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Who wants their .wad played? ...on YouTube?


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YouTube isn't the usual medium, its usually twitch.tv or sometimes Skype because the player and mapper can chat live during gameplay, so the mapper can guide the player to what they are supposed to be doing and the player can comment on their thoughts and findings as they are happening. The most common way is usually straight demo recording using Dooms built in recording feature which creates light weight and easily disposable playthroughs that can be watched through the game. Though it lacks voiceovers, demos capture the gameplay silently so the mapper can watch them and make inferences themselves which can be distracting if the feedback is overly negative or positive. The player will usually post a download link followed by a brief paragraph or two about their feelings toward the map and point out areas of interest. PrBoom is the best demo recording source port. Gzdoom is a bit more complex in its features and so the demos it records aren't compatible among other source ports players choose to watch and play doom with.

You'll also have to understand that very few of us are professionals so when you classify peoples "betas" as broken-ass junk maps that's really offensive. People aren't very likely to post unfinished maps and if they are broken, they're simply errors that were overlooked and nerd a second pair of eyes to detect. This is just a hobby for us and I'm sure you'll understand that a project many people commit hours, days, even months to working on is their baby, so its okay to be stern and honest about how you feel about it, but go easy on being so dismissive about the things wed like someone to help evaluate.

Many of the people who are more reputable post often on these forums. Their posts can usually be found in the Wads & Mods section of these forums, which is rife with threads from people who want to share their maps. Community project threads have a lot of posts by these people too, though they rarely, if ever, use YouTube for it.

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Your second attempt at Spaghetti shows signs of improvement, because you invest a lot more of yourself in the wad instead of giving it a cursory glance. I'd suggest if you're looking at a mapset or megawad, maybe devote 20-30 minutes to really show it off instead of just a single map (unless one map is super long and convoluted). Some mapsets, like my megawad Strange Aeons, start with a really short introductory map, which would make for an insanely short video and not much of a showcase. In fact, I'd start calling the videos showcases if you don't intend to play through mapsets to the end.

Text comments seem to work in your favor as well. There's no point in using a mic if you don't have much to say; but there's also no point in commentary at that point, either.

You can do vids on any of my stuff and I won't mind.

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40oz said:

YouTube isn't the usual medium, its usually twitch.tv or sometimes Skype because the player and mapper can chat live during gameplay, so the mapper can guide the player to what they are supposed to be doing and the player can comment on their thoughts and findings as they are happening. The most common way is usually straight demo recording using Dooms built in recording feature which creates light weight and easily disposable playthroughs that can be watched through the game. Though it lacks voiceovers, demos capture the gameplay silently so the mapper can watch them and make inferences themselves which can be distracting if the feedback is overly negative or positive. The player will usually post a download link followed by a brief paragraph or two about their feelings toward the map and point out areas of interest. PrBoom is the best demo recording source port. Gzdoom is a bit more complex in its features and so the demos it records aren't compatible among other source ports players choose to watch and play doom with.

You'll also have to understand that very few of us are professionals so when you classify peoples "betas" as broken-ass junk maps that's really offensive. People aren't very likely to post unfinished maps and if they are broken, they're simply errors that were overlooked and nerd a second pair of eyes to detect. This is just a hobby for us and I'm sure you'll understand that a project many people commit hours, days, even months to working on is their baby, so its okay to be stern and honest about how you feel about it, but go easy on being so dismissive about the things wed like someone to help evaluate.

Many of the people who are more reputable post often on these forums. Their posts can usually be found in the Wads & Mods section of these forums, which is rife with threads from people who want to share their maps. Community project threads have a lot of posts by these people too, though they rarely, if ever, use YouTube for it.


How can I use prboom to record? I didn't know that.

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Run it with parameter "-record xxxxx", where xxxxx is a file name of your choice that the recording will be saved into.

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The easiest way (for Windows) is to make a shorcut. Right click->Properties where it has the path you type a space and the names of the wad/resource files (in order) -iWad xxxxx.wad -complevel x (prolly 2 or 9) -record xxxx. No file extension is needed for the recorded file's name and only a space goes between the previous parameter and the next one's dash. Wad files do not need a dash. Make sure all files are in PrBoom's folder.

To play a demo, all you need is the files in the folder and one parameter: -playdemo xxxx.

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Fonze said:

The easiest way (for Windows) is to make a shorcut. Right click->Properties where it has the path you type a space and the names of the wad/resource files (in order) -iWad xxxxx.wad -complevel x (prolly 2 or 9) -record xxxx. No file extension is needed for the recorded file's name and only a space goes between the previous parameter and the next one's dash. Wad files do not need a dash. Make sure all files are in PrBoom's folder.

To play a demo, all you need is the files in the folder and one parameter: -playdemo xxxx.


I'm away from my PC ATM, but I'll have to give that a try later. Thanks. The more you know!

Also... you said you did a blog. Put up a link. I'd like to check it out. If that's cool.

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everennui said:

I'm away from my PC ATM, but I'll have to give that a try later. Thanks. The more you know!

Also... you said you did a blog. Put up a link. I'd like to check it out. If that's cool.


I reread what I typed and maybe I could have typed it clearer, so here's an example to avoid future confusion:


The text on the bottom was copy+pasted from the "Target:" line.



As for the other thing, you sure can! The website is Doom Wad Station run by Brad_tilf and the goal for what I do is article over blog, but it's a burry line. You can check it out here: This Week In Doom. If you ever need a place to look for maps to review, the articles I write would be a great place to look for a quick overview on many new projects (and updates to existing projects/programs such as Slade's recent update or quick blurbs about what's happening on some of the popular Doom sites, such as Doomsday's blogs about the changes they're working on and KMX E XII's awesome reviews over at One Man Doom), though I don't always catch every awesome project posted only to forums.

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40oz said:

YouTube isn't the usual medium, its usually twitch.tv or sometimes Skype because the player and mapper can chat live during gameplay, so the mapper can guide the player to what they are supposed to be doing and the player can comment on their thoughts and findings as they are happening. The most common way is usually straight demo recording using Dooms built in recording feature which creates light weight and easily disposable playthroughs that can be watched through the game. Though it lacks voiceovers, demos capture the gameplay silently so the mapper can watch them and make inferences themselves which can be distracting if the feedback is overly negative or positive. The player will usually post a download link followed by a brief paragraph or two about their feelings toward the map and point out areas of interest. PrBoom is the best demo recording source port. Gzdoom is a bit more complex in its features and so the demos it records aren't compatible among other source ports players choose to watch and play doom with.

You'll also have to understand that very few of us are professionals so when you classify peoples "betas" as broken-ass junk maps that's really offensive. People aren't very likely to post unfinished maps and if they are broken, they're simply errors that were overlooked and nerd a second pair of eyes to detect. This is just a hobby for us and I'm sure you'll understand that a project many people commit hours, days, even months to working on is their baby, so its okay to be stern and honest about how you feel about it, but go easy on being so dismissive about the things wed like someone to help evaluate.

Many of the people who are more reputable post often on these forums. Their posts can usually be found in the Wads & Mods section of these forums, which is rife with threads from people who want to share their maps. Community project threads have a lot of posts by these people too, though they rarely, if ever, use YouTube for it.


Just to clarify... I wasn't saying I thought ANYONE's beta was shit. I just mean if I'm going to provide a download link to a .wad and record it I personally feel like having an incomplete map showcased isn't going to do the mapper any justice. I feel like someone who plays doom, but doesn't edit might not recognize the potential of a map if it's not done. Maybe I can do a WIP showcase or something, but that's for another day.

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I understand. I personally wouldn't want my unfinished works publicized on Youtube. I'm sorry I was snide earlier. I've been playing Doom for a longer time than I care to admit and I much prefer when levels test my reflexes and skills than just give me something pretty to look at, so I think reading the part where you said overly difficult maps are the cancer in the community rubbed me the wrong way.

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40oz said:

I understand. I personally wouldn't want my unfinished works publicized on Youtube. I'm sorry I was snide earlier. I've been playing Doom for a longer time than I care to admit and I much prefer when levels test my reflexes and skills than just give me something pretty to look at, so I think reading the part where you said overly difficult maps are the cancer in the community rubbed me the wrong way.

You know, I can see why it would. I had an unrealistic expectation. People can't cater to my specific limitation. I just gotta get good.

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everennui said:

smh. Still has 3 views somehow. Fixed.


hehe, it's fine. Btw, how's that second map I requested going? (My map that was in 2048 unleashed)

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What about me?
ps: this is not really a beta, lol, it's playable enough, there was just nothing to fix or improve due to inactivity. It's got 3 levels and the entire playthough won't take more than an hour. The best (and the most difficult) one, imo, is map03, and I assume you'll have to enable autorun because of acid rivers you'll have to run through. Jumping will break the map.
Additional textures are packed inside the wad, but it's not done well, so the wad will crash in zdoom (not gzdoom, even chocolate doom runs it properly).

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everennui said:

https://youtu.be/RJvLrzfIvo4

http://imgur.com/a/BSNwy

I couldn't beat it. It was too hard for me. In your credits.txt you said that you had set difficulties, but MAP07 was the same for all. Everything seemed to work fine. I didn't see any glitches. Your liquids don't do damage. Was that intended? I think you should go back and put some more finishing touches on it. Figure out the enemy tiering. There's a lot of areas that surround you and don't give you a lot of freedom to move. I think it's a good map. Everything was textured well. The buttons all worked. Triggers worked. The rooms all seem very basic - it would be nice to see you add just a little bit of detail to each room. Make everything have a focal point. I didn't like the way you had the blue key (on the post). I wish it were caged or made to feel like it really isn't accessible.

In the future I will just do one map. That way I can give it more attention and get good enough to beat them. I think MAP08 is the weakest out of the two.


Just watched this and had a good laugh at "Not enough room to move around." Try Valiant on UV, or Sunlust, and see how much room you have to move around. Also, pretty sure that water isn't green or red, so it's just sewage... why would it hurt?

Anyway. Can you give my map a crack? It's hard. There isn't varying difficulty levels, just UV. I'd love some feedback, depending on how far you get.

https://www.mediafire.com/?s7khp8s4po2sq30

Anything custom is from realm667.com and the PSX soundtrack composed by Aubrey Hodges (if there is going to be whinging and moaning about this, I'll change it to some shitty midi track, but I felt it best met the atmosphere of the map.)

Cheers mate.

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The_Trigger said:

hehe, it's fine. Btw, how's that second map I requested going? (My map that was in 2048 unleashed)


I decided to do a blind playthrough on HMP. I did maps 1-8 so far and they are currently uploading.

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The_Trigger said:

- Map 2 -

https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/pc_cp2

Map name: Canyon Complex

Part of a larger project: Yes (2048 Unleashed)

Port needed: Tested with prboom. Feel free to use whatever port you want (Zdoom, etc...). Probably not chocolate doom as it uses boom specific linedefs.

IWAD: Doom 2

Map slot: Map 08 of the main episode (maps 01-32)

Length: Short (2048x2048 playable area)

Will be awaiting your playthrough (if you do one) :)

PS: I'm also known as yugiboy85 on youtube. You won't be surprised when I leave a comment like that :)


https://youtu.be/sEQxVyFaufQ

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  • 4 weeks later...

I haven't given up! I waited a few weeks to get my GTX 570 HD and that has really helped out my graphical performance (as I was using an integrated GPU from my motherboard). I am able to record in 1080, but I will most likey record in 720 because I get better performance.

I've been watching a lot of reviewers and streamers review maps and paying attention to the annoying aspects. What, user, "Fonze" said about just glimpsing over wads is a bit of a disservice to someone who has invested a lot of time into their wad. Cheating isn't testing a map... it's a shortcut and it defeats the purpose of playing through someone's work. Mostly I'm thinking of idclip or immediate use of God mode.

There is going to be a huge gap in level difficulty across the board. This is unavoidable and it's really part of the experience. I will complete a map when I showcase it and I will make sure that I do it without cheats or saving. Recording live is a different story and I can understand why a streamer would use saves. Save's aren't evil, it creates an, "in a perfect world" element to the gameplay and that is acceptable because it does test the map to a certain degree.

I think that best insight would probably come from a mixture of both, but I will focus primarily on a 0 death completion to, showcase the playability of the map.

So... if you've got something you want to start me back up with I'm fairly sure that I've covered all the requests that I've got.

Please... if you have a suggestion don't be afraid to ask.

Also... if you have a map in mind that is amazing that is not yours, leave it and I'll consider checking it out.

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empyrion_v29.wad, EMP09: Descent. I must warn you though, it is a very big map. The IWAD is Doom 2, and the map is Doom-in-Hexen format, so it will work in (G)ZDoom or Zandronum. Jumping and crouching are not required, but they will not break the map, so feel free.

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How about the one I finished just recently, Extreme Terror? I was going to do my own video, but haven't gotten around to it.

No jumping or crouching, otherwise you could break it. Needs GZDoom and Doom2.wad, map is in UDMF. Credit me with my name (as in the text file) rather than just "yukibit", please :3

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  • 2 months later...

Looks like I got a few to do yet...I'll get to them soon. Send me some small maps. I'm more likely to invest time into something I can, "master" in a short amount of time.

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yukib1t said:

How about the one I finished just recently, Extreme Terror? I was going to do my own video, but haven't gotten around to it.

No jumping or crouching, otherwise you could break it. Needs GZDoom and Doom2.wad, map is in UDMF. Credit me with my name (as in the text file) rather than just "yukibit", please :3

Here's the thing. I really like to beat these levels without saving. I have tried for almost four hours on your map and it's getting a little frustrating. I'm going to save when I go down that shaft. I'm not sure if this is considered a hub or if it's just teleport trickery. At any rate I have gotten pretty badass at the first part of your map.

....


Grrrr... maybe I'll just have to put it on ice for now. I would like to beat it in one go.

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Okay...

@yukib1t I've uploaded part 1 and decided that doing it in several section will probably make the most sense. Seems like it's quite a big set, but it's really fun.

https://youtu.be/km0ugfApzZ0

Addendum: this link is the only was to watch the video. I've decided to keep it Doomworld exclusive until I beat the whole level. I'll decrease the fov when I get to the gruesome part to show detail. I've got about 6 hours into it now. I put 30 in GTAV and beating it wasn't as rewarding as my imprompto checkpoint.

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It's three sections that I considered levels, but I made it so that they're seamless.

Here's my own complete play through I made a while back. I died about 5 or 6 times in it, though I edited these out (hence some minor hiccups in the music).

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I would be thrilled to see you play my wad! I enjoy your style and actually find your skill level more fun to watch than some of the "doom gods" we get to see on youtube.

My wad uses only stuff from the original doom2.wad, and plays more like the classic old wads too. I hesitate to call it vanilla, because some of the rooms will crash chocolate doom (I don't mind being corrected if this is not how "vanilla" is commonly understood). Works great in Zdoom, no extras necessary. It is designed to be played without crouch and jump, but enabling them will not trivialize any puzzles. It is not nearly as difficult as something like Sunlust, but it is very long. My decidedly non-expert friends average about an hour and 3 or 4 saves, but then they are also too proud to try IDWTD. The difficulty settings make a huge difference.

https://www.dropbox.com/s/cyipp06ug52ezwr/andrea17.wad?dl=0

After watching some of your more recent videos, I think IDWTD is probably too easy for you. Still don't mind if you start with it, but if you get bored don't hesitate to crank it up.

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If youre still doing this, have a go with my first map. I grew up mapping for Duke 3D. This map is intended to be the first level in a series. So it's not too long. I set flags for every skill level, but I have been focusing on Ultra Violence, so if you play it go for that.

https://www.dropbox.com/s/mbkhz6wrj0wrexb/Map01.wad?dl=0

thanks! take care.

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EDIT: Holy cow my wad had many errors in it. Fixed, updated link.

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