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Custom monsters


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14 minutes ago, Tornado said:

What is the problem on line 3 ?

You're creating an actor that replaces itself. I suppose you wanted to replace DoomImp instead?

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6 minutes ago, Gez said:

You're creating an actor that replaces itself. I suppose you wanted to replace DoomImp instead?

Yes

 

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  • 1 month later...
1 hour ago, Tornado said:

Why isn't four ??????

I renamed 3 times but didn't work . Help me please.

It says the error is on line 21, where you have a state label.  It is obscured in the picture by your red circle, but I bet you forgot to put a colon there, or accidentally put a semicolon, so the game thinks that it is a too-long sprite name.  I am all too familiar with that mistake.

Edited by Empyre

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I have been trying to put custom monsters in doombuider 2 just for to make invasion wads an onther things but every time I follow what chubsdoomer says it still does not work work out as he did 

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3 hours ago, Empyre said:

It says the error is on line 21, where you have a state label.  It is obscured in the picture by your red circle, but I bet you forgot to put a colon there, or accidentally put a semicolon, so the game thinks that it is a too-long sprite name.  I am all too familiar with that mistake.

x2

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  • 5 years later...

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