raymoohawk Posted April 18, 2016 am i the only one who thinks doom would look better with lower resolution hud sprites? i find the way the sprites look when you get close to a wall or monster way too jarring, anyone else feel the same way? would doom look better if the weaopons were more around the resolution of wolfenstein? 0 Quote Share this post Link to post
Spectre01 Posted April 18, 2016 I strongly disagree, and in fact like my smooth weapon animations mod to improve their quality. You can lower the resolution of my weapons when you pry them from my cold, dead hands! 0 Quote Share this post Link to post
plums Posted April 18, 2016 I don't think it would look better, but I definitely know what you mean, seeing a relatively well-detailed weapon juxtaposed against a grid of giant pixels when you're up near a wall. 0 Quote Share this post Link to post
Koko Ricky Posted April 18, 2016 It wasn't really weird two decades ago and it isn't now. 0 Quote Share this post Link to post
Mithran Denizen Posted April 18, 2016 Rather than humping walls, I think more playing time is spent enjoying the glorious pixelated scenery of the game at a distance. Wolf3D resolution weapons would clash much worse with the world assets at common gameplay distances I think. 0 Quote Share this post Link to post
Jon Posted April 18, 2016 raymoohawk said:am i the only one who thinks doom would look better with lower resolution hud sprites? You probably are, yes. 0 Quote Share this post Link to post
Maes Posted April 18, 2016 Well, take a look at this then: https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRJqJV0e-EnddbtSzq059qRECwVCIedeUd5mdkYubGTMARTSu-3Iw How is this any better? I may be biased because I played Doom first, then Wolf3D, but I simply never "got" why the weapons looked like crap, when, since they were basically overlays, they could have been drawn without the same restrictions that applied to the other sprites. OK, Wolf3D may have gotten away with it because of the novelty factor of the entire game, and because the weapon "animations" weren't all that elaborate. But can you imagine Doom's shotgun cycling animation with Wolf3D-ish detail? Ugh... Edit: now that I think about it, Wolf3D's weapons may have been designed to look their "best" at the smallest possible view window size, so we spoiled max/full-screeners just saw enlarged versions of them. 0 Quote Share this post Link to post
Blastfrog Posted April 18, 2016 I see what you're getting at, but I still prefer detailed weapon sprites. Since you're helping me with ZQ assets, I should mention the clashing won't be as bad since not only will the default resolution be 400x224 and will thus look like Doom's in terms of resolution (I intend to add some scaling when moving forward/backward, hence why I requested extra resolution, to avoid having big pixels), and the in-game assets will be generally 2x resolution. 0 Quote Share this post Link to post
kuchitsu Posted April 18, 2016 For me a bigger problem is the fact that the distance doesn't affect the sky but does affect all other textures. Also kinda clashing and looks weird if you think about it too much. I guess the same could be said about the status bar, but it kind of feels like a separate part of the display so maybe it's okay. 0 Quote Share this post Link to post
Doomkid Posted April 18, 2016 Never has it crossed my mind that they would look "better", but I have wondered what they would look like if shoehorned into Wolf3D. 0 Quote Share this post Link to post
Maes Posted April 18, 2016 Well, in vanilla Doom, hit F5 (low detail) and play with a smaller window size, and you'll get a much more consistent look ;-) 0 Quote Share this post Link to post
scifista42 Posted April 18, 2016 The weapon resolution is perfect as is, IMO. It feels right being greater than the resolution of other things in the game, as you naturally always see your weapons being close to your POV, while you generally don't spend much time standing closely against walls or things during normal gameplay. 0 Quote Share this post Link to post
vadrig4r Posted April 18, 2016 The highly detailed weapon sprites is one of Doom's signature visual effects IMO. I still remember how unique it looked when I first played it. 0 Quote Share this post Link to post
Avoozl Posted April 18, 2016 If it was too high then the game wouldn't even run as well as it did in the first place. 0 Quote Share this post Link to post
VGamingJunkie Posted April 18, 2016 Doom weapons were more detailed for the same reason that first person guns in today's games tend to have more polygons and better textures, because they're what's in your face 24/7. Unless you hump walls, you're generally not going to be that close to them so they prioritize the quality of the thing that's going to be constantly close to you. 0 Quote Share this post Link to post
Lila Feuer Posted April 18, 2016 Maes said:Well, in vanilla Doom, hit F5 (low detail) and play with a smaller window size, and you'll get a much more consistent look ;-) I've done this but with the border so it looks like Wolf3D at its max window size. Low detail actually makes the abstract landscapes look better. 0 Quote Share this post Link to post
VGamingJunkie Posted April 18, 2016 Doomkid said:Never has it crossed my mind that they would look "better", but I have wondered what they would look like if shoehorned into Wolf3D. You mean like this? 0 Quote Share this post Link to post
Maes Posted April 18, 2016 ^ INB4 Sodaholic says that they'd be in the wrong aspect ratio, to begin with :-p 0 Quote Share this post Link to post
Li'l devil Posted April 18, 2016 MetroidJunkie said:You mean like this? (image) Goddamn, this is so ugly! 0 Quote Share this post Link to post
VGamingJunkie Posted April 18, 2016 The Jaguar version of Wolfenstein 3D used some shoehorned in Doom weapons sprites for some reason, I guess to unconsciously promote the Jaguar port of Doom. 0 Quote Share this post Link to post
VGA Posted April 18, 2016 The jarring thing for me is that the player floats around smoothly while the guns are janky, like the attrocious SSG reloading animation .... oh god why Thank god for mods. 0 Quote Share this post Link to post
boris Posted April 18, 2016 MetroidJunkie said:The Jaguar version of Wolfenstein 3D used some shoehorned in Doom weapons sprites for some reason, I guess to unconsciously promote the Jaguar port of Doom. Maybe they used them because they didn't want to use the ass-ugly Wolf3D sprites and the Doom ones were the next best thing compared to drawing them from scratch. 0 Quote Share this post Link to post
VGamingJunkie Posted April 18, 2016 Actually, they already had high res versions of the Wolf 3D weapons, which the 3DO version uses: The SNES version also "technically" uses them, even though the actual sprites and textures aside from that are even lower res than the original PC version. 0 Quote Share this post Link to post
Blastfrog Posted April 18, 2016 SNES Wolf used half-resolution walls, but full resolution sprites. Also, the Mac/3DO weapon sprites are just ugly upscales of the SNES ones, they're not truly detailed. 0 Quote Share this post Link to post
AD_79 Posted April 18, 2016 raymoohawk said:am i the only one who thinks doom would look better with lower resolution hud sprites? your wish is my command Spoiler 0 Quote Share this post Link to post
AD_79 Posted April 18, 2016 kuchitsu said:And now in 320x200. doneski Spoiler 0 Quote Share this post Link to post
kuchitsu Posted April 18, 2016 Cool! I kinda like it, look "natural" enough to me. 0 Quote Share this post Link to post
Maes Posted April 18, 2016 Not really any different than playing in low-detail mode back in the day, but with somehow crisper textures/sprites EXCEPT for your weapon. Kinda feels wrong, like the player is inferior or something. 0 Quote Share this post Link to post
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