CrazyDoomguy Posted April 18, 2016 Exist a Wad with 100.000 monsters? It would better, if all monsters are in one room. It would see many many fireballs! I want pass this wad with cheat "fastweapon" for relax :) 1 Quote Share this post Link to post
Chezza Posted April 18, 2016 Start with Nuts.wad before you even bother with that many monsters. Otherwise find that level generator and tell it to add 100,000 monsters and watch your PC crash. 1 Quote Share this post Link to post
kuchitsu Posted April 18, 2016 https://www.doomworld.com/vb/doom-general/56424-theoretical-of-monsters-possible/ In this thread there is a wad with 500000 zombies. All links are dead unfortunately. :( 0 Quote Share this post Link to post
Linguica Posted April 18, 2016 106K troopers in a map, have fun https://www.doomworld.com/linguica/hax/106k.zip edit: Spoiler 0 Quote Share this post Link to post
kuchitsu Posted April 18, 2016 Like 6000 kills per second! Someone should -viddump this, I wanna see it in real time. :D 0 Quote Share this post Link to post
joe-ilya Posted April 18, 2016 yaqxsw said:Exist a Wad with 100.000 monsters? It would better, if all monsters are in one room. It would see many many fireballs! I want pass this wad with cheat "fastweapon" for relax :) Make it yourself, you lazy slob! *itches ass* 0 Quote Share this post Link to post
Benjogami Posted April 18, 2016 Linguica said:106K troopers in a map, have fun https://www.doomworld.com/linguica/hax/106k.zip Couldn't find the exit, gave up ;) Also, I think yaqxsw was looking for 100k imps ;) 0 Quote Share this post Link to post
Linguica Posted April 18, 2016 Benjogami said:Also, I think yaqxsw was looking for 100k imps ;) psh, boring... 0 Quote Share this post Link to post
Reisal Posted April 18, 2016 Mix of all 3 zombie types and imps! 0 Quote Share this post Link to post
hex11 Posted April 19, 2016 Well here's 54289 lost souls in a big 8192x8192 room. It's the best I can do for now, because wadlc crashed when I tried 16384x16384. It's E1M1 btw. https://www.sendspace.com/file/1u65ko 0 Quote Share this post Link to post
Ribbiks Posted April 19, 2016 blah blah blah, chaingunners, 700k of them, or something. wrote a script to make these of arbitrary size, but it gets wonky if you have points to far apart (is it >2^15 units, or something?). [700k] - http://www.mediafire.com/download/13jax5urea3nxjp/dbls.wad [100k] - http://www.mediafire.com/download/usab734db1kzp83/dbls_small.wad A rather pointless expenditure of an hour, but ohwell. My comp stops running glb+ nicely after 200k or so, there seems to be a rather sharp cutoff somewhere of when loading the map goes from a second to a couple minutes. 0 Quote Share this post Link to post
Reisal Posted April 19, 2016 Chezza said:Otherwise find that level generator and tell it to add 100,000 monsters and watch your PC crash. You speak of OBLIGE? You can just do some LUA tweaking (in monster.lua) to increase the monster count. 0 Quote Share this post Link to post
Doomkid Posted April 19, 2016 Almost every SP map I've made has at least 100.000 enemies! 0 Quote Share this post Link to post
Spectre01 Posted April 19, 2016 Ribbiks said:blah blah blah, chaingunners, 700k of them, or something. wrote a script to make these of arbitrary size, but it gets wonky if you have points to far apart (is it >2^15 units, or something?). Looking good Ribbiks. I assume it's meant to be played from pistol start and -complevel 9 like your other projects. Do you plan on implementing difficulty settings in the future? 1 Quote Share this post Link to post
Li'l devil Posted April 19, 2016 Just asking out of curiosity: are there computers powerful enough to run nuts.wad without framerate drops? 0 Quote Share this post Link to post
Zed Posted April 19, 2016 ChekaAgent said:Just asking out of curiosity: are there computers powerful enough to run nuts.wad without framerate drops? With PrBoom+ you don't really need a "powerful computer". 0 Quote Share this post Link to post
Spectre01 Posted April 19, 2016 ChekaAgent said:Just asking out of curiosity: are there computers powerful enough to run nuts.wad without framerate drops? nuts.wad runs fine on my craptop with GLBoom-Plus, with all the stuff cranked up, including sprite and texture filtering. The only kicker is "Smooth Sprite Edges" which kills performance. Otherwise I get a good 60 or so FPS with all the crap flying there. 0 Quote Share this post Link to post
Li'l devil Posted April 19, 2016 Well, I've never played nuts on PrBoom, tbh. But I remember on ZDoom it slowed down to like 1 fps. 0 Quote Share this post Link to post
Reisal Posted April 19, 2016 I played nuts.wad with GZDoom and did have my usual framerate issues.. 0 Quote Share this post Link to post
scifista42 Posted April 19, 2016 ChekaAgent said:Well, I've never played nuts on PrBoom, tbh. But I remember on ZDoom it slowed down to like 1 fps. Thing AI is slower in ZDoom than in other ports, as a natural consequence of ZDoom's large amount of features and flexibility related to thing AI. 0 Quote Share this post Link to post
CrazyDoomguy Posted April 19, 2016 Looooool :D My PC is extrem slow if i play with 100.000 chainguns. Ribbiks how you play without get slow? :D 0 Quote Share this post Link to post
Alter Posted April 19, 2016 yaqxsw said:Looooool :D My PC is extrem slow if i play with 100.000 chainguns. Ribbiks how you play without get slow? :DHe made the God machine, he's using it to play it. 0 Quote Share this post Link to post
Dragonfly Posted April 19, 2016 ChekaAgent said:Just asking out of curiosity: are there computers powerful enough to run nuts.wad without framerate drops? Surprisingly, 3DGE was pretty smooth. 0 Quote Share this post Link to post
RichardDS90 Posted April 19, 2016 Linguica said:106K troopers in a map, have fun https://www.doomworld.com/linguica/hax/106k.zip edit: Spoiler http://i.imgur.com/Rq1E6xt.gif That animated GIF strangely reminds me of a program people used to mess around with in science in school. Ahhhh. 0 Quote Share this post Link to post
baja blast rd. Posted April 19, 2016 Ribbiks said:blah blah blah, chaingunners, 700k of them, or something. wrote a script to make these of arbitrary size, but it gets wonky if you have points to far apart (is it >2^15 units, or something?). http://i.imgur.com/rs1avfGl.png [700k] - http://www.mediafire.com/download/13jax5urea3nxjp/dbls.wad [100k] - http://www.mediafire.com/download/usab734db1kzp83/dbls_small.wad A rather pointless expenditure of an hour, but ohwell. My comp stops running glb+ nicely after 200k or so, there seems to be a rather sharp cutoff somewhere of when loading the map goes from a second to a couple minutes. FDA for dbls_small: http://www.mediafire.com/download/mn2o7y9urqolx7a/dblsmall_rdwpa_fda.lmp. Killed 128,000 or so of the 129,xxx chaingunners. I felt the level could use an extra stimpack or two. Hitscanner attrition is a factor in the earlygoing. 0 Quote Share this post Link to post
hardcore_gamer Posted April 21, 2016 I remember once trying to make a level with over 1 million zombie men. Don't remember if it worked or not but at some point I think I started running into errors. 0 Quote Share this post Link to post
Pure Hellspawn Posted April 25, 2016 you could also play with the 100x or 10x (i think it's one of these) to multiply each monster by 100 or 10. so, with the 100x you're up against 70 million chaingunners(!) in one wad. and they noclip each other so they don't get stuck. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.