Major Arlene Posted October 20, 2021 learned how to do 3D models with this gazebo top: Spoiler Front facade: Spoiler Central/Exit Area: Spoiler All for Doomworld Maximum Project :D 21 Quote Share this post Link to post
nicolas monti Posted October 20, 2021 Some new, yet unnamed project. As a teaser the first map: https://www.mediafire.com/file/n6tyo495x1lucjw/dark01.wad/f 18 Quote Share this post Link to post
SMG_Man Posted October 23, 2021 Whiskey Peak in One Piece, the graveyard in chapter 93 of Chainsaw Man, the cover art for Master of Puppets It's a great aesthetic 16 Quote Share this post Link to post
stewboy Posted October 23, 2021 A kind of rough WIP of the general 'focus point' of this map - not quite sure where I'm going with it but I'm sure I'll think of something! 13 Quote Share this post Link to post
Doomaniac Posted October 23, 2021 It's a map for a Doom 2 collab, it's called Dark Zion 21 Quote Share this post Link to post
Alfredo Posted October 25, 2021 Gentlemen. Behold! Some cool jank. 22 Quote Share this post Link to post
holaareola Posted October 26, 2021 Little workout of a texture I did after having an idea to try and break up the necessarily straight vertical lines of vanilla Doom detailing. 24 Quote Share this post Link to post
GhostPlayer Posted October 29, 2021 I'm still working on my megawad. There are 7 new levels (20, 21, 22, 23, 24, 25, 26). I still have 6 maps to do. 14 Quote Share this post Link to post
BetelgeuseSupergiant Posted November 1, 2021 Started working on wad in Doom 3 style 7 Quote Share this post Link to post
xdude_gamer Posted November 1, 2021 6 minutes ago, BetelgeuseSupergiant said: Started working on wad in Doom 3 style Sounds great 1 Quote Share this post Link to post
ViolentBeetle Posted November 1, 2021 (edited) Been making a nest in a tree for a caco. (Doom 2 format, fake 3D) Edited November 1, 2021 by ViolentBeetle 12 Quote Share this post Link to post
Sinshu Posted November 2, 2021 I wanted to make a realistic deathmatch bot using only vanilla-compatible DeHackEd. 9 Quote Share this post Link to post
BetelgeuseSupergiant Posted November 2, 2021 17 hours ago, ViolentBeetle said: Been making a nest in a tree for a caco. (Doom 2 format, fake 3D) Most interesting idea for doomcute :) 0 Quote Share this post Link to post
Dusty_Rhodes Posted November 5, 2021 On 10/24/2021 at 7:48 PM, Alfredo said: Gentlemen. Behold! Some cool jank. That looks incredible. How is it achieved? 0 Quote Share this post Link to post
SilverMiner Posted November 5, 2021 6 hours ago, Dusty_Rhodes said: That looks incredible. How is it achieved? Waggling ceiling in the 3d floor's control sector 2 Quote Share this post Link to post
Naarok0fkor Posted November 5, 2021 Deimos base is coming slowly up... 9 Quote Share this post Link to post
xdude_gamer Posted November 5, 2021 A Boom-compatible (or even vanilla-compatible) space base level set called Astrogate. Currently finished up MAP01: Gateway. 5 Quote Share this post Link to post
yakfak Posted November 5, 2021 tentative speedmap after ages away from doom ignoring messages im meant to be replying to all the while lol when i try to play it it looks like this =P i used the same monster composition from TNT map 01 but got bored and added arch viles <3 10 Quote Share this post Link to post
Shibainumaster Posted November 5, 2021 Iam working on a megawad, decided to call it "Smite", i think i will post a demo version on november 8th. Screenshots: Map01:The installation map21:Fiendish compound: map08:Dizzy heights (other screenshots wont load) map18:city park (unfinished) map 25:the vicisous cycle . Y'all find out how other maps look if you will play the demo. 8 Quote Share this post Link to post
Shibainumaster Posted November 7, 2021 8 hours ago, ViolentBeetle said: Welcome to the caco park Looks cool 0 Quote Share this post Link to post
Silhouette 03 Posted November 7, 2021 @Shibainumaster, the cage texture near the two floor lamps isn't aligned properly. 0 Quote Share this post Link to post
xdude_gamer Posted November 7, 2021 On 11/5/2021 at 2:00 PM, Shibainumaster said: Iam working on a megawad, decided to call it "Smite", i think i will post a demo version on november 8th. Screenshots: Map01:The installation map21:Fiendish compound: map08:Dizzy heights (other screenshots wont load) map18:city park (unfinished) map 25:the vicisous cycle . Y'all find out how other maps look if you will play the demo. Looks great, I'll give this a try when the demo comes out 0 Quote Share this post Link to post
pooplord Posted November 7, 2021 this is my first atempt at making a enirvana/noye like map or a map really , tried to make not boring by lighting and music , cl9 i tested with dsda/prboom ,im probably gonna change it to make it more of a memery or add more meme maps to the wad SHIIIT.zip 0 Quote Share this post Link to post
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