killer2 Posted March 1, 2016 Hi. I decided to finally try DoomRL and of course had to fuck around a bit to see some of the weapons. I found out most of the early weapons are fairly weaksauce and most of the latter ones are batshit amazing. Anyways long-story short think the best WAD's are those with really slow-ramping difficulty curves (ideally 60-70 monsters early maps, 100-200 mid, 200-600 mid-late with slaughtermaps as the last maps). Can anyone give me some ideas? 0 Quote Share this post Link to post
General Rainbow Bacon Posted March 2, 2016 You need to keep in mind that just looking at monster count has no bearing on the difficulty of the map. I tried this for a while too, but realized that there are plenty of maps with 50 or fewer monsters that beat then hell out of me harder than maps with 500 monsters. 0 Quote Share this post Link to post
NaZa Posted March 2, 2016 Try Memento Mori. It is not difficult but a difficulty curve is there. 0 Quote Share this post Link to post
plums Posted March 2, 2016 Alien Vendetta, maybe Unholy Realms too. 0 Quote Share this post Link to post
Spectre01 Posted March 2, 2016 Scythe 1 and 2 ramp up quite well with short and easy maps early on and some serious stuff towards the end. 0 Quote Share this post Link to post
june gloom Posted March 2, 2016 General Rainbow Bacon said:You need to keep in mind that just looking at monster count has no bearing on the difficulty of the map. I tried this for a while too, but realized that there are plenty of maps with 50 or fewer monsters that beat then hell out of me harder than maps with 500 monsters. Yeah, this. Sunlust is a really good example. 0 Quote Share this post Link to post
scifista42 Posted March 2, 2016 Going Down and Resurgence might count as examples, although not the most distinct ones. 0 Quote Share this post Link to post
Budoka Posted March 2, 2016 I agree about Memento Mori, but you should know that it's one of the oldest Megawads in existence and has a few really bad apples in it ("Cesspool"...what were they thinking). The difficulty curve in both Scythe wads is indeed consistent, but it can be a little abrupt to say the least. This might sound like a contradiction at first, but it makes sense when you look at the final maps. If you're going to play Resurgence, you might want to check out Speed of Doom first since they pretty much go hand in hand. In their case, they start out hard, but then they only get harder. They're also really, really, really good. 0 Quote Share this post Link to post
killer2 Posted March 2, 2016 Thanks a lot for the suggestions guys. Time to get going. 0 Quote Share this post Link to post
Varis Alpha Posted March 2, 2016 scifista42 said:Going Down and Resurgence might count as examples, although not the most distinct ones. OP should keep in mind though that these mods have these forced "death exits" in them, which makes you lose all your weapons and armor upon entering them. which doesn't work well with DRLA, where the purpose is to be constantly building up your arsenal throughout the level. 0 Quote Share this post Link to post
NaZa Posted March 2, 2016 Budoka said:I agree about Memento Mori, but you should know that it's one of the oldest Megawads in existence and has a few really bad apples in it ("Cesspool"...what were they thinking). The difficulty curve in both Scythe wads is indeed consistent, but it can be a little abrupt to say the least. This might sound like a contradiction at first, but it makes sense when you look at the final maps. If you're going to play Resurgence, you might want to check out Speed of Doom first since they pretty much go hand in hand. In their case, they start out hard, but then they only get harder. They're also really, really, really good. Yeah, Cesspool and Island of Death are too easy for how late they are in the game. The former is just dumb and ugly, but plays OK while the latter can be completed in < 30 seconds. 0 Quote Share this post Link to post
AD_79 Posted March 2, 2016 I can't say anything good about Cesspool, but Island of Death is quite a nice breather map after City of the Unavenged, even if you can get to the end in half a minute. Besides, difficulty curves don't need to slowly and consistently raise throughout every map of the set. It's nice to have peaks and troughs. 0 Quote Share this post Link to post
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