Skitso Posted April 28, 2016 Hmm, while watching this video and thinking why it feels so easy, I noticed how weirdly armor seems to work in this game. You'll never lose health as long as you have armor. So basicly armor is just another health bar on top of the regular one. Why would they dumb down the system like this, it just doesn't make any sense to not differentiate health and armor like in the original doom where armor decreases damage by 1/3. Hope this is just a bug or something. :/ 0 Quote Share this post Link to post
brokenhangar Posted April 28, 2016 Skitso said:Hope this is just a bug or something. :/ nope, it was in multiplayer as well, armor functions as extra health. 0 Quote Share this post Link to post
Linguica Posted April 28, 2016 I agree that armor acting as a second health bar is kinda weird. Why not just give the player more health and not have armor at all? It would be one thing if it was a regenerating shield like in Halo etc, but... it's just a second health bar, with a different kind of pickup item for it. "Health 2" if you will. 0 Quote Share this post Link to post
LittleBurger Posted April 28, 2016 Skitso said:Oh wow, thats stupid. :/ I agree on that, it won't make or break the game for me, but I still can't think of why they would ditch the armor mechanic in the original doom games. 0 Quote Share this post Link to post
Skitso Posted April 28, 2016 Yeah, it doesn't make any sense. Someone who has a twitter account ask them about the reason of this idiotism.. 0 Quote Share this post Link to post
Kaskaum Posted April 28, 2016 Seems very easy, monsters seem too slow, they should boost their speed-attack rate alittle. 0 Quote Share this post Link to post
Zemini Posted April 28, 2016 So was anyone able to compare enemy count with the different difficulties? Did they hit harder? Do they have more health? Are they more aggressive? 0 Quote Share this post Link to post
DooM_RO Posted April 28, 2016 Linguica said:I agree that armor acting as a second health bar is kinda weird. Why not just give the player more health and not have armor at all? It would be one thing if it was a regenerating shield like in Halo etc, but... it's just a second health bar, with a different kind of pickup item for it. "Health 2" if you will. Yeah, I don't like that either. 0 Quote Share this post Link to post
victorboris1 Posted April 28, 2016 Linguica said:I agree that armor acting as a second health bar is kinda weird. Why not just give the player more health and not have armor at all? It would be one thing if it was a regenerating shield like in Halo etc, but... it's just a second health bar, with a different kind of pickup item for it. "Health 2" if you will. Why would they do that? It sounds weird as fuck. Counterintuitive. 0 Quote Share this post Link to post
LittleBurger Posted April 28, 2016 I imagine the person playing would have died/gotten low on health quicker if the armor acted like original doom armor. 0 Quote Share this post Link to post
DooM_RO Posted April 28, 2016 LittleBurger said:I imagine the person playing would have died/gotten low on health quicker if the armor acted like original doom armor. That's exactly what I was thinking. 0 Quote Share this post Link to post
LittleBurger Posted April 28, 2016 DooM_RO said:That's exactly what I was thinking. I would actually like to see mp play out with original doom armor as well. The way the armor is set up just seems like it goes against needing to dodge enemy attacks, you basically get hit and then find more secondary health without worrying about your health. 0 Quote Share this post Link to post
DooM_RO Posted April 28, 2016 Also that Megasphere(cube) was too easy to find. 0 Quote Share this post Link to post
Enforcer Posted April 28, 2016 Interesting. Of all of the videos released there was no in fighting between demons except for one vid when Revenant attacked an Imp for a brief second before the player kills him 0 Quote Share this post Link to post
LittleBurger Posted April 28, 2016 Enforcer said:Interesting. Of all of the videos released there was no in fighting between demons except for one vid when Revenant attacked an Imp for a brief second before the player kills him Im not even sure if they even tried to cause infighting during the stream. 0 Quote Share this post Link to post
Kaskaum Posted April 28, 2016 Why pistol has infinite ammo? It's a plasma pistol, it could at least share the same ammo as plasma rifle. 0 Quote Share this post Link to post
TheMightyHeracross Posted April 28, 2016 Because it's the backup weapon. 0 Quote Share this post Link to post
LittleBurger Posted April 28, 2016 Kaskaum said:Why pistol has infinite ammo? It's a plasma pistol, it could at least share the same ammo as plasma rifle. Would never use it then. I'd put the plasma rifle over it. 0 Quote Share this post Link to post
Kaskaum Posted April 28, 2016 TheMightyHeracross said:Because it's the backup weapon. You don't need it especially when monsters drop ammo. 0 Quote Share this post Link to post
Kaskaum Posted April 28, 2016 In Doom 3 the pistol had several moments of utility, in rooms with only zombies I used the pistol to kill them, those spider-ish monsters I also used the pistol. They gave the pisol better utility than in D1-D2 and there were moments in veteran I ran out of pistol ammo. 0 Quote Share this post Link to post
Spectre01 Posted April 28, 2016 Kaskaum said:Why pistol has infinite ammo? It's a plasma pistol, it could at least share the same ammo as plasma rifle. They went the Quake 2 route and it worked fine there. I don't think ammo starvation is what they're going for in Doom 4. 0 Quote Share this post Link to post
Silverforte Posted April 28, 2016 I like the pistol, it reminds me of the quake 2/4 one, quite useful against weaker enemies, heck the quake 4 pistol was godlike. Also about the armor issue, while I agree the original armor system was better, this one is fine, its more like serious sam. 0 Quote Share this post Link to post
Flesh420 Posted April 29, 2016 Skitso said:Hmm, while watching this video and thinking why it feels so easy, I noticed how weirdly armor seems to work in this game. You'll never lose health as long as you have armor. So basicly armor is just another health bar on top of the regular one. Why would they dumb down the system like this, it just doesn't make any sense to not differentiate health and armor like in the original doom where armor decreases damage by 1/3. Hope this is just a bug or something. :/ Consoles. 0 Quote Share this post Link to post
LittleBurger Posted April 29, 2016 Flesh420 said:Consoles. I'd say maybe more of laziness. 0 Quote Share this post Link to post
TheWizard Posted April 29, 2016 Flesh420 said:Consoles. Literally has nothing to do with consoles. Edit: maybe it's an armor upgrade. 0 Quote Share this post Link to post
LittleBurger Posted April 29, 2016 TheWizard said:Literally has nothing to do with consoles. Edit: maybe it's an armor upgrade. I still think it is some form of laziness. I mean they decided to keep the multiple weapons in sp (using the weapon wheel so controller users would have a easier time switching to specific ones), yet didn't stick with the classic use of armor (which I highly doubt would have been that hard to do). 0 Quote Share this post Link to post
RaikohZX Posted April 29, 2016 The enemies are less easy to dodge and less formulaic than the originals by far, even if hitscan was distinctly moved aside for projectiles this time around. So it makes sense that they'd give at least one convenience for the player, even if it is basically a double healthbar.. It's weird but logical I suppose. 0 Quote Share this post Link to post
Xerge Posted April 29, 2016 I've seen a couple of gameplay on hard, the imps seem to move much faster so I'm guessing the rest of the demons do too, or is it just me? 0 Quote Share this post Link to post
Almonds Posted April 29, 2016 a truly far-fetched comparison I'm aware, but still, I'd love to remind you that this game in its highest skill level will not be easier than say, Quake on Nightmare, by any means. 0 Quote Share this post Link to post
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