everennui Posted August 3, 2017 I'm sure there are. I don't have Heretic, so I haven't looked. I'm more commenting on how bad it looks to have the skulls cut off. I'm not sure if I'd be satisfied with anything that I could create, tbh. 0 Quote Share this post Link to post
Deadwing Posted August 3, 2017 (edited) Working on some layouts for my next mapset. Everything is still STARTAN2 though haha Edited August 4, 2017 by Deadwing 11 Quote Share this post Link to post
Dragonfly Posted August 4, 2017 I find your cyan grid very distracting and, if I'm honest, it makes it really hard for me to see the linework underneath it! :P 2 Quote Share this post Link to post
Remilia Scarlet Posted August 4, 2017 My current project is about 20% finished. 26 Quote Share this post Link to post
Deadwing Posted August 4, 2017 11 minutes ago, Dragonfly said: I find your cyan grid very distracting and, if I'm honest, it makes it really hard for me to see the linework underneath it! :P Haha that's fair. I find easier to build the map without messing up the scale/grid that way D: Next time I'll remember to make things more readable 1 Quote Share this post Link to post
Adahn Posted August 4, 2017 @YukiRaven Man, that looks incredible! 1 Quote Share this post Link to post
R1ck Posted August 4, 2017 WIP. don't even think of name yet. but "Rick's depressions of frustration and errors" came to mind :I 5 Quote Share this post Link to post
TootsyBowl Posted August 4, 2017 5 minutes ago, R1ck said: WIP. don't even think of name yet. but "Rick's depressions of frustration and errors" came to mind :I I'm seeing potential. 2 Quote Share this post Link to post
Nirvana Posted August 4, 2017 2 hours ago, R1ck said: WIP. don't even think of name yet. but "Rick's depressions of frustration and errors" came to mind :I Looks kind of Cannoballesque :D (the mapper, not the object fired from a cannon...) 2 Quote Share this post Link to post
Ol' Scratch Posted August 4, 2017 reminds me of the gauntlet from doom2, cool that you can walk past the box room from above. 0 Quote Share this post Link to post
Jaska Posted August 5, 2017 Some sense to this "farmlands" map. Difficult to get any sense to lighting. Almost everywhere same light level. Maybe directional shadow according to "sun". But very diffucult to get "realistic" because height differences are so big. 19 Quote Share this post Link to post
Relinquished Posted August 5, 2017 (edited) I'm currently working on my second map for DoomWorld and it is going well so far after 20 hours of work. I've attached an image of the current map view. After taking notes from my first map, this one is inspired by Sunlust map 19 "Blood Geometry" and map 01 "Chasing Suns." I wondered what might happen if you mixed these two maps together. As it turns out, my map is taking on a life of its own, but the inspiration should be noticeable. This is going to be a slaughter style map that will hopefully capture the spirit of Sunlust. I'd like to get this finished by next weekend, but I'll see what happens. I wouldn't normally post in-progress shots, but hopefully it will give me a little extra motivation to get it finished. Edited August 5, 2017 by Relinquished 7 Quote Share this post Link to post
scifista42 Posted August 6, 2017 How do you make those discs have different appearance when viewed from above and from below? I've seen it implemented before by having such discs check the player's height, compare it with their own height and conditionally jump depending on the result, but that would break in multiplayer if some players were viewing a certain disc from above while other players would view the same disc from below at the same time. 0 Quote Share this post Link to post
jazzmaster9 Posted August 6, 2017 20 minutes ago, scifista42 said: How do you make those discs have different appearance when viewed from above and from below? I've seen it implemented before by having such discs check the player's height, compare it with their own height and conditionally jump depending on the result, but that would break in multiplayer if some players were viewing a certain disc from above while other players would view the same disc from below at the same time. Funny enough what you mentioned was exactly the way i did that. I dont intend on putting coop in this mod any way so it wasnt gonna be an issue. 0 Quote Share this post Link to post
Lila Feuer Posted August 6, 2017 Nice ROTT reffin' going on there @jazzmaster9! 1 Quote Share this post Link to post
Jaws In Space Posted August 7, 2017 Nearing completion on a second map for Perdition's Gate Resurgence. 4 Quote Share this post Link to post
Relinquished Posted August 9, 2017 Another map screen teaser of my Sunlust inspired work 'Technomancy.' I've still got a lot of hours to go before I can release the beta, but I'm certain it'll be worth it. I've almost finished the detail work and will move onto the game play elements, which will be the most important part. Keep posted for this one, I'm excited to have it finished. 7 Quote Share this post Link to post
R1ck Posted August 10, 2017 yeah, more on my maps still couldn't think of any name :I 4 Quote Share this post Link to post
Sparktimus Posted August 10, 2017 (edited) I've been revamping a map I scrapped about a year ago after not making a good amount of progress on it, and I'm quite happy with how some of my room designs turned out. I know it's very basic compared to everyone else in here and "oh look another fucking techbase", but hey, I have fun making this stuff. :P Edited August 10, 2017 by Sparktimus 14 Quote Share this post Link to post
Misty Posted August 10, 2017 2 hours ago, Sparktimus said: I've been revamping a map I scrapped about a year ago after not making a good amount of progress on it, and I'm quite happy with how some of my room designs turned out. I know it's very basic compared to everyone else in here and "oh look another fucking techbase", but hey, I have fun making this stuff. :P Hey, I love well made techbases with cool midi and this one looks cool. 5 Quote Share this post Link to post
NeedHealth Posted August 11, 2017 I am working on a map for Perdition's Gate - Resurge. Currently adding doodad and scenery stuff. 5 Quote Share this post Link to post
Albertoni Posted August 11, 2017 Sorry for it being a video, but it needs to be seen in movement: A tiny WIP of something for my Walking Simulator community project. 13 Quote Share this post Link to post
Remilia Scarlet Posted August 11, 2017 God I love the trippiness you can get with portals. Reminds me of the original Prey. 2 Quote Share this post Link to post
Phade102 Posted August 11, 2017 @Sparktimus There are plenty of people that love maps in the classic episodes style. theres NOTHING wrong or basic about your maps, I think it looks really good! 1 Quote Share this post Link to post
Xyzzу Posted August 12, 2017 The Hall of Kings is a place in the Neverhood where you can see statues of several kings who created worlds (like said Neverhood). So I thought to remake that with the pixelated avatars of everyone who is mapping for Skulldash's community expansion! Spoiler 2 Quote Share this post Link to post
Remilia Scarlet Posted August 21, 2017 I die so much in this room @_@ The second area of four in my map is about 1/3 - 1/2 complete. Took inspiration from my Quake map for this small room: 14 Quote Share this post Link to post
Yugiboy85 Posted August 21, 2017 Something quick I'm doing for the dwmp17. Returning to UDMF for this one and well, I missed it a little hehe. Spoiler Release: Heh, when it's done I guess. Should not be too long though (hopefully). 7 Quote Share this post Link to post
Lila Feuer Posted August 21, 2017 @YukiRaven Moodiness unparalleled. I just love the Doom 64 and Quake 1 mashup. 1 Quote Share this post Link to post
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