RastaManGames Posted April 10, 2023 (edited) I am really bad at castle maps, but (at least) I want to try... Edited April 14, 2023 by RastaManGames 15 Quote Share this post Link to post
Codename_Delta Posted April 13, 2023 Slotter 2 map making progress rn or smthn 2 Quote Share this post Link to post
Sneezy McGlassFace Posted April 13, 2023 (edited) 3 textures speedmap Edit: done get it here https://www.doomworld.com/forum/topic/132464-give-me-three-textures-to-make-maps-with/?do=findComment&comment=2627982 Edited April 14, 2023 by Sneezy McGlassFace 11 Quote Share this post Link to post
Codename_Delta Posted April 14, 2023 E1M2's starting room of Deimos Anomaly 1.5, my DA side project. 5 Quote Share this post Link to post
Walter confetti Posted April 14, 2023 1 hour ago, Codename_Delta said: DA DeviantArt? Anyway, looks good! 0 Quote Share this post Link to post
Codename_Delta Posted April 14, 2023 7 minutes ago, Walter confetti said: DeviantArt? Anyway, looks good! Thanks and DA is an acronym for Deimos Anomaly, for the curious. Good joke. 1 Quote Share this post Link to post
Matt Mello Posted April 15, 2023 Never made any maps or wads before but I've been looking up some tutorials on making custom Doom maps and also writing down some ideas for my first map. 3 Quote Share this post Link to post
Sneezy McGlassFace Posted April 15, 2023 2 hours ago, Rooster Gold said: Spoiler 2 Quote Share this post Link to post
Sneezy McGlassFace Posted April 15, 2023 early concept of another 3 texture map. we're going gz for this one textures and flats chosen by @RastaManGames 22 Quote Share this post Link to post
Darsycho Posted April 16, 2023 back on my gameplay mod "Improvisation" with moar schtuff 2 Quote Share this post Link to post
The BMFG Posted April 16, 2023 currently working on a wad called "manhatten mayhem" inspired by the likes of L4D and Counter Strike 7 Quote Share this post Link to post
eharper256 Posted April 17, 2023 This is the ready/idle sprite for the new bardiche for Walpurgis! The set is coming along quite nicely, got most of the melee swing stuff done and am just starting the secondary and tertiary fires. :) We can also see the long awaited Pilum throw sprite, which will come as part of the tertiary fire upgrade for the Fists, replacing the rather strange jump kick that's currently there. This has been waiting to be done for quite awhile now. Since I'm on a polearm run at the moment, I thought it was time to get to it. 7 Quote Share this post Link to post
Sneezy McGlassFace Posted April 17, 2023 Friendly reminder to keep backups. I got burned before so nothing was lost. 7 Quote Share this post Link to post
RonLivingston Posted April 17, 2023 3 hours ago, Sneezy McGlassFace said: Friendly reminder to keep backups. I got burned before so nothing was lost. That is strongly recommended, keep backups 2 Quote Share this post Link to post
Misty Posted April 18, 2023 One side done, but then I need connect rest of it. 14 Quote Share this post Link to post
xScavengerWolfx Posted April 18, 2023 I decided to add this into my upcoming Ep. 2 of my Ultimate Doom wad called Abandon: Shadows of Darkness. This is from E2M3. If you don't know what it says, it's Mortis. Mortis is latin (i could be wrong, please don't quote me on that) means death. And trust me, i'm going to try and make Ep. 2 hard especially on UV. 1 Quote Share this post Link to post
eater29 Posted April 19, 2023 I'm working on my first MBF21 map (and also the first map I hope to actually finish) Uses a lot of Boom's friction sectors Spoiler I sure do hope I am formatting this correctly 12 Quote Share this post Link to post
TheMightyWhoosh Posted April 20, 2023 Slowly but surely (26 maps are now completed) ... 10 Quote Share this post Link to post
JJBoren Posted April 20, 2023 (edited) I have begun developing a sequel to my Doom 2 episode. Edited April 21, 2023 by JJBoren 4 Quote Share this post Link to post
magicsofa Posted April 20, 2023 On 4/17/2023 at 3:37 PM, Sneezy McGlassFace said: Friendly reminder to keep backups. I got burned before so nothing was lost. Any chance you loaded the map with the wrong map format? 0 Quote Share this post Link to post
Sneezy McGlassFace Posted April 21, 2023 7 hours ago, magicsofa said: Any chance you loaded the map with the wrong map format? It looks the same in slade, and in eureka you don't choose formats when opening already existing map. Only when making a new one 0 Quote Share this post Link to post
tsocheff Posted April 21, 2023 map 7: hardcore killing spirit. heavily inspired from map 7 of wos, im pretty sure anyone could see the similarities. 5 Quote Share this post Link to post
Sinnesloeschen Posted April 21, 2023 (edited) A map set on a moving Train: I hope i won't run out of space lol. Hopefully fake room over room can help me in the long run. And yeah, backups are important. You never know what might f- up lol. Edited April 21, 2023 by Sinnesloeschen 3 Quote Share this post Link to post
JJBoren Posted April 21, 2023 The first version of MAP02 is now done. Just 18 more to go... 10 Quote Share this post Link to post
eharper256 Posted April 22, 2023 Here's a video of the new Walpurgis Bardiche in action! 1 Quote Share this post Link to post
Sneezy McGlassFace Posted April 22, 2023 For generations, mankind has been troubled by a simple question: How many dummy sectors is too many? 5 Quote Share this post Link to post
HorseJockey Posted April 23, 2023 Got some more work done on this. Stopped working on it because some stuff came up, but hoping to have at least a playtest version released soon. 8 Quote Share this post Link to post
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