Godzialox666 Posted April 19 Advances of a proyect that is very big... Gnome Hunters Chapter 2 soon.. 12 Quote Share this post Link to post
Plerb Posted April 21 I made a custom palette for my Doom 1 episode. 19 Quote Share this post Link to post
97th Century Fox Posted April 23 On 4/22/2024 at 12:34 AM, Plerb said: I made a custom palette for my Doom 1 episode. Another mapper falls victim to the custom palette virus. Looking forward to playing this and I'd love to use the palette as well 4 Quote Share this post Link to post
Naarok0fkor Posted April 23 On 4/19/2024 at 6:46 PM, Godzialox666 said: Advances of a proyect that is very big... Gnome Hunters Chapter 2 soon.. Are there any garden dwarves in this WAD? I really love to blow them up with a shotgun... 0 Quote Share this post Link to post
RevanTCO Posted April 23 On 8/19/2023 at 6:49 AM, Maribo said: Sorry for the crusty bitrate, noisy textures are a notorious maker of muddy quality. More experimentation with HOM technology (there are no fake floors or sector transfers or any fuckery in these setups, only HOMs). And another map I've been putting off doing thing placement for, the sky may/may not be a placeholder: Hide contents Whatever project these maps end up in are going to need some pretty extensive colormap tweaking, the way reds is something that I'm not super happy about (the pink/purple fade is kind of interesting, but I'm not sold on keeping it). What was that song? Sounds pretty cool. 0 Quote Share this post Link to post
Maribo Posted April 25 On 4/23/2024 at 5:32 PM, RevanTCO said: What was that song? Sounds pretty cool. zt.zip 2 Quote Share this post Link to post
Wo0p Posted April 25 14 hours ago, Treehouseminis said: Red. -snippity! What. Have you and @Naarok0fkor entered into a competition or something? Spoiler Because I'm all for it :> 1 Quote Share this post Link to post
Treehouseminis Posted April 25 40 minutes ago, Wo0p said: What. Have you and @Naarok0fkor entered into a competition or something? Reveal hidden contents Because I'm all for it :> Lol no. But that is funny. This map is for HF3 but I will probably make something like this for myself in the future. 2 Quote Share this post Link to post
97th Century Fox Posted April 25 17 hours ago, Treehouseminis said: Red. Oh I am SO looking forward to this! 2 Quote Share this post Link to post
LoatharMDPhD Posted April 25 (edited) "Termites: Friends in High Places" // still much to do, but this is the idea.. 17mk166.zip Edited April 25 by LoatharMDPhD 11 Quote Share this post Link to post
Arrowhead Posted April 27 Back to some CTF! I think I posted one of these shots in a status a long while back. Gonna make a 12-16 map CTF pack, and then tack it onto my existing 34 CTF maps - make some kind of 50 or so map CTF 'collection'. Here are the first 2 levels of the new content: MAP01: Core Complex MAP02: Purification Facility Using GZDOOM: D2 in Hex, so it should be good for ZDaemon, as well as Zandronum! :) 16 Quote Share this post Link to post
LoatharMDPhD Posted April 27 (edited) she needs a go from some brave souls.. gzdoom, no jump/crouch, freelook ok, unlimited Z height set to OFF. doom 2 iwad, map 17.. difficulties in place.... no archviles here... "Termites; Friends in High Places" 17mk31.zip started her on Wednesday.. think i did good staying up all nights... any music recommendations are appreciated. need a banging track for this one.might do some ACS to change the track when you get through the teleport. Makros the Black Gave her a Go midi is "Inca Roads" originally by Frank Zappa and the Mother's of Invention going to put in a secret exit and do a remix of the map with different textures, and all Arachnos and Archies for enemies. gonna call it "A Sunday Picnic at Skribbly Gums" it'll be a hellscape conversion.. stay tuned eh... Edited April 30 by LoatharMDPhD 7 Quote Share this post Link to post
Arrowhead Posted April 27 Didn't sleep last night! Had to map! Map03: Burn Ward: Map04: Vexillology Violence: Onto map05! I've got a bunch of ideas floating around still! Hopefully, I can get some sleep later on today. Thank goodness it's the weekend! Some textures may change still! But things are going well! :D 17 Quote Share this post Link to post
Arrowhead Posted April 28 (edited) Decided to change the CTF pack's name from 'Fury CTF' to 'Dash CTF'. I like the new name much more! This ended up being quite a large map! Here's MAP05 complete!: MAP05: Fortress Faceoff: It still needs a couple balance tweaks, but I'm glad to be done another map! That's 4 in the last 24 hours - not that it's a race, or anything - I've just been in a super-productive mood this last day! Onto MAP06 - I should probably grab some sleep sometime soon, though! At this pace, I should be done this pack in no time at all! (Also wanted to mention that I'm looking for someone to help me out w/ a new TITLEPIC for this pack, so if that's something you're interesting in doing, hit me up!) :D Edited April 28 by Arrowhead 19 Quote Share this post Link to post
exl Posted April 28 Unsure if I'll keep the German "flavour text" or replace it with something more generic. 24 Quote Share this post Link to post
Naarok0fkor Posted April 28 6 minutes ago, exl said: Unsure if I'll keep the German "flavour text" or replace it with something more generic. Really nice. How did you get the grid lighting in the middle frame? 0 Quote Share this post Link to post
exl Posted April 28 21 minutes ago, Naarok0fkor said: Really nice. How did you get the grid lighting in the middle frame? This is for VkDoom (and maybe a future GZDoom release), so that is with lightmaps. They interact with 2-sided textures and 0-height 3d floors as you would expect when the lighting is set up right. 3 Quote Share this post Link to post
Novaseer Posted April 28 (edited) back on my bullshit p.s. idk why slade didn't pick up the playpal when i took the screenshot Edited April 28 by Novaseer 8 Quote Share this post Link to post
Yousuf Anik Posted April 28 On 4/27/2024 at 7:43 PM, Arrowhead said: Didn't sleep last night! Had to map! Hopefully, I can get some sleep later on today. Thank goodness it's the weekend! Same here. I work after I come home after all day sweat breaking work and sometimes it gets hard to think properly. 1 hour ago, DRON12261 said: Ahh what a genuine classic look! What port is this? 43 minutes ago, exl said: Unsure if I'll keep the German "flavour text" or replace it with something more generic. These look so cool and somewhat realistic! Okay, layout mostly complete. Now time to setup things and further progress. 5 Quote Share this post Link to post
DRON12261 Posted April 28 9 minutes ago, Yousuf Anik said: Ahh what a genuine classic look! What port is this? This is the original in DOS (except for the menu screenshot, it's from Chocolate Doom). This is the first full singleplayer map under vanilla limits, which I made in about 7 hours (not counting some technical problems with limits). The wad itself will be released later as part of a larger project I'm organizing right now. 1 Quote Share this post Link to post
Yousuf Anik Posted April 28 @DRON12261 Awesome, playing such levels in DOS is real fun. Keep up good work 👍🏻 1 Quote Share this post Link to post
Pixel Fiend Posted April 28 On 4/23/2024 at 8:19 PM, AshtralFiend said: Techbase Sewers You create delightful gameplay in your wads, and they keep getting more and more visually stunning I see. High hype. 2 Quote Share this post Link to post
AshtralFiend Posted April 28 28 minutes ago, Pixel Fiend said: You create delightful gameplay in your wads, and they keep getting more and more visually stunning I see. High hype. Thank you :D I'll probably have something to release soon 3 Quote Share this post Link to post
Lizardcommando Posted April 28 It's surprisingly easy to make a somewhat convincing looking jungle with the OTEX texture pack. 21 Quote Share this post Link to post
Arrowhead Posted April 29 4 hours ago, Lizardcommando said: Looking really good! So lush and 'full' looking! I tried my hand at something similar recently - but yours looks a bit more natural. :) Spoiler 7 Quote Share this post Link to post
Lizardcommando Posted April 29 Thanks! Your forest is looking nice too. The shading looks real nice in your screenshot. 1 Quote Share this post Link to post
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