Moustachio Posted August 28, 2021 (edited) Ending my relationship with Vanilla, starting a whole new one with MBF21 + Extended DeHackEd. EDIT: More BEX Goodness: Spoiler Edited August 28, 2021 by Moustachio 22 Quote Share this post Link to post
TheGreenZap Posted August 30, 2021 (edited) Remaking an old 1994 Doom map called BLT. I'm calling this one Turkey Club. I mean it fits doesn't it, haha? Edited August 30, 2021 by TheGreenZap 10 Quote Share this post Link to post
Scuba Steve Posted August 30, 2021 Looks strange to carve out unique hexagon blocks, but the path itself doesn't adhere to the pattern. 3 Quote Share this post Link to post
TheGreenZap Posted August 30, 2021 2 hours ago, Scuba Steve said: Looks strange to carve out unique hexagon blocks, but the path itself doesn't adhere to the pattern. Yes I see what you mean. Well back to the drawing board on the the path. 0 Quote Share this post Link to post
Armolitskiy Posted August 31, 2021 (edited) Edited August 31, 2021 by Armolitskiy 19 Quote Share this post Link to post
slugger Posted September 1, 2021 (edited) I'm making a grass midtexture for trimming up green areas. The top is yellowish in this version, but I like how it goes with yellow textures. edit: It was bothering me so I fixed it. Sort of. Edited September 1, 2021 by slugger 10 Quote Share this post Link to post
Archanhell Posted September 1, 2021 The first half of my map is done! https://imgur.com/a/5KY0pAa For more screenshots of the left and right side of the map! 4 Quote Share this post Link to post
msx2plus Posted September 1, 2021 On 8/28/2021 at 8:55 PM, slugger said: i really like what you've got happening here, super chaotic. On 8/30/2021 at 11:44 AM, Chainie said: this is hot 1 Quote Share this post Link to post
Somniac Posted September 2, 2021 When you dig out an unfinished map from months ago to try and make some progress and get distracted making tiny computers instead 14 Quote Share this post Link to post
Naarok0fkor Posted September 2, 2021 Deimos base level 12...There's no screaming in the void... 8 Quote Share this post Link to post
bobbotron Posted September 3, 2021 Been working on a map... not sure about it but this room has been fun to mess around with. 11 Quote Share this post Link to post
Mr. LBN Posted September 3, 2021 (edited) ZONE III (Heat Zone) MAP09 (Linear Heat) It turned out a weird map to play. Edited September 6, 2021 by Mr. LBN 14 Quote Share this post Link to post
OniriA Posted September 4, 2021 (edited) Just hanging out somewhere underground. Edited September 4, 2021 by OniriA 16 Quote Share this post Link to post
Van Daemon Posted September 4, 2021 On 9/2/2021 at 9:27 PM, VisionThing said: When you dig out an unfinished map from months ago to try and make some progress and get distracted making tiny computers instead Little details are the most fun thing to do in mapping! 3 Quote Share this post Link to post
MattFright Posted September 4, 2021 (edited) 17 hours ago, Mr. LBN said: ZONE III (Heat Zone) MAP09 (Linear Heater) It turned out a weird map to play. I love the look of the pickups On 9/2/2021 at 4:19 AM, KineticBeverage said: homage to a secret BFG Looks like it's raining gold. Edited September 4, 2021 by MattFright That was a bad joke lol 1 Quote Share this post Link to post
IRod54 Posted September 4, 2021 I turned this into this along with a new exit area 15 Quote Share this post Link to post
Deleted Posted September 5, 2021 9 hours ago, IRod54 said: Really liking the way you use light textures and decorate the ceiling! Here's some screens of what I've been working on since last spring. There is a good chance that I will release this month and it is playable from start to finish...one massive map full of crazy events and rooms to fight in. Similar to the other map that I released here (The Cage Under Site 19) but this one is on steroids. As of now the map has 71 scripts and roughly one hour of playtime: 13 Quote Share this post Link to post
smeghammer Posted September 5, 2021 (edited) What, with kids summer holidays and actually getting back to real work, I've been somewhat slower with the important job of mapping... I have however been working on something that has grown quite a bit. Here are some screenshots and a quick (but really stuttery!) youtube vid: There are a couple of really obvious bugs, so I stopped to fix them... and some screenshots: Spoiler Still very much work in progress - two more levels above this before you get to the exit that need doing, as well as tinkering with lighting on levels 1 and 2. Edited September 5, 2021 by smeghammer 2 Quote Share this post Link to post
vedan Posted September 5, 2021 (edited) My third map is (almost) done (yet released): Dungeon of Despair! Custom textures (by DaveGH), effect spawners downloaded from realms667. Edited September 6, 2021 by vedan 7 Quote Share this post Link to post
IRod54 Posted September 6, 2021 23 hours ago, hjordan159 said: Really liking the way you use light textures and decorate the ceiling! Here's some screens of what I've been working on since last spring. There is a good chance that I will release this month and it is playable from start to finish...one massive map full of crazy events and rooms to fight in. Similar to the other map that I released here (The Cage Under Site 19) but this one is on steroids. As of now the map has 71 scripts and roughly one hour of playtime: Terrific work! 0 Quote Share this post Link to post
DMPhobos Posted September 6, 2021 Nearly done with this map, i just need a shot of inspiration to finish this 18 Quote Share this post Link to post
Egg Boy Posted September 6, 2021 55 minutes ago, uber said: want to play this wad so bad. 4 Quote Share this post Link to post
Kokoro Hane Posted September 7, 2021 I hadn't really touched GZDoom Builder in awhile, so to re-familiarize myself with what little I managed to learn, I started a test wad just for fun. Might release it someday if I can spruce it up, but otherwise will probably just be a grounds for me testing how to do things. But so far... my test map looks like this Me, attempting to make my maps less square lol. 4 Quote Share this post Link to post
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