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what are you working on? I wanna see your wads.


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I've been building bestiary for MBF21 for a while. Want to use in a future project.

Most sprites are from Realm667, but I wrote my own code in accordance with my vision. Also sound is messed up.

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On 9/5/2023 at 3:05 PM, ViolentBeetle said:

<YouTube Video>

I've been building bestiary for MBF21 for a while. Want to use in a future project.

Most sprites are from Realm667, but I wrote my own code in accordance with my vision. Also sound is messed up.

I like the cyborg/robot cacodemon/pain elemental fusion at the 12:15 mark in the video. Cool stuff!

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On 9/7/2023 at 1:21 PM, Arrowhead said:

MAGENTA COMPLEX:

uI8oKep.png

UcpwDlN.png

w3KAPS2.png

New FFA map. Will be released tomorrow.

 

:)

As someone who just started to curve a lot of the corners on certain map details, I appreciate the visuals of this!  I doubt many ppl notice on my maps but the tiny curves are there! lol

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Have had many ideas for cool community projects, but I'm a super novice mapper so I just store them and wait until I mature a bit. One of them would be "Heads up", a map pack where no decorations on the flor would be allowed, so that mappers would have to get creative to make it look nice and appealing and also fun without changing the ground level. There would proibably be an upside down map somewhere in there, which would be fun too. Here are some screenshots of the yet untextured, unreleased, unedited, unpopulated test map. 

 

ajapUnJ.png9Cl1MbV.png

eQv67io.png

 

I had another idea for a "rats" themed wad, but it's still super unpolished. 

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On 9/9/2023 at 1:31 PM, jo2ukegappy said:

Have had many ideas for cool community projects, but I'm a super novice mapper so I just store them and wait until I mature a bit. One of them would be "Heads up", a map pack where no decorations on the flor would be allowed, so that mappers would have to get creative to make it look nice and appealing and also fun without changing the ground level. There would proibably be an upside down map somewhere in there, which would be fun too. Here are some screenshots of the yet untextured, unreleased, unedited, unpopulated test map. 

 

ajapUnJ.png9Cl1MbV.png

eQv67io.png

 

I had another idea for a "rats" themed wad, but it's still super unpolished. 

 

Just finished this. Might come back and polish, but I feel it's a good E1M1. Check it out if you're curious, feedback is always appreciated. No custom textures, just Doom 2. 

E1M1 - Descent Into Madness.7z

Edited by jo2ukegappy

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Headless Chicken, MAP29: 5-5: Bisch-Bosch

 

Just because the void is vast, dark, and empty doesn't mean you can't find yourself on a solid sliver of it that is as dangerous as it is vivid.

Spoiler

doom712.png.c9dc5c5e4c25b67e3741b3a0e86ab9d5.png

 

doom713.png.898f81f997a663a58b82def31b95597d.png

 

doom642.png.96b225cd983eadb98558293f1c687885.png

 

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1 hour ago, Chookum said:

Headless Chicken, MAP29: 5-5: Bisch-Bosch

 

Just because the void is vast, dark, and empty doesn't mean you can't find yourself on a solid sliver of it that is as dangerous as it is vivid.

  Hide contents

doom712.png.c9dc5c5e4c25b67e3741b3a0e86ab9d5.png

 

doom713.png.898f81f997a663a58b82def31b95597d.png

 

doom642.png.96b225cd983eadb98558293f1c687885.png

 

What is that FIREBLU's green cousin called?

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1 minute ago, jo2ukegappy said:

What is that FIREBLU's green cousin called?

 

Mold :>

Edited by Wo0p

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my fickle muse struck me once more and i got a burst of inspiration for a 7 map set

 

Title Screen:

image.png.a43ea8fc4e4fecd14c73d76632e97106.png

 

MAP01: Innsmouth (Complete)

Spoiler

image.png.1c2fbbfaa452b3cee1f3aa4870b035df.pngimage.png.20b877e82e897634dc38c0f199db0ecd.pngimage.png.9b3d61d88a8a8b44a3d0d8095875a822.pngimage.png

 

MAP02 is currently what I'm working on, will post more details once I get it in a presentable shape.

Edited by skript_kitty

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something something danger ahead

 

iDWj1Od.png

 

 

WtNeG8y.png

 

 

RjOBvYb.png

 

 

33 minutes ago, Chookum said:

ACIDBLU

 

I like that.

Edited by jo2ukegappy

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1 hour ago, skript_kitty said:

my fickle muse struck me once more and i got a burst of inspiration for a 7 map set


 

Spoiler

 

Title Screen:

image.png.a43ea8fc4e4fecd14c73d76632e97106.png

 

MAP01: Innsmouth (Complete)

  Hide contents

image.png.1c2fbbfaa452b3cee1f3aa4870b035df.pngimage.png.20b877e82e897634dc38c0f199db0ecd.pngimage.png.9b3d61d88a8a8b44a3d0d8095875a822.pngimage.png

 

 

 

MAP02 is currently what I'm working on, will post more details once I get it in a presentable shape.

 

I'a Dagon, my friend. Cthulhu f'taghn!

Edited by Wo0p

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A snack map pack of speedmaps made with a 500 line restriction. Dropping the first chapter soon. It’s called Down Under and is bursting with yummy Sonic MIDIs. ❤️ 

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3 hours ago, SpaceCat_2001 said:

Sewer level count: 224

Looks nice though

thanks! oh really? i didnt seen so many yet. Its my first level so thats what i came up with ^^
And everyone loves sewer levels as we all know :D

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