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Demos for miscellaneous Ribbiks maps


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On 2/20/2024 at 1:52 AM, Hebonky said:

Crumpets 2

 

Map 02 UV-Speed in 0:47 Cr2_demo_MAP02_heb-UV-SPEED.zip

 

 

On 2/20/2024 at 2:10 AM, Hebonky said:

 

Crumpets 2

 

Map 02 NoMo in 0:09 Cr2_demo_MAP02_heb-NoMo.zip

 

Please repost both of these with textfiles. Sample format:

PWAD: something.wad
PWAD Name: Name
Map: ##
Skill: 4
Category: UV-Max
Exe: DSDA-Doom #.##.# complevel ##
Recorded on: Date
Time: #:##
Author: player_name
Description:

 

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6 hours ago, D0M0 said:

Map05 (UV-Max in 3:48.57) cr205-348.zip

 

Wow. I was playing this one on and off for a bit and getting 4:2x exits, assuming I'd eventually get something faster than 4:18. But I'm clearly out of my depth here.

 

A bit sad to read about recording demos 'ruining' a map for someone, even though this seems to be a fairly common experience and also is 100% self-inflicted, lol. Reading that sorta thing a few years back might've prompted thoughts of fiddling with difficulties, putting the setting I anticipate would be the most fun to play quickly into uv where people would actually play it. But at this point I'd rather keep it standard, and for all I know the max-route of that map still is still annoying even if you've got a few more rockets to work with ;D.

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stuff2.wad 

map02 UV-MAX in 4:04 

stuff202m404.zip

 

Nefelibeta posted a much faster 3:32 demo earlier in the thread but with a wrong complevel.  This made me realize I completely removed the fun of this map by playing continuous, and did a quick scuffed run to get the ball rolling.  I didn't think about routing at all, just held down the fire key until a demo was obtained; Nefeli says low 2:xx is possible.  I'm not uploading a video because this run is bad except for a few unhinged 2-shots.

 

My dsda install has some glitch which forces me to only play stuff2, and actually never exit doom entirely.  it's not so bad, not being able to eat means i've finally lost the weight i built up over the years, but unfortunately I'm still trash at doom.

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