Death Egg Posted March 12, 2016 There have been a number of ports of Duke Nukem 3D to the Doom engine over the years. I've never tried any of then, but which ones are the best ones out there? 0 Quote Share this post Link to post
CeeJay Posted March 12, 2016 Like you said, there have been several. It all comes down to what you are after. 0 Quote Share this post Link to post
VGA Posted March 12, 2016 Death Egg said:There have been a number of ports of Duke Nukem 3D to the Doom engine over the years. I've never tried any of then, but which ones are the best ones out there? Do you mean the actual game, the maps? Or just the guns, music etc? 0 Quote Share this post Link to post
Pencil of Doom Posted March 13, 2016 Hmm, i remember a few years ago i stumbled upon a Duke 3D TC for Doom, i think it was called Duke Nukem Three-Dee by Voltlock. 0 Quote Share this post Link to post
Death Egg Posted March 13, 2016 VGA said:Do you mean the actual game, the maps? Or just the guns, music etc? I meant the game itself.I'm surprised no one has taken advantage of the fact zdoom can (could?) load maps from it, though I don't know how well that feature actually functioned. 0 Quote Share this post Link to post
PsychoGoatee Posted March 13, 2016 I know of the recent Duke themed weapon mod for 3DGE called Duke It Out In Doom, and there's a ZDoom one in the works called Duke Ain't Doomed. For actually porting the Duke 3D game to a Doom source port, why not just play the eDuke32 source port for that? Outside of technical curiosity, just curious what the purpose of porting all of the Duke 3D game to zDoom would be. Recreating monsters behavior, etc. And the engine itself having lots of differences, all the scripting, etc. For example, every single map would take so long to recreate working in ZDoom, even without taking monsters into account. Duke has lots of specific scripting, stuff like geometry that you can script to explode reshaping the level, cracks in walls that explode open, all sorts of stuff. It has tricks like elevators that can teleport you to another sector, etc just lots of stuff. If a 1:1 recreation is even possible in ZDoom, it would take a whole lot of work. 0 Quote Share this post Link to post
Death Egg Posted March 13, 2016 The biggest benefit that comes to mind is the ability to play through Duke with the loads of weapon mods the ZDoom community has to offer, and making mods for it would be easier (I think, I haven't done a Build mods before) 0 Quote Share this post Link to post
Mike800 Posted March 14, 2016 Duke3D mods I know about: Duke Nukem 3D Saturn Weapons and Monsters Mod for ZDOOM Duke Nukem Three-Dee by Voltock Duke It Out In Doom Duke Nukem Weapons & Enemies Mod by Xim Duke Nukem mod by ceejay duke3dtc.wad Duke Nukem-esque gameplay mod 0 Quote Share this post Link to post
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