Yuki Senmatsu Posted January 7, 2018 (edited) On 1/3/2018 at 9:18 AM, Expolision Studios said: Just a fun little side project I'm doing using the classic Duke Nukem Texture set. This is supposed to be a big superstore like walmart, or cosco. So far, the inside of the super store is complete, I just need to work on the outside. Probably DOOM's version of Black Friday Edited January 7, 2018 by YukiTakashi 0 Quote Share this post Link to post
Payload4367 Posted January 8, 2018 Still making progress, although I can't seem to leave "finished maps" alone :) I think I'll release this project in 6 map wads and then compile them later. Mega-wads take too long (but are awesome)... :P 15 Quote Share this post Link to post
Moustachio Posted January 8, 2018 A new city scene I'm working on: Spoiler 8 Quote Share this post Link to post
Impie Posted January 8, 2018 On 1/1/2018 at 9:43 PM, MrD!zone said: I don't know where i'm going with this. Do you have a premise in mind or just screwing around atm? 0 Quote Share this post Link to post
Nirvana Posted January 8, 2018 Shameless plug for Breathless, the wad I posted a bunch of (very blue) screens of in here over the last several months. It's finally up on doomworld and since there seemed to be a bit of interest in here I thought I'd let people know. Check it out here: 0 Quote Share this post Link to post
Zanieon Posted January 9, 2018 Slow again at this, eh some progress was made at least: 17 Quote Share this post Link to post
YukiHerz Posted January 9, 2018 Trying out many new things with this map, mainly placing items based on what I need while testing and a rule of no useless corridors, aiming for vanilla. 10 Quote Share this post Link to post
ETTiNGRiNDER Posted January 9, 2018 Pleasantly pleased to rediscover a copy of my "Tyrant's Tomb" texture set that I thought I'd lost, with only a couple of variants missing. Good progress was made today. 9 Quote Share this post Link to post
Major Arlene Posted January 9, 2018 Finally getting around to placing my decorations. 12 Quote Share this post Link to post
40oz Posted January 9, 2018 Always love sillhouettes against an orange sky 3 Quote Share this post Link to post
seed Posted January 9, 2018 25 minutes ago, Major Arlene said: Finally getting around to placing my decorations. Looks like Vlad the Impaler was around here, a good thing in my book for sure. 1 Quote Share this post Link to post
Major Arlene Posted January 9, 2018 7 minutes ago, Agent6 said: Looks like Vlad the Impaler was around here, a good thing in my book for sure. That's the idea ;) 1 Quote Share this post Link to post
Sparktimus Posted January 9, 2018 Been revamping the hell out of my previous map and I'm quite happy with how it looks now. Played a bit with the lighting with a little help from @DILDOMASTER666. 5 Quote Share this post Link to post
Teivman Posted January 9, 2018 On 1/8/2018 at 5:40 PM, Impie said: Do you have a premise in mind or just screwing around atm? Well at the moment i'm just screwing around. 0 Quote Share this post Link to post
THMG Posted January 9, 2018 (edited) Just gonna leave these here. Currently working on a 7-10 map set with these, and almost entirely new textures, along with custom monsters, weapons, and royalty free music courtesy of the internet's favorite composer, Kevin MacLeod. EDIT: uWu whats this (it's shameless self promotion that's what) Edited January 10, 2018 by THMG 8 Quote Share this post Link to post
HAK3180 Posted January 9, 2018 Some shots of a hell map from my WIP limit-removing project: 4 Quote Share this post Link to post
Expolision Studios Posted January 9, 2018 26 minutes ago, HAK3180 said: Some shots of a hell map from my WIP limit-removing project: Where did you find the skybox? if you found it. 0 Quote Share this post Link to post
THMG Posted January 10, 2018 That's the d1 episode 3 skybox, iirc 1 Quote Share this post Link to post
DynamiteKaitorn Posted January 10, 2018 Since everyone is hopping on the map creation train, might as well plug TMoD 3 a little :3 As you can see this is still in the Alpha stages... in fact this is only TWO of the maps XD. Map 3 (for one of the paths you can play through depending on which character you play as.) will be done soon :) 10 Quote Share this post Link to post
Teivman Posted January 10, 2018 (edited) 12 minutes ago, Impie said: Looking good! Although i'm still not sure why a Elite S.W.A.T. team member would need the use of a sawed-off. Edited January 10, 2018 by MrD!zone 0 Quote Share this post Link to post
Grain of Salt Posted January 10, 2018 3 hours ago, MrD!zone said: Although i'm still not sure why a Elite S.W.A.T. team member would need the use of a sawed-off. Luggage space. 1 Quote Share this post Link to post
Zanieon Posted January 11, 2018 Okay got a boost with Ghost In The Shell 2017 OST: Shit i'll be away for the next 7 days and really wanted to work more on this now that i found more inspiration, guess i'll stop around here and resume when i come back. 10 Quote Share this post Link to post
Impie Posted January 11, 2018 12 hours ago, MrD!zone said: Looking good! Although i'm still not sure why a Elite S.W.A.T. team member would need the use of a sawed-off. Probably sees himself as a bit of a cowboy. Plus any other shotgun has too fast a reload time to be remotely balanced. 0 Quote Share this post Link to post
Dude27th Posted January 11, 2018 I started making some weapon sprites for a possible Earthworm Jim TC , still very alpha obviously 3 Quote Share this post Link to post
Jayextee Posted January 11, 2018 The perspective on Jim's gun there makes it look like he's aiming at the ceiling, very slightly in front of him. 0 Quote Share this post Link to post
Dude27th Posted January 11, 2018 1 hour ago, Jayextee said: The perspective on Jim's gun there makes it look like he's aiming at the ceiling, very slightly in front of him. Yes , I noticed that ........... after having already the fire frames and the rest of the stuff...... fu** Thanks for the feedback! 0 Quote Share this post Link to post
Dude27th Posted January 11, 2018 I kinda use it like this ... But I guess I should edit them anyway 0 Quote Share this post Link to post
jazzmaster9 Posted January 11, 2018 Showing of the Banzai charge mechanic for the Imperial Japanese Rifleman for an upcoming project for GZDoom. Once the player us within a certain distance, the Rifleman will charge the player with his Bayonet with double it's regular walking speed while shouting Battle cries. 3 Quote Share this post Link to post
DASI-I Posted January 11, 2018 (edited) 9 hours ago, Dude27th said: I started making some weapon sprites for a possible Earthworm Jim TC , still very alpha obviously I hope that sprite is the recoil animation, if it's not then it becomes a problem because even if you cropped it to the fingers it would still take up too much space on the screen. But it looks great :) Edited January 11, 2018 by DASI-I 3 Quote Share this post Link to post
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