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If you had to rename Doom...


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dethtoll said:

Not sure what I'm missing here, why was this ban-worthy?

He wasn't banned for that particular post but for the ban he was evading.

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CreamCheese said:

Just looked this game up and.. How could a game released 2 years after the Original Doom have a more primitive engine than it?


Pretty obvious really, it was written for a completely different computer architecture.

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CreamCheese said:

Just looked this game up and.. How could a game released 2 years after the Original Doom have a more primitive engine than it?


Being written for the Amiga computers with their inherent limitations was surely a factor, but even on the PC there were several "me too" kind of games (Doom clones) with all sorts of cobbled-togeter "wish-it-was-Doom" engines, pretty ofted a souped-up Wolf3D engine. Not the least of which was Rise Of The Triad. Such games were keeping getting released until 1996-1997 at least.

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Gore

or perhaps I might rename it

Knee Deep In The Dead after the first episode of Doom... which I think kinda fits the box art pretty well IMHO.

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Maes said:

Being written for the Amiga computers with their inherent limitations was surely a factor, but even on the PC there were several "me too" kind of games (Doom clones) with all sorts of cobbled-togeter "wish-it-was-Doom" engines, pretty ofted a souped-up Wolf3D engine. Not the least of which was Rise Of The Triad. Such games were keeping getting released until 1996-1997 at least.


Rise of the Triad and Blake Stone were developed around the same time as DooM so i'd give them a pass, its just weird how games that began production after Marathon and DooM, would be more primitive than either and not much more advanced than the afirementioned Wolf3d derivatives. Like Duke Nukem and Build games were already outdated engine wise by the time they cane out, considering Quake, but they were more advanced than Marathon and DooM, and the engine was in development around the same time as DooM.

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CreamCheese said:

Rise of the Triad and Blake Stone were developed around the same time as DooM so i'd give them a pass


Blake Stone yes, Rise of the Triad no: the shareware of ROTT was released on 21 December 1994 and the full version on 17 Feb 1995, so a full year after Doom, with Doom II already out, and using substantially the same technology as Blake Stone or Corridor 7 (the main difference being the addition of height and jumping to the Wolf3D engine). I don't understand why there's this frequent misconception that ROTT was released together (or, sometimes, even BEFORE) Doom.

If we want to nitpick, Doom's engine wasn't the most complex, flexible or powerful even at the time it came out: the Ultima Underworld engine allowed for more complex environments and true 3D freelook and physics already from 1992, and many games had more complex 3D environments (not necessarily texture mapping, though), but Doom had just the right combination/compromises between visuals, 3D environment design, physics and speed. And of course, it finally had a gameplay that didn't bore you to death, unlike e.g. Castle Master-type of games ;-)

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Maes said:

Blake Stone yes, Rise of the Triad no: the shareware of ROTT was released on 21 December 1994 and the full version on 17 Feb 1995, so a full year after Doom, with Doom II already out, and using substantially the same technology as Blake Stone or Corridor 7 (the main difference being the addition of height and jumping to the Wolf3D engine). I don't understand why there's this frequent misconception that ROTT was released together (or, sometimes, even BEFORE) Doom.


My mistake.

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Rockin' In Hell.

After all, Doomguy has a rockstar-like pose, and the demons could be ravenous groupies :-p

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Xerge said:

'oops'

Just imagine that on Doom's box art.

Xerge said:

The expansion is even better, the ultimate oops.

I'm more amused by the implication that we'd get Final Oops.

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Shadow Hog said:

I'm more amused by the implication that we'd get Final Oops.


We'd also get Maximum Oops

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AD_79 said:

We'd also get Maximum Oops

And third parties would be pumping out compilation CDs of shitty fan-made levels called "O!Zone".

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BaronOfStuff said:

Extermination Warrior




lol

hell, inferno, damnation, something like that. but "doom" is so concise, id couldn't have found anything better.

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FWIW, "Inferno" was one of Descent's pre-release titles. Or at least that's what some obscure gaming mags reported at the time.

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