[McD] James Posted February 27, 2016 I'm not personally a fan of the feature. I find it somewhat gimmicky, and it doesn't really make any sense as you're technically assuaging the suffering of your enemies. It also makes the game slightly easier. I'd like to be able to remove it. 0 Quote Share this post Link to post
MrSkeltal Posted March 10, 2016 You've probably figured it out since then, but if you haven't: 1) Back-up Project Brutality/Brutal Doom just in case. 2) Open it in SLADE. 3) Go to Decorate.DyingGuys.txt 4) Search for either of these:TNT1 A 0 A_SpawnItem("CrueltyBonus1Health") TNT1 A 0 A_SpawnItem("CrueltyBonus10Health") TNT1 A 0 A_SpawnItem ("CrueltyBonus5Armor") 5) Edit them out with a // at the beginning so they look something like this:// TNT1 A 0 A_SpawnItem("CrueltyBonus1Health") // TNT1 A 0 A_SpawnItem("CrueltyBonus10Health") // TNT1 A 0 A_SpawnItem ("CrueltyBonus5Armor") 6) Save the changes. 7) That's it. I tested this with Brutal Doom eons ago and it worked, I think it should be the same with Project Brutality. 0 Quote Share this post Link to post
[McD] James Posted March 11, 2016 Thanks for the response. Very much appreciated! 0 Quote Share this post Link to post
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