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what are you working on? I wanna see your wads.


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5 hours ago, NiGHTMARE said:

I saw someone in another thread say it's difficult to make good looking hell levels...

not sure why anyone would say that, they'd basically be discounting a good 25 to 30 percent of all maps ever made haha

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Starting a new map... 

Not quite sure where it is going yet, but fairly sure I want the exit on the hanging metallic monstrosity. Only accessible after some  - er - stuff to be decided.

Anyhow, I quite like the initial visuals.

 

Early days, but a taster:

 

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2 hours ago, smeghammer said:

Starting a new map... 

Not quite sure where it is going yet, but fairly sure I want the exit on the hanging metallic monstrosity. Only accessible after some  - er - stuff to be decided.

Anyhow, I quite like the initial visuals.

 

Early days, but a taster:

 

Looks promising :)

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Add some sort of decorative textures, like SKINYMB or SHAWN1, on the side buildings at your left/right?

 

Looks pretty good too!

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some fun video.

 

no, it's not Build, still idTech1. no, it's not a 3d model, it is a 3d polyobject (actually, several linked 3d polyobjects). yes, you can create trains and cars with this.

Edited by ketmar

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16 hours ago, Toilet_Wine_Connoisseur said:

Working on implementing enemies for my new project

 

"GOLDEN AXE DOOM"

 

 

 

 

Screenshot_Doom_20210707_154327.png

 

 

holy shit, man!

 

played this with a guy when we were in school, and the dude still signs up in games as "axter", because he always chose the axe-wielding dwarf!

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