DoomzRules Posted May 10, 2016 Joe667 said:Whenever I fought a Pain Elemental. Doom 64 made me realize exactly what that enemy is: it's an evil, demonic parasite that literally eats peoples' souls. It then forces them to fight for it. I was reminded of this from its grotesque appearance: a messed-up indescribable floaty thingy with two stretched mouths... And that laugh. That horrible, horrible laugh. .... Please don't remind me of them.... they utterly terrify me. If not because of that horrible laugh... They spawn the MOST EVIL enemy in Doom 64.... The Lost Souls. 0 Quote Share this post Link to post
Voros Posted May 10, 2016 Oh I so want to play Doom 64 right and actually finish it. But there is no sourceport for Doom64 EX And my emulator on my phone doesn't work when I load the rom And I don't have a PC anymore And I ragequited when I encountered the ISAMM pit If only D-touch could somehow run Doom 64 0 Quote Share this post Link to post
snapshot Posted May 10, 2016 Voros said:(;_;) (;_;) (;_;) (;_;) DoomzRules said:.... Blablabla.... Blablabla... .... Wow wtf .. 0 Quote Share this post Link to post
Voros Posted May 10, 2016 DMGUYDZ64 said:Wow wtf .. Ok maybe the crying faces was a bad idea. Still, I want a second chance to play Doom 64. 0 Quote Share this post Link to post
Varis Alpha Posted May 10, 2016 source-port for Doom64 EX? uhh, Doom64 EX IS a source-port for Doom 64. 0 Quote Share this post Link to post
Voros Posted May 10, 2016 Doomhuntress said:source-port for Doom64 EX? uhh, Doom64 EX IS a source-port for Doom 64. :P I meant mobile sourceport. 0 Quote Share this post Link to post
DoomzRules Posted May 10, 2016 DMGUYDZ64 said:Wow wtf .. Blablabla? I was talking about how terrifying the Lost Souls were... Unless... you are scared of them. I mean you aren't scared of the Lost Souls from Doom 64 right? =) 0 Quote Share this post Link to post
Tritnew Posted May 11, 2016 Voros said::P I meant mobile sourceport. Welp, you're out of luck then. 0 Quote Share this post Link to post
Gothic Box Posted May 12, 2016 Kapanyo said:Whenever I fought a Pain Elemental. Doom 64 made me realize exactly what that enemy is: it's an evil, demonic parasite that literally eats peoples' souls. It then forces them to fight for it. I was reminded of this from its grotesque appearance: a messed-up indescribable floaty thingy with two stretched mouths... And that laugh. That horrible, horrible laugh. Fuck, man, I've never thought about pain elementals that way. Now I hate them even more... 0 Quote Share this post Link to post
Technician Posted May 12, 2016 Yeah, they really took a chance on the new Pain Elemental's design and it paid off quite well, IMO. I wish we could get some high resolution images of the 3D model used to render the sprites. 0 Quote Share this post Link to post
Guest Unregistered account Posted May 12, 2016 Gothic Box said:Fuck, man, I've never thought about pain elementals that way. Now I hate them even more... Yeah, I think the Pain Elemental is similar, in respects, to Cerberus, from ancient Greek mythology: the multi-headed demon hound which eats peoples' souls if they don't make it into Heaven/Utopia/whatever. You can actually see the parallel in Doom II when the Pain Elemental opens its mouth and you see a Soul inside, and in Doom 64 with its multiple heads/faces. Technician said:Yeah, they really took a chance on the new Pain Elemental's design and it paid off quite well, IMO. I wish we could get some high resolution images of the 3D model used to render the sprites. I agree! I think the D64 models were really well-made and if we had access to them, we might have some really stunning 3D model packs. 0 Quote Share this post Link to post
Avoozl Posted May 13, 2016 I remember reading somewhere that they swapped around the sprites for the Pain Elemental and the Cacodemon. 0 Quote Share this post Link to post
Guest Unregistered account Posted May 13, 2016 Avoozl said:I remember reading somewhere that they swapped around the sprites for the Pain Elemental and the Cacodemon. Well, in a way, that makes sense. The '64 Cacodemon has arms, brown skin and two black horns, like the Doom II Pain Elemental. Meanwhile, the '64 PE is drastically different to both designs. However, it's less goofy, which leads me to believe it could have been intended for the more iconic monster (the Caco). 0 Quote Share this post Link to post
Hoodie Posted May 13, 2016 The Pain Elemental is the only monster in that game who looked good. I did like how the fireballs the barons throw light up their body though. 0 Quote Share this post Link to post
EdwunclerIII Posted June 4, 2016 As an owner of the cartridge, i believe its much more scarier on the n64 than the tc and EX ports. 0 Quote Share this post Link to post
Deleted_Account Posted June 4, 2016 WilliamPlaysDooM said:As an owner of the cartridge, i believe its much more scarier on the n64 than the tc and EX ports. I still have my original cartridge from 1997 and every now and then I like to dust off the old N64 and play Doom 64. But it's great that there are ways to play it on the PC, especially Doom 64 EX. 0 Quote Share this post Link to post
EdwunclerIII Posted June 4, 2016 Piper Maru said:I still have my original cartridge from 1997 and every now and then I like to dust off the old N64 and play Doom 64. But it's great that there are ways to play it on the PC, especially Doom 64 EX. Yes, thats true. 0 Quote Share this post Link to post
FirebrandX Posted June 4, 2016 I don't know if I'd say it was entirely emotional, but Dark Citadel put me in that ambient mood of the game where I just clicked with it. Where I went from liking the game to thinking it's one of my all-time favorites. The layout, artwork, and music track came together to really convey the dark tone of the game. 0 Quote Share this post Link to post
Blastfrog Posted June 4, 2016 Turn the brightness back to the lowest setting in EX if you really want it to be as 'scary' as on the N64. 0 Quote Share this post Link to post
Face23785 Posted June 4, 2016 The brightness is definitely one thing. The game was dark as fuck in the 90s on an old tube tv, especially for those of us who only had small tvs in our rooms. I wasn't allowed to hook video games up to the living room tv. The other thing that makes it scarier on the console are the controls. Turning is rather slow, so you can hear something to your side or behind you and you can't spin around instantly like you can set your mouse sensitivity to do in the ports. You also can't switch directly to your desired weapon. 0 Quote Share this post Link to post
Blastfrog Posted June 4, 2016 So play with a controller or a keyboard, and only use the next/previous weapon keys. 0 Quote Share this post Link to post
Deleted_Account Posted June 5, 2016 (edited) edit. Edited March 14, 2020 by User Name 0 Quote Share this post Link to post
Solid Plissken Posted June 7, 2016 I remember in Level 5 or 6 were I fell down from the platforms into a picth black hole filled with Spectres. They had not seen me yet but I could hear them. I felt powerless and weak being surrounded by Inferno-tersestial predators growling. I forced myself to return to the fray and start to Saw up some bastards with my dual-bladed Combat Chainsaw. 0 Quote Share this post Link to post
Wild Dog Posted June 8, 2016 Doom 64 was an excellent game, the biggest issue? It was released a few months later than it should. If they had released the game November or December 1996. Also it's quite clear that they took some inspiration from Quake and put some elements from other Nintendo games of the time, puzzles and some other things. 0 Quote Share this post Link to post
Deleted_Account Posted June 11, 2016 Wild Dog said:Doom 64 was an excellent game, the biggest issue? It was released a few months later than it should. If they had released the game November or December 1996. Also it's quite clear that they took some inspiration from Quake and put some elements from other Nintendo games of the time, puzzles and some other things. I completely agree, it was really a matter of timing. For the first time, a true 3d FPS game came out, and that was all the rage. Doom 64 was quickly forgotten about unfortunately and as a result is the black sheep of the franchise. But it really is a great game, it's a different Doom more similar to the PSX versions of Doom, but with it's own spin on things. And considering it's on the N64, with it's limitations, it does truly stand out, and honestly, I think it's aged much better than early ugly 3D polygonal games. Regardless, Doom 64 has a place in my Dooming heart. 0 Quote Share this post Link to post
Michael92 Posted June 12, 2016 It's so gorgeus that while D64 the same gameplay as PC version offers, I feel much more immersed on it, probably because of it's graphics, OST and atmosphere at all. Most emotional part? There are many. I remember the moment when after playing PC versions for a while I stepped for first time to D64. Staging area... the darkness, colored lighting and this particular music made me really anxious and lonesome. I like very much some first maps when for a moment you witnessed sectors shapping floors and platforms nicely. Alpha Quadrant.. I'm sure there are many people who are scared of this map. Particularly this pitch black pit if you accidently fall into. I've felt so helpless, I knew it wasn't worth struggling with Spectres. The music it played in Altar of Pain first. It's so disturbing that after hearing it for the first time it took me some time to play D64 again. In the Void - this map makes you more lonesome. It gives a feeling there's really nothing beyond this fog. Just you on few platforms and bridges. I felt a relieve when I managed to evade Lost Souls and Elementals and escaped to next map. Even when the game still made me anxious. Midway made a fantastic work by creating a unique experience among other Doom titles, while the gameplay is still the same. Too bad the sales were poor. 0 Quote Share this post Link to post
EdwunclerIII Posted July 1, 2016 I feel I should add the music from pitfalls to the list, because of what you hear at the 6:36 mark... https://www.youtube.com/watch?v=KZEEFC_WGzA 0 Quote Share this post Link to post
Deleted_Account Posted July 1, 2016 WilliamPlaysDooM said:I feel I should add the music from pitfalls to the list, because of what you hear at the 6:36 mark... https://www.youtube.com/watch?v=KZEEFC_WGzA One of my favorite tracks, that disembodied muttering is really effective. 0 Quote Share this post Link to post
EdwunclerIII Posted July 2, 2016 Piper Maru said:One of my favorite tracks, that disembodied muttering is really effective. yes, it actually sounds like corrupted radio chat from marines in hell. The muttering caught me off guard. 0 Quote Share this post Link to post
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