Archvile Hunter Posted April 28, 2016 IGN uploaded a video of someone playing on Hard Mode. Demons are definitely more aggressive on UV than HMP! Take a look yourselves: EDIT: The video on YouTube was privatized, but you can still watch it on this article: http://www.ign.com/articles/2016/04/28/nobody-has-beaten-dooms-hardest-difficulty-level 0 Quote Share this post Link to post
TheWizard Posted April 28, 2016 Does that seem sped up to you guys? I don't know if it's just the player's play style and upgrades or what. But even things like doors look faster. Placebo? 0 Quote Share this post Link to post
hardcore_gamer Posted April 28, 2016 Game still looks too easy honestly. 0 Quote Share this post Link to post
PsychoGoatee Posted April 28, 2016 hardcore_gamer said:Game still looks too easy honestly. Tough to tell from stuff like this. In the normal difficulty streams there are lots of times where the guy gets to very low health and almost dies. But in this hard mode gameplay, the guy almost never gets hurt. These are devs trying to show off the game and not die, well rehearsed. I'm guessing the difficulty will be fine. 0 Quote Share this post Link to post
Linguica Posted April 28, 2016 So the Doomguy goes into a big arena room and gets locked in while a bunch of waves of enemies spawn in. Once it's over the exit unlocks and the Doomguy goes through a bunch of linear corridors until he enters another big arena room, where he gets locked in again, etc... 0 Quote Share this post Link to post
DooM_RO Posted April 28, 2016 Linguica said:So the Doomguy goes into a big arena room and gets locked in while a bunch of waves of enemies spawn in. Once it's over the exit unlocks and the Doomguy goes through a bunch of linear corridors until he enters another big arena room, where he gets locked in again, etc... But the game is not linear! Here is proof! Watch around 5 minutes from 17:30 https://www.youtube.com/watch?v=UsWaTIlNGlw 0 Quote Share this post Link to post
pro_zealot Posted April 28, 2016 Nothing is changed i did not notice any new enemy. 0 Quote Share this post Link to post
Flesh420 Posted April 28, 2016 hardcore_gamer said:Game still looks too easy honestly. Looks way too easy. Looks badass, but easy. 0 Quote Share this post Link to post
PsychoGoatee Posted April 28, 2016 Linguica said:So the Doomguy goes into a big arena room and gets locked in while a bunch of waves of enemies spawn in. Once it's over the exit unlocks and the Doomguy goes through a bunch of linear corridors until he enters another big arena room, where he gets locked in again, etc... That seems to be boiling it down a bit much. Plus a lot of these rooms you're in are really interesting with multiple paths to explore, secrets and stuff. For some reason most FPS fans are very positive on the new Shadow Warrior games, while those are much more like what you're describing. 0 Quote Share this post Link to post
Zemini Posted April 28, 2016 Classic doom had the same linear monster arena shit too. For some reason nobody really talks about that or notices. 0 Quote Share this post Link to post
Koko Ricky Posted April 28, 2016 I don't mind the Painkiller-style stuff as long as there's exploration and mild puzzle solving. That's all I ask, layout wise. This doesn't look very hardcore for "hard." I suspect I'll be playing on it without too much trouble. 0 Quote Share this post Link to post
DooM_RO Posted April 28, 2016 GoatLord said:I don't mind the Painkiller-style stuff as long as there's exploration and mild puzzle solving. That's all I ask, layout wise. This doesn't look very hardcore for "hard." I suspect I'll be playing on it without too much trouble. But there is exploration! Just look at the video I posted. How is that Yellow Keycard secret NOT classic level design?! 0 Quote Share this post Link to post
zinkai Posted April 28, 2016 That looks pathetically easy, nightmare it is 0 Quote Share this post Link to post
Enforcer Posted April 28, 2016 I will probably be playing on Ultraviolence on my first playthrough since HMP seems too easy! 0 Quote Share this post Link to post
Champskiez103 Posted April 28, 2016 Zemini said:Classic doom had the same linear monster arena shit too. For some reason nobody really talks about that or notices. No it doesn't. You never got locked in rooms clearing out hordes of guys before you can proceed. You might walk into an area, or (arena if you wanna call it that) and have a door open to 10 enemies; but you could assess the situation and go "Nope! I need health and ammo!" and run away. Or back off and try to chainsaw pinkys, conserve ammo, make sure your two rockets count to take out humans, and maybe end it off with shotgun to take out a barron or Revenant. Within the new Doom; item drops give you all you'll need for the 5 minute fight ahead of you. 0 Quote Share this post Link to post
PsychoGoatee Posted April 28, 2016 Champskiez103 said:No it doesn't. You never got locked in rooms clearing out hordes of guys before you can proceed. You might walk into an area, or (arena if you wanna call it that) and have a door open to 10 enemies; but you could assess the situation and go "Nope! I need health and ammo!" and run away. Or back off and try to chainsaw pinkys, conserve ammo, make sure your two rockets count to take out humans, and maybe end it off with shotgun to take out a barron or Revenant. Within the new Doom; item drops give you all you'll need for the 5 minute fight ahead of you. There's both it would seem, and we have only seen snippets of the large campaign. And while I agree not every encounter in every FPS should be like this, it's like this in plenty of FPS games people love (new Shadow Warrior, Painkiller, etc). Also, while I love options, what you're describing would make the game easier. And people are already saying the game is too easy. Either way, at least the arena areas are interesting with lots of places to jump around. Beats the big flat empty arenas of this game's contemporaries. 0 Quote Share this post Link to post
TheMightyHeracross Posted April 28, 2016 Doesn't look any easier than Doom or Doom 2 to me. TNT/Plutonia level difficulty, even at UV, would be a bit tough for wider audiences. 0 Quote Share this post Link to post
Zemini Posted April 28, 2016 Champskiez103 said:No it doesn't. You never got locked in rooms clearing out hordes of guys before you can proceed. You might walk into an area, or (arena if you wanna call it that) and have a door open to 10 enemies; but you could assess the situation and go "Nope! I need health and ammo!" and run away. Or back off and try to chainsaw pinkys, conserve ammo, make sure your two rockets count to take out humans, and maybe end it off with shotgun to take out a barron or Revenant. Within the new Doom; item drops give you all you'll need for the 5 minute fight ahead of you. E1m6 - when you get the yellow key the door shuts from behind you. I don't remember how you get the door too open but there you go...A shut in arena. In fact there is a second one at the very end of that very same level. 0 Quote Share this post Link to post
Jack Burton68 Posted April 28, 2016 The most rooms in the TRICKS AND TRAPS Map are arenas with locked doors. Think the one room with the cyberdemon and the handful of barons 0 Quote Share this post Link to post
Champskiez103 Posted April 28, 2016 Zemini said:E1m6 - when you get the yellow key the door shuts from behind you. I don't remember how you get the door too open but there you go...A shut in arena. In fact there is a second one at the very end of that very same level. Those weren't exactly meant to be arenas though; they were mostly traps. Hoping you'd go in there; not notice a bunch of pinkys coming at you and killing you. It happened a lot in Doom. I was playing Doom 2 last night, and level 28 has a few rooms with a health powerup in the middle of the room; and as soon as you get it doors open up with guys. Again; hoping you'll go in there unprepared; with your guard down and get killed.I love those! If that's all doom was; it would lose it's appeal pretty quick. 0 Quote Share this post Link to post
Deatheye Posted April 28, 2016 this looks way too easy - and aren't there more and harder monsters than on normal? 0 Quote Share this post Link to post
ArchangelOfHell Posted April 28, 2016 The video is private? Its not working here :/ 0 Quote Share this post Link to post
The Civ Posted April 28, 2016 Why was it taken down? It was an official upload! 0 Quote Share this post Link to post
Zemini Posted April 28, 2016 Champskiez103 said:Those weren't exactly meant to be arenas though; they were mostly traps. Hoping you'd go in there; not notice a bunch of pinkys coming at you and killing you. It happened a lot in Doom. I was playing Doom 2 last night, and level 28 has a few rooms with a health powerup in the middle of the room; and as soon as you get it doors open up with guys. Again; hoping you'll go in there unprepared; with your guard down and get killed.I love those! If that's all doom was; it would lose it's appeal pretty quick. But it was kinda the same idea. It was just limited by what the engine could do at the time. And when you really get down too it; Classic Doom was linear as well. Some levels were a puzzle box but there wasn't a ton of exploration. Only non linear FPS I can think of are games like Fallout 3 and maybe even Rage. 0 Quote Share this post Link to post
ArchangelOfHell Posted April 28, 2016 Ok found the article at IGN, youtube must have taken it down for some reason. http://www.ign.com/articles/2016/04/28/nobody-has-beaten-dooms-hardest-difficulty-level Nice video, shows a bit more of the level at the end! Also noticed a few more demons than usual, the arena battle looked longer, some imps seemed a bit tougher. Looks good! 0 Quote Share this post Link to post
Silverforte Posted April 28, 2016 Look guys, you may think this looks too easy, but you have to consider that even the original dooms on UV were pretty simple. I think years of playing super hard custom wads has just made the average doom player better. Look forward to custom super difficult snapmap stuff. 0 Quote Share this post Link to post
Doom64guy6 Posted April 28, 2016 Silverforte said:Look guys, you may think this looks too easy, but you have to consider that even the original dooms on UV were pretty simple. I think years of playing super hard custom wads has just made the average doom player better. Look forward to custom super difficult snapmap stuff. I call it pwad syndrome where people project what they played on pwads on to the originals such as difficulty, and number of monsters in a fight. The original doom and doom 2 aren't really that difficult even on UV. 0 Quote Share this post Link to post
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