Walter confetti Posted October 15, 2023 (edited) 1 hour ago, LoatharMDPhD said: / I just revers engineered a @Walter confetti map and now i understand how to use conveyor belts to do my light effects... Cool! Glad to be helpful! And since i'm there: Spoiler From a DM map i completed recently. The thing in the centre of the room in the second screenshot has been changed to something more suitable for a DM map Edited October 15, 2023 by Walter confetti 6 Quote Share this post Link to post
Matt Eldrydge Posted October 16, 2023 I finished Tech-Heresy a bit earlier today! It seems to have some problems with GZDoom I have to iron out, but if you play it on DSDA-Doom it should work right as that was pretty much the only port I actually tested it with. Whoops. :P 20 Quote Share this post Link to post
Wo0p Posted October 16, 2023 Spoiler 5 hours ago, Matt Eldrydge said: I finished Tech-Heresy a bit earlier today! It seems to have some problems with GZDoom I have to iron out, but if you play it on DSDA-Doom it should work right as that was pretty much the only port I actually tested it with. Whoops. :P Gratz on release! 1 Quote Share this post Link to post
Betelgeuse Posted October 16, 2023 (edited) Some extra screenshots of my 2 level wad, Hopefully I get it done sometime this year. I'll try to make it a lot bigger, but this is how it is in the meantime. Edited October 16, 2023 by Betelgeuse 12 Quote Share this post Link to post
DynamiteKaitorn Posted October 16, 2023 Here's some screenshots of MAP14 of TMoD 7. Spoiler The starting room OwO! Fire Turrets! Das a lotta ammo. D: Through the red door. 7 Quote Share this post Link to post
DoomGappy Posted October 16, 2023 1 minute ago, DynamiteKaitorn said: Here's some screenshots of MAP14 of TMoD 7. Hide contents The starting room OwO! Fire Turrets! Das a lotta ammo. D: Through the red door. This reminds me of the virtual world stages in twisted metal 4. Damn. 0 Quote Share this post Link to post
Matt Eldrydge Posted October 16, 2023 15 hours ago, Wo0p said: Reveal hidden contents Gratz on release! Thanks Wo0p! I'll get back to mapping shortly, but I did fix Tech-Heresy so it's not broken anymore. 1 Quote Share this post Link to post
Aeddes666 Posted October 16, 2023 (edited) On 2/25/2016 at 8:09 PM, everennui said: I would love to see everyone's prize masterpiece. If you spent over 50 hours on your map I would love to see it. The pumps A destroyed office And somewhere in hell... Edited October 16, 2023 by Aeddes666 11 Quote Share this post Link to post
Arbys550 Posted October 16, 2023 Abstract city-type slaughter thing: 29 Quote Share this post Link to post
Arrowhead Posted October 16, 2023 7 minutes ago, Arbys550 said: Abstract city-type slaughter thing: Fantastic work. It looks amazing! 1 Quote Share this post Link to post
MundyC Posted October 17, 2023 "Hallo? Zis is ze German Coast Guard." "Mayday! Mayday! We're sinking! Repeat, we are sinking!" "Vat are you zinking about?" (Jokes aside, this is a deathmatch map I just finished for Austrian Avian Association: Post-Mortem. Three maps down, four single-player + two deathmatch to go!) 22 Quote Share this post Link to post
PeterMoro Posted October 17, 2023 I'm making a puzzle wad for Halloween. It's inspired by the game Portal and also the movie Cube. It starts as a puzzle wad and turns into some fast paced shootouts on some epic looking sets. It's chock full of secrets, too. 11 Quote Share this post Link to post
DRON12261 Posted October 17, 2023 On 10/6/2023 at 7:42 AM, Uni said: Somewhere, far far away, there's a 1994-style Castle level waiting to be conquered. What kind of texturepack(or wad) is this? After these screenshots I very VERY much wanted to try to do something with these textures. 4 Quote Share this post Link to post
Wo0p Posted October 17, 2023 14 hours ago, Aeddes666 said: The pumps Super nice visuals! I also enjoy a great pum-... I mean, nice work on the pumps! They look great despite the vanilla texture limitations :D 1 Quote Share this post Link to post
Matt Eldrydge Posted October 17, 2023 Started to work on my 30 sectors map submission today. Took me a little while, but I figured out what I want to do: forgotten library suspended in darkness. So far I've only used 8/30 sectors. 16 Quote Share this post Link to post
Wo0p Posted October 18, 2023 (edited) On 10/18/2023 at 1:41 AM, Treehouseminis said: Some pool room vibes I'm blue daba dee aba daaa... *Smacks self* ahem!.. definitely a vibe :) And not to derail: Edited November 14, 2023 by Wo0p 4 Quote Share this post Link to post
eharper256 Posted October 18, 2023 This has been a while in the making, for sure, since things have been ultra-busy for me. But finally, I'm ready to show off the melee animations for the Crusader's new Arming Sword, which is tentatively called "Heavensever". The draw animation needs to be smoothed out; it jitters a bit at the end, but otherwise, I'm pretty happy with how this is looking so far. What do you think? And what do you think the other fire modes do with a name like this? :D 4 Quote Share this post Link to post
Wo0p Posted October 18, 2023 (edited) Spoiler 51 minutes ago, eharper256 said: This has been a while in the making, for sure, since things have been ultra-busy for me. But finally, I'm ready to show off the melee animations for the Crusader's new Arming Sword, which is tentatively called "Heavensever". The draw animation needs to be smoothed out; it jitters a bit at the end, but otherwise, I'm pretty happy with how this is looking so far. What do you think? And what do you think the other fire modes do with a name like this? :D Whoa looks cool :D! That Diablo 1 Goatman death sound brought me back, thanks for that :) The animations themselves look good, but it feels a bit floaty (without having played it myself). If you made the pause greater before the next swing the sword would have more weight behind it. Also a small quake effect could enhance that feeling when you hit something with it. But if you don't want the sword to be slower, I think you've done great with it :) Edited October 18, 2023 by Wo0p 1 Quote Share this post Link to post
eharper256 Posted October 18, 2023 3 hours ago, Wo0p said: Reveal hidden contents Whoa looks cool :D! That Diablo 1 Goatman death sound brought me back, thanks for that :) The animations themselves look good, but it feels a bit floaty (without having played it myself). If you made the pause greater before the next swing the sword would have more weight behind it. Also a small quake effect could enhance that feeling when you hit something with it. But if you don't want the sword to be slower, I think you've done great with it :) Thanks. I did originally have a little extra delay between swings, but because of how shield bashes can immediately happen when it autodetects enemies too close towards the end of a swing, it kind of often negates the effect, so I ended up choosing to go smoother. A small quake and a holy blast does happen on the weapon upgrade (all weapons have two potential upgrades in the mod), so I didn't want to step on the toes of that. You can smack around Goatmen in the current version of Walp, they've actually been in since 0.94! But yep, that's a classic noise. :D 1 Quote Share this post Link to post
Wo0p Posted October 18, 2023 1 hour ago, eharper256 said: Thanks. I did originally have a little extra delay between swings, but because of how shield bashes can immediately happen when it autodetects enemies too close towards the end of a swing, it kind of often negates the effect, so I ended up choosing to go smoother. A small quake and a holy blast does happen on the weapon upgrade (all weapons have two potential upgrades in the mod), so I didn't want to step on the toes of that. You can smack around Goatmen in the current version of Walp, they've actually been in since 0.94! But yep, that's a classic noise. :D Cool, I'll have to try it out :) Indeed it is. And that makes sense, sensory overload (or special effects overload) detracts from the specialty of a single effect. So good call :) 0 Quote Share this post Link to post
Arrowhead Posted October 19, 2023 (edited) PPP3: CINDERHOUSE - DM-MAP205: New map using an old collection of converted Quake 3 textures. This is some kind of lava pumphouse structure. Thanks to @Geniraul for suggesting this resource pack for me! :) Edited October 19, 2023 by Arrowhead 10 Quote Share this post Link to post
TheBlurCafe Posted October 19, 2023 3 hours ago, Arrowhead said: PPP3: CINDERHOUSE - DM-MAP205: New map using an old collection of converted Quake 3 textures. This is some kind of lava pumphouse structure. Thanks to @Geniraul for suggesting this resource pack for me! :) This looks pretty dang nice, I really like the vibe it gives off. Spoiler Is it bad I want to eat the lava? 2 Quote Share this post Link to post
Uni Posted October 19, 2023 (edited) @DRON12261The brick texture is by @Simon666, you can find it here. The water texture is a converted Heretic liquid, I found it here. The grass, mud and rock textures are from jmickle's Mondrigan. The royal carpet is an edited doom texture combined with the trim from the carpet texture taken from D2ISO. Lastly, the blue skies are from Eradrop's Skybox Pack. It's in the 4-part section. I hope it helps! Edited October 19, 2023 by Uni 3 Quote Share this post Link to post
Naarok0fkor Posted October 19, 2023 More level 7...I'm getting into the final push for Guntoberfest 2023... 4 Quote Share this post Link to post
Treehouseminis Posted October 20, 2023 (edited) Forgot I wanted to show this off too. Edited October 20, 2023 by Treehouseminis 9 Quote Share this post Link to post
eharper256 Posted October 20, 2023 Here's the followup video to my previous one, showing the other two fire modes of Heavensever! 3 Quote Share this post Link to post
DoomGappy Posted October 20, 2023 Wood5Flat5, one texture and one flat map. 4 Quote Share this post Link to post
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