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what are you working on? I wanna see your wads.


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On 12/17/2023 at 11:31 PM, Paf said:

released this recently, still looking for any issues but glad i at least released it now

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So you really did that diagonal shade with a lot of sectors, hood job, I've thought about doing that but never got the patience lol

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3 hours ago, nicolas monti said:

 

So you really did that diagonal shade with a lot of sectors, hood job, I've thought about doing that but never got the patience lol

the fake slope shading part was a lot easier, making it overlap with the wall so you didn't see tiny triangles (also without the renderer breaking) was a lot harder. took a while to figure out a method that didn't break anything. not to mention it's a vanilla map so i had to find ways to also reduce visplanes below 129 in that specific area.

Edited by Paf

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Doom 64 Revolution: MAP??:  MAGMA CONDUIT

 

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This is a new DM map for Doom 64 Revolution.

 

The map's layout is very heavily influenced by 'Spillway' from Quake 3 / Live, sort of how my much older map Stoned Pharaoh was based off of 'Drunken Mummy' from the same game.


Nothing is final yet - still a few changes I'm thinking of making.

 

:)

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Test map for the very early stages of a 90s CGI themed vanilla total conversion I'm making. I made all the textures and things myself using a 1998 version of 3DS Max (and edited with GIMP). I also made a custom palette. The pistol from Equinox is a placeholder that I threw in there because it fits, and the sky is from UAC_DEAD.

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Edited by Plerb

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F-ZERO DOOM! lol I'm in the process of taking this slightly serious and adding some kind of other racer to the exit system...script is a nightmare for me.

 

Screenshot 2023-12-28 121251.png

Edited by SupremeBioVizier

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Working on a new project. Doom 2 In City Only. Started on my map now. Still plenty of real estate to build a city on... though not for long... There's not much land... in the void XD

 

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Here's the link to the project. Slots do keep on cropping up so if you're interested.

 

 

 

 

 

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I'll release it today, I hope.

No one wants to playtest it, so I don't know about map balance, I'll try to polish it.

 

upd:

not today, because I'm tired

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Edited by Vanilla+Unicorn

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