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what are you working on? I wanna see your wads.


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17 hours ago, TheMightyWhoosh said:

All 32 maps are now completed and in the beta-testing stage. Nearly there...

It looks interesting, I might be interested in testing at least part of the megawad in my free time.

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Playing around with this "melted snow in an industrial area" look for this map I'm working on set in a big abstract water processing plant. I'm unsure as to whether it looks like melting snow or like the map is covered in random blobs of ice cream.

 

 

Tgjkpgm.png

Ac3s6wl.png

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Continue to work on the verge of vanilla limits. 75% of the visual is done, and after that it's just a matter of balancing enemies and items. I hope to release this map in two weeks.
705471788_MAP01(editarea)at2023_06.2715-21-32.126R4067.jpg.7b0bff49e130f9dbbcc3a9947df4f895.jpg912417960_MAP01(editarea)at2023_06.2715-23-31.652R4067.jpg.be8af8e46560013d7350747e4d24087b.jpg2024453363_MAP01(editarea)at2023_06.2715-23-51.884R4067.jpg.01f35c59a8054b07e65052a0381937ca.jpg1187510434_MAP01(editarea)at2023_06.2715-24-22.615R4067.jpg.587f05ed69f61d0a38bd8fbb68ba561a.jpg

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Here's a bigger overview of the above map I posted. This is an experiment in creating a map with as few doors and corridors as possible. The idea is to basically create a map that feels like only one area.

 

S16bUhl.jpg

QkQcW9x.jpg

 

I'm tentatively calling it Chokehold, which is inspired by this song from my current AOTY leader. 

 

 

 

Edited by SpaceTrash

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Early enemy tests are going well. Still very early alpha, so a lot of rough edges and testing them in vanilla DOOM stages:
Screenshot_Doom_20230628_035143_01.png.eab22da74aca3887abf47ad49708abb9.pngScreenshot_Doom_20230629_034752.png.5621c8c3cb09c98689a599664c5cf6dc.pngScreenshot_Doom_20230629_051955.png.0ffdc0ea11b4fe979dcc138f19394f07.pngScreenshot_Doom_20230629_052400.png.91d2761453e9d5883a50c4dfcc289850.png

 

There will not be any hitscan "bullets" in this mod.

Edited by MObreck

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18 hours ago, Desfar said:

 

TOOMUCH.png
 

I think I had a nightmare last night that took place in this map.

Super oppressive vibes.  Really impressive.

Edited by Burgish_Nilwert

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31 minutes ago, Misty said:

Didn't touch builder since irl stuff, but here's dmvis gif of map that I still need to finish.

 

(The electronica I'm bumping might be helping, but) this is utterly mesmerising.

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On 6/28/2023 at 7:13 PM, Desfar said:

Realizing that I may be over reaching for my first project.

TOOMUCH.png
TOOMUCH2.png.a824879a113369d2df5b829b519bccf5.png

 

Spread your wings and fly, I say! Lookin' gewd! :>

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2 hours ago, eater29 said:

Finally finishing up the red key area + a really early screenshot of the half textured final stretch that I started a couple weeks back
Screenshot_Doom_20230707_002139.png.1f7309fc213706daaee88d64419f0d86.png
Screenshot_Doom_20230707_003535.png.a4dc3520272125f0040419c8d4172543.png
Screenshot_Doom_20230707_002158.png.0f597e92faa10058e6717e388fc8390d.pngScreenshot_Doom_20230707_002226.png.958c974c8bc44339258b7a5094b15d61.png

 

OH THIS MAAAP~!! the WIP one you showed me during RAMP~! god, this looks so cool~! I'm so glad I got to see it back then, because it really showed me how my outdoor layouts still needed a lot of work, it was a valuable learning experience~! 

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Not working on this but still fun. 

 

D64d2.wad + D64ifier4GL-PrBoom.wad played on PrBoom

 

IMG_20230708_033348989.jpg.ff058fe43b5f910b5816bd96cc6ad1b2.jpg

 

IMG_20230708_041831385.jpg.522e9d54d80f5021f2350f0f510ca13e.jpg

Edited by kalensar
Correction

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