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Who wants their .wad played? ...on YouTube?


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Who wants their .wad playtested?

If your map is vanilla. YOU test it in boom. I don't see why I should be responsible for you using boom to see if everything checks out.


This hurts my brain.

I suppose in a world where "free to play" has come to mean "pay for upgrades", it's not a stretch to redefine "playtesting" as "mutual promotion", but still...

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Playtesting is playing a beta (or alpha) of a map to see if it has problems that need to be fixed, or other design features that could use improvement. What you are doing is reviewing maps. I have no problem with you doing map reviews, in fact I think it's great, but it is not playtesting. Calling your map reviews playtests could lead to confusion.

I have a map I'd like you to review, but it has a bug in it that the next release I'm working on will fix.

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Phml said:

This hurts my brain.

I suppose in a world where "free to play" has come to mean "pay for upgrades", it's not a stretch to redefine "playtesting" as "mutual promotion", but still...


Empyre said:

Playtesting is playing a beta (or alpha) of a map to see if it has problems that need to be fixed, or other design features that could use improvement. What you are doing is reviewing maps. I have no problem with you doing map reviews, in fact I think it's great, but it is not playtesting. Calling your map reviews playtests could lead to confusion.


No offense everennui, I appreciate you taking the time to play my map, but what these guys are saying (I feel) is 100% right on the money and I just gotta reiterate my previous point that you should really spend more time on each of these maps. We don't need to see a whole bunch of rushed playthroughs of these maps; personally I would much prefer to watch a couple videos that 1) finish the maps and 2) understand their intricacies than even a whole bunch of videos produced in 30 minutes or less (there was only 26 minutes between the time of your posts for Gifty's "Hell for Leather Ep1" and Lainos' "Comatose").

Also, feeling pressure to crank out reviews quickly can lead to burnout; play the long game and take it slower on these :)

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Phml said:

This hurts my brain.

I suppose in a world where "free to play" has come to mean "pay for upgrades", it's not a stretch to redefine "playtesting" as "mutual promotion", but still...


I don't know why you're having such a hard time with this, but I'll break it down for you. I have provided a service to people that I don't get paid for and will likely never get paid for. I play peoples maps on youtube. Are you really asking for me to playtest betas on Youtube? It's just the word? It bothers you? I don't get it. "Who wants their .wad mutually promoted?" That's what I'm supposed to say? No. It sounds stupid.

I don't want to play a map that isn't done yet. Why would I? Honestly? If someone says, "hey, I got this map I just started... will you look at it?" I will. ...and do. ...and will continue to. ...but it isn't going to be promoted on my channel with a download link and a credits.txt. In all honesty, I appreciate your comments - as it brings more attention to my series, but you're beating a dead horse.

Sometimes... we think our map is done and we could use someone to give it a play-through. For me it was incredibly helpful to see others people play my map. I thought I had everything done, but watching someone else play it, offers a different perspective and it made me realize that I hadn't thought about other things. It's tunnel vision.

I just think it would be nice to have a video associated with maps that might be in the archive so it's not a complete guess.

Fonze said:

No offense everennui, I appreciate you taking the time to play my map, but what these guys are saying (I feel) is 100% right on the money and I just gotta reiterate my previous point that you should really spend more time on each of these maps. We don't need to see a whole bunch of rushed playthroughs of these maps; personally I would much prefer to watch a couple videos that 1) finish the maps and 2) understand their intricacies than even a whole bunch of videos produced in 30 minutes or less (there was only 26 minutes between the time of your posts for Gifty's "Hell for Leather Ep1" and Lainos' "Comatose").

Also, feeling pressure to crank out reviews quickly can lead to burnout; play the long game and take it slower on these :)


I don't know. Here's the way I see it. If a picture speakes a thousand words... I'm giving you 2600 per second. If you - as a mapper - can't take anything from that... well... maybe you're just ungrateful. There needs to be a shift in the way maps are made. Presumably the people who are going to play these mods are people that have played the game doom. If you're map is too hard to beat in one or two tries on the easiest difficulty setting - I don't fucking like it. I hate it. I think it is a cancer and I think it makes the community sink. Make a map that has difficulty settings.

From now on I will be playing all my maps on ITYTD. If I die. That's where my review will end.

You may think that because my reviews were only 26 minutes apart that it only took 26 minutes to review, but it is possible to upload multiple videos on Youtube. The recording process takes 26 minutes, then 5 minutes to import everything to my editor, another 26 minutes to attach audio, 12 minutes to export from raw, 15 minutes to upload to youtube. This doesn't even include the times that I play them beforehand. Dude, I have a fucking life. Somewhat.

I would just record audio when I do the playthrough, but then my playing is sacrificed.

semantics. I even call them reviews on Youtube.

EDIT: I will not just play a map once. I was being a dick when I said that. Sorry.

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everennui said:

I don't fucking like it. I hate it. I think it is a cancer and I think it makes the community sink.

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I think that what you are doing is great. I only ask that you call it a review instead of a playtest, so "Who wants their .wad reviewed on YouTube?". Then, people will no longer be puzzled why you don't want to playtest their beta (which is what betas are for). They will know that you are doing reviews, not playtests.

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everennui said:

From now on I will be playing all my maps on ITYTD. If I die. That's where my review will end.


I don't approve of this one bit. Not for the choice of difficulty setting, but more that "one death = end of playtesting review". Quicksaves could at least be considered?

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The_Trigger said:

Ok, this sounds like fun so, why not?

Here you go:

- Map 1 -

http://www.mediafire.com/download/qcaqiu2us7ftoyb/Water+control.wad

Map name: Water control

Part of a larger project: YES (Doomworld megaproject 2013)

Port needed: Anything that supports UDMF (ZDooM and GZDooM are fine in that regard)

IWAD: Doom 2

Map slot: Map 01 (Map 04 of the zdoom wad in the doomworld megaproject)

Length: Medium I guess

- Map 2 -

https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/pc_cp2

Map name: Canyon Complex

Part of a larger project: Yes (2048 Unleashed)

Port needed: Tested with prboom. Feel free to use whatever port you want (Zdoom, etc...). Probably not chocolate doom as it uses boom specific linedefs.

IWAD: Doom 2

Map slot: Map 08 of the main episode (maps 01-32)

Length: Short (2048x2048 playable area)

Will be awaiting your playthrough (if you do one) :)

PS: I'm also known as yugiboy85 on youtube. You won't be surprised when I leave a comment like that :)


https://youtu.be/0NoeEW2TvR4 (Water Control) I'll get your other one after I'm done with these few other requests.

Suitepee said:

I don't approve of this one bit. Not for the choice of difficulty setting, but more that "one death = end of playtesting review". Quicksaves could at least be considered?


Yeah. I don't like that much either. I'll have to do something.

Addendum: I wanna see you play Suitepee's Revenge!

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everennui said:

I don't know. Here's the way I see it. If a picture speakes a thousand words... I'm giving you 2600 per second. If you - as a mapper - can't take anything from that... well... maybe you're just ungrateful. There needs to be a shift in the way maps are made. Presumably the people who are going to play these mods are people that have played the game doom. If you're map is too hard to beat in one or two tries on the easiest difficulty setting - I don't fucking like it. I hate it. I think it is a cancer and I think it makes the community sink. Make a map that has difficulty settings.

From now on I will be playing all my maps on ITYTD. If I die. That's where my review will end.

You may think that because my reviews were only 26 minutes apart that it only took 26 minutes to review, but it is possible to upload multiple videos on Youtube. The recording process takes 26 minutes, then 5 minutes to import everything to my editor, another 26 minutes to attach audio, 12 minutes to export from raw, 15 minutes to upload to youtube. This doesn't even include the times that I play them beforehand. Dude, I have a fucking life. Somewhat.

I would just record audio when I do the playthrough, but then my playing is sacrificed.


I hope you don't think me ungrateful for you playing my map; I have said and will say again thank you for your time; you opened the map, played most of it, and gave me some thoughts and I appreciate that. My point, though, is that you spend a miniscule amount of time on these maps. Do you even realize right now, way after initially playing it, that in that Spaghetti map there were stimpacks under the caco-meatballs? It's an irrelevant question to illustrate my larger point here. Think about this: mapper spends 40+ hours on a map; you breeze through the map, not even touching half of it in (let's go with your example here which I think is generous to you) 26 minutes, then spend another 58 minutes just on your video. That means that you're only really investing 1/3, if even, of the time spent into the map itself. What service are you doing? I wouldn't even call these reviews; they're overviews. Investing less than a half an hour on a map which requires at least that to beat does not do the map justice. At all. If that's still your plan then call them what they are, which is about as far away from playtesting as it's possible to be.

Combine that with the fact that you put out rules only to later recant them for favor of doing less, and you're thinking about only playing ITYTD with one death allotted... I see you say you want to do something about it, but how about not say that in the first place. Surely you must be able to take a detatched look at it all and see it reeks of laziness. I'm not saying that's what it is, but that can be easily inferred from simply reading this thread.

And I seriously hope that that first paragraph wasn't directed at me; you don't want to take it there.

B/s aside, I do want you to keep making videos, but I guess there's a reason I watch very few people play Doom on YouTube.

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Outrageous Videos said:

I like the idea i'm going to start my own thread

Awesome! The more reviews/play throughs for maps the better. It's nice to get a look at a map before a download. Welcome to the club.

Fonze said:

I hope you don't think me ungrateful for you playing my map; I have said and will say again thank you for your time; you opened the map, played most of it, and gave me some thoughts and I appreciate that. My point, though, is that you spend a miniscule amount of time on these maps. Do you even realize right now, way after initially playing it, that in that Spaghetti map there were stimpacks under the caco-meatballs? It's an irrelevant question to illustrate my larger point here. Think about this: mapper spends 40+ hours on a map; you breeze through the map, not even touching half of it in (let's go with your example here which I think is generous to you) 26 minutes, then spend another 58 minutes just on your video. That means that you're only really investing 1/3, if even, of the time spent into the map itself. What service are you doing? I wouldn't even call these reviews; they're overviews. Investing less than a half an hour on a map which requires at least that to beat does not do the map justice. At all. If that's still your plan then call them what they are, which is about as far away from playtesting as it's possible to be.

Combine that with the fact that you put out rules only to later recant them for favor of doing less, and you're thinking about only playing ITYTD with one death allotted... I see you say you want to do something about it, but how about not say that in the first place. Surely you must be able to take a detatched look at it all and see it reeks of laziness. I'm not saying that's what it is, but that can be easily inferred from simply reading this thread.

And I seriously hope that that first paragraph wasn't directed at me; you don't want to take it there.

B/s aside, I do want you to keep making videos, but I guess there's a reason I watch very few people play Doom on YouTube.


No... not at you. Your map was very nice. I liked that you included difficulty settings. Everything looked really nice. The only thing that I'm saying is that there needs to be a mutual understanding here. I'm new to this and I don't really know what I'm doing. I changed it from playtested to just played. I assume you are privy to that, as you commented on the "recants" of my rules - which were edited at the same time.

I recanted/changed rules because my vision was bigger than I think I can handle. I would love to dedicate more time to each map, but it's just not possible to spend the amount of time that you'd like to see. I have to work and I like to spend some of my free time mapping and playing guitar. I've recorded several videos already and just need to do commentary on them. I have completed the last three/four? maps that I've played.

I was pleased as punch to see Major Arlene do my map. I didn't even care that she missed the SSG or a secret room. I spent at least 60 (probably closer to 80) hours on my map. It was just nice to see that there was enough ammo and it was beatable. That's what I care about when I play a map and I think that's what most people care about too.

So... I am hearing what you're saying. It doesn't seem fair to spend the time on a map only to have some critic review it for 20 minutes and seemingly ignore all the detail you put in. ...in the same vein, I'm just a dude playing maps. I happen to be recording it. My reaction to your map should tell you something. If I don't want to play it, maybe other people are going to feel the same way.

Please excuse me for not, "eating meatballs" I must have been out taking a piss when that became a game dynamic. Why would I read a spoiler to something I'm going to just play? Maybe send me a PM if there's something like that so I'm not forgetting to included it in the video. Please don't put me on a pedestal. I clearly stated that I wasn't the end all be all when it comes to Doom. Honestly, like I said, I like the idea and I wanted to be involved with it as well. I think a lot of this stuff is just semantics and it comes down to ignorance on my part. I do feel like I am testing maps, but if the general consensus is that I'm just merely overviewing them, then I guess we'll just resign to calling the kettle black.

I don't think that I have been to hard on anyone. I said in the video for SES that I liked the map and that my biggest hangup was that it didn't include difficulty settings. It's frustrating. I want to do a little review in my spare time about a map and it's insanely difficult... that's what I said. I did end up figuring out how to eat the meatballs, but I still think it'd be to hard. Difficulty settings are like #1. It's the first thing you do when you play a game. It's hard to move past that.

IMO, my videos have gotten better each time I've released one. I've fixed my audio mistakes. I've started using autosave. I've completed the levels. A lot of it has to do with the map. Sometimes they become bigger endeavors than I anticipate. Using autosave cuts back on the misery of restarting a level and I think in turn that will make the reviews better because I wont be burned out and frustrated by it in the end. Full disclosure, I was getting pissed by SES. I didn't want to have this huge video. So... I'd have to stop recording. Start OBS again. Find out that it just recorded all black. Audio issues. It is kind of a nightmare to start, but I think that the issues will work out.

Spending a few days on a map is a lot to ask. Just send me a PM and let me know. Talk to me. I'm recording your map for people to watch. Don't leave me in the dark.

I don't want anyone to feel like I'm not doing their map justice and everyone is entitled to their opinion. For the love of God, go to my channel and spam SES and praise it. I do think it could use a difficulty setting adjustment. I actually have grown to like it and maybe that's where your point that I should spend a few days on it comes in to play. Maybe I should play them and then come back to them and review them.

I have taken some of the critisms to personally and I think that my attitude has gotten sour because of it. That's a fault of mine and I do apologize. I am very critical of myself and when I do commit to something, I like to make sure that it is the best quality that I am capable of.

I'm going to go back and reread all the comments and think about it more objectively.

https://www.youtube.com/watch?v=0NoeEW2TvR4 Would you watch a bit of this and tell me if it seems to capture what you'd like to see. I know it's a lot to watch, but I'd like to hear what you think.

I've been coming back to this post for a good hour so I know there's a few different trains of thought.

Another issue is... what do I say for 30 minutes? There's probably stuff, "you're" not thinking about. The same is true for me.

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everennui said:

If you're map is too hard to beat in one or two tries on the easiest difficulty setting - I don't fucking like it. I hate it. I think it is a cancer and I think it makes the community sink. Make a map that has difficulty settings.


If UV on a given wad is designed to cater to the highest tier of players, you're probably not going to be able to beat ITYTD in one or two tries. That doesn't mean there's anything wrong with the map, or the implementation of difficulty settings. Keep in mind that if HNTR (and by extension ITYTD) is made too easy, there might be a big gap between HNTR and HMP that results in a casual player above your level (where I'd assume most of the Doom community resides) having to either step down to HNTR (too easy) or move up to HMP (too hard). And if HMP is made quite a bit softer to address that, then the player ordinarily targeted by HMP would face the same problem wrt moving down to HMP or moving up to UV.

What you should understand is that if you are unskilled, then certain wads in the highest echelon will kill you more than twice even on ITYTD -- and that calling such a wad a community-sinker just because it's inaccessible to you is what I'd refer to as self-centered bullshit of the highest order. What you should strive to do is either accept that those wads will exist or work to improve the quality of your play, friend -- or in alternative terms, git gud m8.

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Lol, I don't want to put you on a pedestal dude. But I do think that more HNTR/ITYTD players are a good thing and might even go a step farther to just say that I find a lack of difficulty settings to be bordering on laziness. And trust me, I can relate 100% to your want to spend more time on each map; I feel the same way every week without fail, but then again I do something a bit different from you. I give a quick overview on all new wads uploaded to /idgames plus stuff I find around the web. I spend on average 15-30 minutes on each wad (though often times more) which equates to several hours a week. Of course I have things to do irl: work, general maintenance, trying to better myself, the occasional socializing (after all, we don't want to stay single forever), but even with a busy life (which to be fair 99% of people think they're busy, myself included) I still feel like I don't do these maps a full justice with my overviews because even though I play them as fast as I can and skip as many monsters as I can, I often wind up having to IDCLIP through the walls just to see certain parts of a longer level that I'd never see if I'd simply spent 15 (or even 30) minutes playing them. Writing articles has become a delicate balance for me of guilt that I'm not doing these maps nearly enough justice and necessity that they get done on time and contain as much material as I can pack in. Now this is just the way that my perspective has skewed over time and I'm doing something totally different than what you're doing here. Different product demands a different attitude; understandably.

I will say, though, that I like the humble attitude that you have, it's refreshing to see. You're just some guy recording videos; very true, and I'm just some guy as well. We all are; but it's nice to see people acknowledge that once in a while, so good on you mate.

I don't think it's so much about ignoring any details so much as it providing as much of a service as you can. If you're new there are really two ways to go about making stuff, focusing on getting things done on-time and then working on their quality or spending more time in the beginning to produce something of a higher quality and working on the time as you go. I'm not gonna say that one method is more important than the other, but if you're newer to something you will have to put more time into it to produce something of a similar quality as someone with experience, like your YouTube competitors. You can always stretch these out over several days which will allow you to take a more relaxed approach with it, rather than feeling like you only have "x" amount of time. I'm rambling, I know; my apologies, but I suppose what it comes down to for me, for this, that I'd like to hear more about the wad/author that is insightful. I really like when you see a room and talk about the layering, or the set-up of this and that, or any observations, really. That's what appeals to me when watching a video with commentary. But the caveat of that is that the recorder has some knowledge that I cannot just gleam from watching the map. Not talking about observations on the way it looks here, because if you're talking about layering it's already probably more than I know, but more-so in general. When you see something interesting, take the time to explore it (in-game or in-editor) and give the viewer some piece of knowledge that isn't basic or obvious. You're never gonna touch your competitor's amount of videos, but you can usurp their quality. Of course as you get more experience you will be able to recognize many things off the bat, but it's the little things, you know?

I don't mind the speed at which you play, though of course things do get more interesting the more precarious the scenario, but I can agree with your point in that last video that an hour-long video can get boring, though that's why you gotta spend time on it to spice it up. But what it comes down to for me is quality over quantity, though that's just me. But as a viewer you want to watch something that's worth your time, so the higher the quality, the more people will want to view future videos. It's a balancing act, for sure, and I have never done what you're doing so I can't pretend to know what's the right course of action, but I do believe that your videos are improving and I was happy to see you finish that last map.

Like rdwpa said, you really shouldn't just stop something at a couple, or even a few deaths for exactly the reasons he mentioned, but I think it's good that you started using saves. Personally, I like watching videos of people that are not perfect; it's much more entertaining when you don't know the outcome. Once again this is just my view, but perhaps it'd be better to take your submissions, make a big ole list and start at the top and go. If you really like a map, make it a point to figure out how to finish it, if a map is kinda meh, then move it down on the list (come back to it later if there's time or a lack of better wads) and stick to the best wads you can find. You're getting a good amount of submissions here, so I say take advantage of it ^^

I can relate to your frustrations with the video recording, because I'm pretty new to it to; I just never do it. But as I said, there are clear signs of improvement and to answer your question about the video: yes, it was much better; I watched the full thing. Keep at it man :)

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This is totally off-topic, but I watched a couple of your guitar lesson videos. Now let me quality this by saying that I'm not a skeetfiddler, I'm a percussionist. Now, though being your average "dumb" drummer, I love music theory and could totally nerd out on it all day every day. But, though I can do the basics (open chords, scales, Hey Joe, Nobody Told Me About Id, heh), I'm by no means a guitarist, and it definitely still takes me a sec to remember what note corresponds to a given string/fret. Probably needless to say, videos such as these would appeal to me if I got serious about learning to play the guitar because knowledge of music theory always puts things into perspective and including that in lessons I feel is extremely important and establishes a structure just in its inclusion.

There's a problem with videos such as these, though: they're just the basics. Never mind that search engines naturally work against new content with less views, you're not going to get many views naturally off of the basics. They're boring by themselves to anyone not totally serious about learning and it's not helped by the slow pace at which you move. I've tutored and been tutored before and this looks much like a real life lesson, but videos are able to be repeated and stopped, so the slow pace isn't quite as necessary. Your channel would get many more views if you put up a couple videos to advertise your knowledge/skill and intice people to want to learn from you. In addition, you'd also have to progress the lessons to more intermediate and advanced stuff since the basics are so common to find that it's unlikely that someone going to YouTube to learn stuff about guitar will home in on that. It's also helpful, especially for the basics, to try to include some comedy/jokes/whatever to break things up a bit and keep the lessons more fresh, if that makes sense.

Those are just my thoughts; hopefully they are helpful.

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HUNdebLeonidasX said:

Maybe take a look of it.

https://www.dropbox.com/s/922g39wh4x0xwp3/dbcen.wad?dl=0

Maps 01
IWAD: Doom 2
Compat: GZdoom
I recommend Hurt me plenty skill.


Hey... you don't have a credit.txt for your custom music. What is this song? I've heard it before? Is it Bloodhound Gang? Anyway... unless you created the midi... it is super important to include credit to the author... if only so that I can personally say, "Hey, dude... I heard your tune in this cool wad."

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walter confalonieri said:

I really want to see if this is really that bad:
https://www.doomworld.com/idgames/levels/doom2/d-f/dai-swsm

Iwad: Doom 2 (MAP03)
Compatibility: Vanilla / Limit Removing (cl 2 , or zdoom and similar without jump / crouch)

It looks nice, but going in you get quite a bit of health knocked off with hit scanners above you. There isn't a lot of health that I can initially see. I could probably do a quicksave, but I find the switch puzzle to be kind of a pain to do again when I die. I'll look at it more, but those are my first thoughts.

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everennui said:

It looks nice, but going in you get quite a bit of health knocked off with hit scanners above you. There isn't a lot of health that I can initially see. I could probably do a quicksave, but I find the switch puzzle to be kind of a pain to do again when I die. I'll look at it more, but those are my first thoughts.

Except the puzzle is just "Go forward until you hit the wall, then right."

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Panlew said:

Except the puzzle is just "Go forward until you hit the wall, then right."


Really, it's not the shape of the switch - I can't think of another word - puzzle, it's the fact that I have to flip like 10 switches to get where I want to be. It should be "Go forward until you hit the wall, then right and repeat then one left." Unless I'm just doing it wrong.

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everennui said:

https://youtu.be/RJvLrzfIvo4

http://imgur.com/a/BSNwy

I couldn't beat it. It was too hard for me. In your credits.txt you said that you had set difficulties, but MAP07 was the same for all. Everything seemed to work fine. I didn't see any glitches. Your liquids don't do damage. Was that intended? I think you should go back and put some more finishing touches on it. Figure out the enemy tiering. There's a lot of areas that surround you and don't give you a lot of freedom to move. I think it's a good map. Everything was textured well. The buttons all worked. Triggers worked. The rooms all seem very basic - it would be nice to see you add just a little bit of detail to each room. Make everything have a focal point. I didn't like the way you had the blue key (on the post). I wish it were caged or made to feel like it really isn't accessible.

In the future I will just do one map. That way I can give it more attention and get good enough to beat them. I think MAP08 is the weakest out of the two.


Thanks for the review, man! It was fun to watch, even if you didn't like it haha

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everennui said:

https://youtu.be/0Uiy8elaWxQ as of the time of this post, the video is stuck at 95%. It should be up soon.

http://imgur.com/a/n9H4O

Sorry, Noiser... this one's just too hard for me. I really gave it my best effort. I played it several times most on the lowest setting and I was completely unable to beat it. I progressed to the Yellow key, but was destroyed by the Revs. I did not look at your spoiler and I did not figure out that I needed to eat the meatballs. I'm not sure how that is done? Use? I think it was funny and it was a good showcase of different modding techniques. The custom music was nice and the sky was amazing.

I liked your use of lifts even though they did get in the way at time. It makes the player use strategies and timing which is a nice effect. The Secret with the Rocket Launcher was nice. When I finally figured out how to get the blue armor it helped out a lot.



I got it stuck in my craw that I could beat this. After playing it for the last couple of days it's really grown on me. I'm not ready for anything over ITYTD, but I was wrong the first time. There is clearly Pain Elemental's in the higher difficulties where the meatballs would normally be. (The flying ones anyway.)

I'm sorry about the first review. I think Fonze was right when he said that I needed to give these maps more time.

Edit: I suppose this'd help https://youtu.be/FP92bEsuLBQ

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Very cool man! You played a lot better then your last video, I can clearly see a improvement!

Just a note: Each Mancubi table has a different challenge. After beating the three, the player unlocks a storage full of health, ammo and a hidden button to get a chaingun and chainsaw. But you played like a boss, so you don't even needed it. Congrats!

everennui said:

There is clearly Pain Elemental's in the higher difficulties where the meatballs would normally be. (The flying ones anyway.)

Yeah, watching your video I remembered some interesting changes on easy. Just for curiosity's sake, these are the major ones that comes to mind:

Green armors changed to blue ones, less PE\cacodemons, some barons changed to HK, no chaingunners on the kitchen, no arch-vile teleporting behind the window (after getting the medikit), no revenants teleporting when you get the armor and no cyberdemon when backtracking.

All in all, it's pretty hard anyway. But more manageble.

Anyway, thanks for trying again, I'm glad that you did it!

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I dont really see a problem with what everennui is doing. His channel isn't for playtesting purposes, its for viewers and his own fame. Not everyone wants to watch videos of people analyzing bugs, especially if the person isn't qualified or has a respected opinion enough to do it.

If you don't like it you don't have to feed his ego with maps for him to make reviews of. There are plenty other useful people who are willing and able to do the same thing much better.

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40oz said:

I dont really see a problem with what everennui is doing. His channel isn't for playtesting purposes, its for viewers and his own fame. Not everyone wants to watch videos of people analyzing bugs, especially if the person isn't qualified or has a respected opinion enough to do it.

If you don't like it you don't have to feed his ego with maps for him to make reviews of. There are plenty other useful people who are willing and able to do the same thing much better.

Seems your comment's a little passive aggressive, back handed and condescending, but yeah - without that - sounds about right. Thanks for making it clear that my playthroughs are not mandatory.

Who are these other useful people? Don't just leave us with our dicks hard. Who checks for bugs on YouTube? Seriously? I didn't know YT was so saturated with this type of content.

I don't really need requests. I just thougt it would be a unique take. It's all fair use so I could just keep my eyes on the forums and pick what I want. I think I've made a lot of improvements to my process, but it certainly isn't for everyone. Thanks for the comment.

Some people are going to like to see someone record themselves playing their map. I see it as imperical evidence that someone at least played it once, which is cool to ME. I fucking rock! I make dreams come true. You just bust bubbles on the internet. Well... that's all you've shown me.

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