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what are you working on? I wanna see your wads.


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Right now I'm working on a Thy Flesh Consumed themed WAD, 4 out of 9 Maps done. 
 

Spoiler

Little Peak of E4M2Screenshot_Doom_20240616_195535.png.a9d862b49b151bae3fb5e1e67b6f07c3.png

 

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Posted (edited)

my polymorphic map for a community project. still very much work-in-progress though.

 

Edited by rita remton

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15 minutes ago, exl said:

Screenshot_Doom_20240616_191117.jpg

 

Work in progress of a new area. Still need to create some skewed texture versions for some slope structures.

Nice shade...

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25 minutes ago, exl said:

Work in progress of a new area. Still need to create some skewed texture versions for some slope structures.

 

Skewed textures are a thing that's now possible in GZDoom 4.12! No need for tedious manual graphic editing.

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I'm working on a 10 level, industrial themed wad. I got 2 maps done so far. I'll try to get some screenshots up later

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Posted (edited)
44 minutes ago, Jimmy said:

 

Skewed textures are a thing that's now possible in GZDoom 4.12! No need for tedious manual graphic editing.

 

They're great, but sadly I haven't gotten them working on the sides of 3D floors.

Edited by exl

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On 6/9/2024 at 7:04 AM, Arrowhead said:

Random Doom2 Deathmatch Mapping (STREAM 8): MAP08: Vertical Violence

 

This map slightly reminds me of E2M7, especially of that behind the UAC door area near the start. I think it also has to do with the color palette and the slope in the third screenshot.

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Some more preview shots of my TC. All enemies are coded in now. I just got to populate and playtest the demo map.
pvQQ0rW.png

A6Z2cEi.png

Edited by MObreck

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Posted (edited)

One last set of screenshots:
 

cR2t7ts.png

 

 

More Screens:

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FTl3ZNN.png

qYTQAxX.png

QM0GRAM.png

tnCJOgS.png

mA9J8iv.png

Mp4iXtx.png

JmFz975.png

4qurRm1.png

KIMgGoo.png

 

Edited by MObreck

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sQFe7p7.png

I know I keep saying this mapset is nearly finished, but it really is. Just a few more adjustments ...

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Working on map for TropicHELL community project. This is actually my first time working with non-vanilla custom resources, and I'm glad that I finally have access to proper vertical water drop texture without having to hide it as a COMPBLUE texture with a low brightness level.Screenshot_Doom_20240620_095623.png.af867e45f6e6315f6f8b969e64cc9415.pngScreenshot_Doom_20240620_095651.png.13dd1acb2723967ee198a4ee1ee57fe2.pngScreenshot_Doom_20240620_095709.png.0f44b70b8972cab410ac9e0dfd9013d5.pngScreenshot_Doom_20240620_095920.png.459ef33f135c3fbe936dfdbe51261d4d.png

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5 hours ago, Frank Harper said:

Working on map for TropicHELL community project. This is actually my first time working with non-vanilla custom resources, and I'm glad that I finally have access to proper vertical water drop texture without having to hide it as a COMPBLUE texture with a low brightness level.Screenshot_Doom_20240620_095623.png.af867e45f6e6315f6f8b969e64cc9415.pngScreenshot_Doom_20240620_095651.png.13dd1acb2723967ee198a4ee1ee57fe2.pngScreenshot_Doom_20240620_095709.png.0f44b70b8972cab410ac9e0dfd9013d5.pngScreenshot_Doom_20240620_095920.png.459ef33f135c3fbe936dfdbe51261d4d.png

Looks really good !!!

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4 hours ago, Doom-X-Machina said:

 

Spoiler

Screenshot_Doom_20240621_002540.jpg.ea721cec99f385c25389ffa23c021ef9.jpgScreenshot_Doom_20240621_002515.jpg.fd7bbd1a35e8263db637f11e434aca0d.jpgScreenshot_Doom_20240621_002412.jpg.d201eee9db8de8fdc2ce9f94e33c75a0.jpgScreenshot_Doom_20240621_002605.jpg.1aa4f76fbf4f59d6b111acf76a642eb0.jpg

Dissension II.
MAP05: "The Stygian Chasm".

 

Right down the road from the Village of the Albinaurics, yeah?

I've always wanted to unload an SSG into an Omenkiller.

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7 hours ago, Daytime Waitress said:

 

Right down the road from the Village of the Albinaurics, yeah?

I've always wanted to unload an SSG into an Omenkiller.

 

Lol... wot?

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2 hours ago, Daytime Waitress said:

 

The polluted water, decaying vegetation, muted lighting and rope bridge across the chasm give off a big bang of a certain part of Elden Ring.

 

Ahhhhh, I've never played that... yeah I can see the similarities now after watching that.
This is a rebuild of an old map I started a few years ago but now being redone with vertex mapping and 3D models.

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Working on a planned 3 map mapset inspired by Cobra (You should absolutely watch that movie btw, its good)

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GQpWrcJXoAAyV2C?format=jpg&name=large

 

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