wanted to explore and the water rising mechanic is now working already

 

very very early screenshot... I literally just started making this map

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hex.jpg.453bada200db1d59a9a9d3f3844dac50.jpg

 

As usual I can't tell if the area is too big or not, but I'm quite pleased with how this cool fountain courtyard is turning out so far.

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