IconOfWin Posted February 29, 2016 The projectiles are too bright and annoying especially in maps with a lot of enemies where I can't even see the mob that is blasting at me because their shit blinds me I remember one version had a mutator that disabled them but couldn't find anything for 20b. 0 Quote Share this post Link to post
VGA Posted February 29, 2016 What if you disable dynamic lights in the options? 0 Quote Share this post Link to post
Decay Posted February 29, 2016 try loading doom.wad or doom2.wad by themselves that should solve the problem. 0 Quote Share this post Link to post
vadrig4r Posted February 29, 2016 TheMionicDonut said:Don't play Brutal Doom? Enough brewtal posts already guys. 0 Quote Share this post Link to post
LkMax Posted March 2, 2016 vadrig4r said:Enough brewtal posts already guys. Decay said:try loading doom.wad or doom2.wad by themselves that should solve the problem. TheMionicDonut said:Don't play Brutal Doom? I don't care very much about the subject (and funny enought I'm not a fan of Brutal Doom) but BD is a mod like any other (I'd say it's technically better than quite a lot of other mods, even if it's not my cup of tea). If you don't like it just move on and don't read posts about BD, but if you just like to be on the BD hate circlejerk then I'm sorry for you, you could be having fun with your favorite mod/game of choice or even being productive on something else instead. Kaminsky said:Play Smooth Doom instead. Maybe he likes BD's other features. 0 Quote Share this post Link to post
Reisal Posted March 4, 2016 If you know how to use SLADE, you can edit the GLDEFS lump but expect to go through a bunch of entries since the PK3 is a mess, especially the actor lumps. 0 Quote Share this post Link to post
nicolas monti Posted March 4, 2016 Taking advantage of this thread... Is there a way to play Brutal Doom without liquid animated flats being replaced? Vanilla maps that use those flat names for new animated flats get ruined. 0 Quote Share this post Link to post
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