Arrowhead Posted February 7 2 minutes ago, DevilMyEyes said: Sigil-styled map for Doom 2, might make a mappack idk You should make a map pack, it looks incredible! I'd definitely give it a play. Frantik DM 3: MAP26: 'The Cursed Spire': The first level of the hell episode. Detailing, texturing, and item placement are still in preliminary stages. I may change a bunch of stuff up still. Might add another small wing to the level, still, IDK. While essentially a BFG gimmick map - I wanted to see just how far I could go w/ movement freedom, without things becoming confusing. Spoiler The spire's rock spiral staircase is long, but there is an instant tele to the top, as well as 8 jump pads that send you to varying levels - so it should theoretically work I think. I'm also gonna throw down a lot of health and ammo on the 'staircase' proper - this will drive players to actually use the staircase, and not just take the jump pads. You can either make a dive straight to the BFG off a jump pad, or, you can slowly acquire a lot of resources on the main staircase, and then approach the BFG. Should really be interesting to see how players navigate through this. May work better as a slower-paced duel map than a traditional FFA - but that remains to be seen. :) 8 Quote Share this post Link to post
NoOne Posted February 8 3 hours ago, ViolentBeetle said: About to populate my submission to Embryo community project. Surprisingly a lot can be fit into 1024x1024 IDK, most of my monster closets are bigger than that :D Anyhows looks and sounds great will be sure to check it out ;) 0 Quote Share this post Link to post
NoOne Posted February 8 Rendered a skybox for my newest map, and another wall texture (sure you can spot it !) I really need to reign myself in a bit, this was supposed to be a small map and it isn't done yet !! 11 Quote Share this post Link to post
MarketAnarchy Posted February 8 Working on map 29 of X². Interesting effect you can do in CL9 boom. Rock walls _under_ the water. No fake sector height effect used, so you could also make it "swimmable". 11 Quote Share this post Link to post
Godzialox666 Posted February 8 (edited) . Edited February 8 by Godzialox666 0 Quote Share this post Link to post
Matt Eldrydge Posted February 8 Been a while since I posted anything here. Suffice to say I kinda get bored from focusing on any given map for too long, so here, a green place. Kinda trying to incorporate some Quake-y-ness into the design and flow where possible. Very WIP but I already have a good handle on what the aesthetic and vibe will be, likely easy slaughterlite-type stuff. Your brain tricks you into thinking the palette is different. 26 Quote Share this post Link to post
Arrowhead Posted February 9 Frantik DM 3: MAP17: 'Bunker Bash': The second level of my 'electricity' episode is done. The BFG requires you to do a tricky jump pad sequence to retrieve it. 18/32 maps finished. :) 15 Quote Share this post Link to post
Treehouseminis Posted February 9 I took like 5days off mapping then I started again. Spooky green wood base. 20 Quote Share this post Link to post
Godzialox666 Posted February 9 (edited) I send here screenshots of the first gnome hunters map (wad developed by me and others about hunting gnomes) Edited April 19 by Godzialox666 15 Quote Share this post Link to post
Matt Eldrydge Posted February 9 Think I got the vibe down, so more screenies are in order. Just kinda proud of this odd little "mouth" in the building, can't quite tell why. 23 Quote Share this post Link to post
Arrowhead Posted February 10 (edited) Frantik DM 3: MAP27: Creepy Crypt: The second level of the hell episode is complete! I may still change some things. This level features a grave that you can jump into, which then teleports you to another grave that you 'climb' out of. 19/32 levels complete. :) Edited February 10 by Arrowhead 19 Quote Share this post Link to post
D0M0 Posted February 10 In the spoiler is a couple of photos for a project i've been working on the past couple weeks. I've kinda drifted off doing speed demos for the time being and instead wanted to have a go at making some unique maps. This WAD may not be released to the public as its main purpose is to serve as a gift for someone I know. Really it's up to them whether I can put it up next week or not, although it's going to go through several edits so that nothing personal of this anonymous person is shown. Personally I think this turned out alright for a first attempt at making a WAD, although I have been several times close to just giving up solely because a lot of the maps I was kinda dry on ideas. Either way, I think my friend will appreciate the amount of effort that went into making this. Spoiler 15 Quote Share this post Link to post
Arrowhead Posted February 12 8 minutes ago, NecrumWarrior said: I'm really digging the open coffin, as well as the general palatial vibe. Looking good. The darker colors you picked work well. :) 3 Quote Share this post Link to post
Arrowhead Posted February 12 Frantik DM 3: MAP28: Graverobbers: The third level of the hell episode is complete! This level is based around control of the central jump pad - as it is used to reach the upper levels of the map. A somewhat tricky lunge from the jump pad will allow you to land on a railgun, or a blue armor, depending on your trajectory. 20/32 levels complete. :D 20 Quote Share this post Link to post
WorldMachine Posted February 12 6 minutes ago, Astar said: Oh no! Not the FIREBLU! GET THAT DANG FIREBLU CONTAINED BEFORE WE ALL BECOME FIREBLU!!! 3 Quote Share this post Link to post
Astar Posted February 12 1 minute ago, WorldMachine said: GET THAT DANG FIREBLU CONTAINED BEFORE WE ALL BECOME FIREBLU!!! You got it right! >:) 1 Quote Share this post Link to post
WorldMachine Posted February 12 (edited) Updated the TITLEPIC for "Classic Redux", think it's near perfection. Just needs feedback! Edit: I think people like it! Edited February 12 by WorldMachine 8 Quote Share this post Link to post
Frank Harper Posted February 12 Spent a lot of time finding a good balance between the visuals and the limitations of vanilla. In this sense, the second most difficult part of the level is ready. This room was already pretty close to the limits even in its basic state, and I had to make huge compromises to get it to work properly. Surprisingly, it still looks better than I expected. 14 Quote Share this post Link to post
Arrowhead Posted February 13 Frantik DM 3: MAP11: JUNGLE CANOPY: Finally! I've finished the first map of my 'nature' episode! I'm going to be starting the second nature level today. I'm thinking of making a small deserted island in the middle of an 'infinite' ocean. 21/32 levels complete. :D 25 Quote Share this post Link to post
Arrowhead Posted February 13 (edited) Frantik DM 3: MAP12: ALL ALONE: MAP12 is finished! As w/ everything I post, I still may change some things! 22/32 levels complete. :D EDIT: Spoiler Didn't mean to double-post, whoops. Edited February 13 by Arrowhead 20 Quote Share this post Link to post
Matt Eldrydge Posted February 14 We got lanterns now! I gotta check what's up with their chains, though, doesn't look like they paletted nicely. 26 Quote Share this post Link to post
Geniraul Posted February 14 On 2/13/2024 at 1:46 AM, Arrowhead said: Frantik DM 3: MAP11: JUNGLE CANOPY: This map looks like a journey in itself, can't wait to play it! 3 Quote Share this post Link to post
Deadwing Posted February 14 Holy fuck, the pics of this page are fantastic 6 Quote Share this post Link to post
WorldMachine Posted February 14 (edited) Place is looking good! Edited February 14 by WorldMachine Moved topic over to "Share your Sprites" 0 Quote Share this post Link to post
Wo0p Posted February 14 (edited) 20 hours ago, Matt Eldrydge said: We got lanterns now! I gotta check what's up with their chains, though, doesn't look like they paletted nicely. -snip- Hawt daym that looks awesome. And somehow cosy o_o in a sewery-nurglescape kinda way. Great job! :) 2 hours ago, WorldMachine said: Ok, I've been experimenting with redesigning the Shotgun, but I want to make sure it's something people are happy with, being how this is the father of all FPS shotguns. So which do you like better? 1. -snip- Or 2. (P.S. Hopefully these shotguns don't ruin that @Deadwing, lol! Didn't know where else to put these :P ) I think this is the thread you're looking for to post sprites in: This thread here is more for WAD screenshots as far as I understand. Edited February 14 by Wo0p 1 Quote Share this post Link to post
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