Graphic_Delusions Posted April 28, 2016 IGN has just posted a video showing a great easter egg There are hidden leavers in each mission which will open up a secret passage to play a small piece of a classic DOOM level with classic pickups and classic music. Once you get them all, you can play the entire level (taken from DOOM 1 & DOOM 2) from the main level select screen! This video shows E1M2. Watch it here - http://uk.ign.com/videos/2016/04/28/huge-doom-easter-egg-revealed 0 Quote Share this post Link to post
hardcore_gamer Posted April 28, 2016 Wow! They said that when you find these you can actually play the entire recreated map from the main menu! And that there will be lots of them. 0 Quote Share this post Link to post
Li'l devil Posted April 28, 2016 Oh my god, three threads on the same topic, made within 5 minutes. Amazing. 0 Quote Share this post Link to post
tuo Posted April 28, 2016 hardcore_gamer said:Wow! They said that when you find these you can actually play the entire recreated map from the main menu! And that there will be lots of them. Complete E1 (without secret map), couple of E2, two or three E3. (and as it looks like: two of Doom 2) There was a rumour which is still to be confirmed that you can use them in SnapMap once you unlocked them. Kinda doubt it though... It's very nice to see this. 0 Quote Share this post Link to post
VGamingJunkie Posted April 28, 2016 I'm not really a big fan of the "just take the exact same assets from the original game and slapping them into the new engine" tactic. I'd rather see a ground up remake of the level. It's a neat gimmick I guess but pasting the first level of Wolfenstein 3D in the Wolfenstein games honestly got old really quickly. 0 Quote Share this post Link to post
snapshot Posted April 28, 2016 This was posted four minutes before yours , lol Race to who posts first : https://www.doomworld.com/vb/doom-2016-general/87560-easter-egg-revealed-on-ign/ 0 Quote Share this post Link to post
Jaxxoon R Posted April 28, 2016 Why is startan fuckin upside-down half the time? 0 Quote Share this post Link to post
VGamingJunkie Posted April 28, 2016 Not to mention the moody lighting that actually benefited this section greatly in the original was completely removed. 0 Quote Share this post Link to post
tuo Posted April 28, 2016 MetroidJunkie said:Not to mention the moody lighting that actually benefited this section greatly in the original was completely removed. Yeah, but that wouldn't be possible in the new engine, as is hat no zone lightning, if you know what I mean. 0 Quote Share this post Link to post
VGamingJunkie Posted April 28, 2016 You could easily replicate it with dynamic lights, something that's been a thing for years (including this one), or even just by having more than one copy of the texture that has them dimly lit. Really, in this day and age, having two or three copies of a Doom texture is a drop in the ocean considering how large the 2016 game is in terms of file size. 0 Quote Share this post Link to post
Almonds Posted April 28, 2016 breddy gud too bad STARTAN is flipped upside down for some reason 0 Quote Share this post Link to post
scifista42 Posted April 28, 2016 Jaxxoon R said:Why is startan fuckin upside-down half the time? I think it's an actual unintentional bug that the creators either didn't notice (due to not knowing the original Doom well enough) or didn't bother fixing (due to the engine being hard to use). 0 Quote Share this post Link to post
VGamingJunkie Posted April 28, 2016 One quick and dirty solution is to just flip the texture image upside down. Even MSPaint can do that. 0 Quote Share this post Link to post
scifista42 Posted April 28, 2016 ^ The same texture appears correctly on certain walls and upside down on other walls, so that flipping the graphic wouldn't really help, as it would fix some of the walls and break all the other ones. 0 Quote Share this post Link to post
VGamingJunkie Posted April 28, 2016 Fair point, then just flip those specific polygons? If they're attached then separate them, flip them, and reattach them. Maybe I'm making some unfair assumptions since, in Blender, it really is that easy but, if they can't match Blender, a freebie 3D program, then something's wrong. 0 Quote Share this post Link to post
CheeseOnTheMoon Posted April 28, 2016 tuo said:Complete E1 (without secret map), couple of E2, two or three E3. (and as it looks like: two of Doom 2) There was a rumour which is still to be confirmed that you can use them in SnapMap once you unlocked them. Kinda doubt it though... It's very nice to see this. It doesn't sound too far-fetched considering you can use the original keycard sprites. 0 Quote Share this post Link to post
Jaxxoon R Posted April 28, 2016 What's weird is that there seems to be a form of diminished lighting in these sections, so it makes it look really strange when what was dim in the distance slowly becomes fullbright. 0 Quote Share this post Link to post
Reisal Posted April 28, 2016 Someone should merge all these stupid spoiler threads into one and put the pictures under the spoiler tab. 0 Quote Share this post Link to post
PsychoGoatee Posted April 28, 2016 Very cool! I'll keep an eye out for those levers. 0 Quote Share this post Link to post
sleepii Posted April 28, 2016 1 for each level? that's like 15+ classic doom levels. Insane 0 Quote Share this post Link to post
wheresthebeef Posted April 28, 2016 How hard is it to align textures properly? This screams half assed 0 Quote Share this post Link to post
Zemini Posted April 28, 2016 I will probably avoid these for my first play through since it will break my immersion. I hope we get a full on classic campaign using the new engine. I played classic doom enough for a few lifetimes. 0 Quote Share this post Link to post
victorboris1 Posted April 28, 2016 You guys are literally complaining about a texture being flipped upside down, that's some turbo-charged autism there. 0 Quote Share this post Link to post
Jon Posted April 28, 2016 Pretty concerned that this nugget has been held back until the PR team were in crisis mode, and what that implies. 0 Quote Share this post Link to post
PsychoGoatee Posted April 28, 2016 victorboris1 said:You guys are literally complaining about a texture being flipped upside down, that's some turbo-charged autism there. Get a thesaurus or something, this is so silly. I'm talking about the cliche autism part, turbo-charged is actually creative. =P 0 Quote Share this post Link to post
Technician Posted April 28, 2016 Meh. Rage did it. Doom 2 did it. Getting kinda old, actually. 0 Quote Share this post Link to post
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