jaeden Posted December 27, 2021 Some parts already populated with somewhat weird thingys. Some nature themed scenery. An obligatory ogre on a bridge. 22 Quote Share this post Link to post
smeghammer Posted December 28, 2021 Some more progress on my Hellbreach remastered project. This time, a comparison between original and new starting areas. [no monsters, freelook, GZDoom] Original: Spoiler Remastered: Spoiler 6 Quote Share this post Link to post
Sectorslayer Posted December 29, 2021 (edited) Plague Tower Siege. Doom 2 map. Not many monsters but quite hard, I hope. 75% done (you know what I mean) Finished and in playtesting phase. Edited January 3, 2022 by sectrslayr Update progress status 18 Quote Share this post Link to post
smeghammer Posted December 29, 2021 (edited) Still going on remastering my Hellbreach mapset... It's 'ing HUUGE!!. I'd forgotten how big it actually is. Anyhoo, quite pleased with the updated nukage pit. It's no longer inescapable! Yaay!! Both in GZDoom 4.4, freelook, default settings and no monsters: Original: Spoiler Updated: Spoiler Edited December 29, 2021 by smeghammer 6 Quote Share this post Link to post
Peccatum Mihzamiz Posted December 29, 2021 My Poogers.wad map contains an hommage to a certain map we all know and love: 11 Quote Share this post Link to post
ViolentBeetle Posted December 29, 2021 Let's go for a swim (My segment for Angry Quilt 3) 19 Quote Share this post Link to post
Chookum Posted December 30, 2021 Hello, I'm Chookum. I'm cooking up Headless Chicken, the chicken flavoured, comedic arcade Megawad where Doomguy is continuously chased by chickens and other demons. Previous Videos Spoiler 12 Quote Share this post Link to post
Hayden49 Posted December 30, 2021 I have decided to change my megawad from vanilla to limit removing, so I can do stuff like this. This is map23 (WIP) 11 Quote Share this post Link to post
The_SloVinator Posted December 30, 2021 (edited) TNT Goes Boom slow progress. Map 15 & well, map 31. Edited December 30, 2021 by The_SloVinator 18 Quote Share this post Link to post
Remilia Scarlet Posted December 31, 2021 This was going to be the "do a map in just 1 week using only Eureka" project that I mentioned in a status update, but a whole lot of unexpected real life got in the way. So it's turned into Freaky Panties V instead :-P Probably gonna release it this weekend. (It's still 100% done in Eureka on Linux). 29 Quote Share this post Link to post
Sectorslayer Posted December 31, 2021 4 hours ago, Remilia Scarlet said: This was going to be the "do a map in just 1 week using only Eureka" project that I mentioned in a status update, but a whole lot of unexpected real life got in the way. So it's turned into Freaky Panties V instead :-P Probably gonna release it this weekend. (It's still 100% done in Eureka on Linux). Absolutely breathtaking pictures! And another proof that you don’t need UDB for detailed projects. 👍 4 Quote Share this post Link to post
iUsuallyDie Posted January 2, 2022 I tried dabbling with OTEX and detail-editing to make this nifty blue skull receptacle. The blue glowing light disappears when you take the key - the idea is that the base is drawing power from the blue skull, and the lights go out when you take it. 10 Quote Share this post Link to post
Barry Burton Posted January 3, 2022 This took way too long to make. Model made by my friend Sam. It's 18 pieces put together. 19 Quote Share this post Link to post
Btyb88 Posted January 3, 2022 Hey, look! Progress on that map of mine 18 Quote Share this post Link to post
Astro Posted January 3, 2022 The very beginning of a map i started working on for my megawad. 21 Quote Share this post Link to post
ViolentBeetle Posted January 3, 2022 Made my nodebuilder cry Arkitektur: This is shaping to be a filler map all built around justifying one gimmick fight I'm planning. 14 Quote Share this post Link to post
NeilForshaw Posted January 4, 2022 4 hours ago, El Inferno said: Good grief :O 0 Quote Share this post Link to post
ViolentBeetle Posted January 4, 2022 4 hours ago, El Inferno said: SoonTM Is it referring to when your nodebuilder finishes the process? 3 Quote Share this post Link to post
El Inferno Posted January 4, 2022 15 minutes ago, ViolentBeetle said: Is it referring to when your nodebuilder finishes the process? It refers to when this map is going to be finished and the fact that I'm 5k lines away from the boom linedef limit :p Udb indeed slows down a bit on this map but nothing too crazy, takes smth like 5-10 secs to build nodes and other data 0 Quote Share this post Link to post
Remilia Scarlet Posted January 5, 2022 Just about there. One more area to finish. Hexen format is making some texturing tricky (in a fun way). 18 Quote Share this post Link to post
ViolentBeetle Posted January 5, 2022 I have painted my map green and declared it a Circle of Death homage. 7 Quote Share this post Link to post
Nefelibeta Posted January 8, 2022 On 1/5/2022 at 2:33 AM, El Inferno said: SoonTM I smell slaughtermaps. Yay 3 Quote Share this post Link to post
Reviver Posted January 8, 2022 "I would love to see everyone's prize masterpiece" "If you spent over 50 hours on your map I would love to see it." My newest (yet imperfect)"prize masterpiece" which took a little over four days' time to complete(Easily 40[+] hours) is this level, officially started as a project on 01/01/2022: Reviver_Series_Death_Match Here are new screenshot previews I made just for this post: 6 Quote Share this post Link to post
Peccatum Mihzamiz Posted January 8, 2022 Just finished an arena for one of my maps in PUSS X: Summer of Slaughter: 14 Quote Share this post Link to post
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