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Doom Hard Difficulty gameplay


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Hmm, while watching this video and thinking why it feels so easy, I noticed how weirdly armor seems to work in this game. You'll never lose health as long as you have armor. So basicly armor is just another health bar on top of the regular one.

Why would they dumb down the system like this, it just doesn't make any sense to not differentiate health and armor like in the original doom where armor decreases damage by 1/3.

Hope this is just a bug or something. :/

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I agree that armor acting as a second health bar is kinda weird. Why not just give the player more health and not have armor at all?

It would be one thing if it was a regenerating shield like in Halo etc, but... it's just a second health bar, with a different kind of pickup item for it. "Health 2" if you will.

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Skitso said:

Oh wow, thats stupid. :/

I agree on that, it won't make or break the game for me, but I still can't think of why they would ditch the armor mechanic in the original doom games.

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Yeah, it doesn't make any sense. Someone who has a twitter account ask them about the reason of this idiotism..

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So was anyone able to compare enemy count with the different difficulties? Did they hit harder? Do they have more health? Are they more aggressive?

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Linguica said:

I agree that armor acting as a second health bar is kinda weird. Why not just give the player more health and not have armor at all?

It would be one thing if it was a regenerating shield like in Halo etc, but... it's just a second health bar, with a different kind of pickup item for it. "Health 2" if you will.


Yeah, I don't like that either.

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Linguica said:

I agree that armor acting as a second health bar is kinda weird. Why not just give the player more health and not have armor at all?

It would be one thing if it was a regenerating shield like in Halo etc, but... it's just a second health bar, with a different kind of pickup item for it. "Health 2" if you will.


Why would they do that? It sounds weird as fuck. Counterintuitive.

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LittleBurger said:

I imagine the person playing would have died/gotten low on health quicker if the armor acted like original doom armor.


That's exactly what I was thinking.

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DooM_RO said:

That's exactly what I was thinking.

I would actually like to see mp play out with original doom armor as well.

The way the armor is set up just seems like it goes against needing to dodge enemy attacks, you basically get hit and then find more secondary health without worrying about your health.

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Interesting. Of all of the videos released there was no in fighting between demons except for one vid when Revenant attacked an Imp for a brief second before the player kills him

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Enforcer said:

Interesting. Of all of the videos released there was no in fighting between demons except for one vid when Revenant attacked an Imp for a brief second before the player kills him

Im not even sure if they even tried to cause infighting during the stream.

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Kaskaum said:

Why pistol has infinite ammo? It's a plasma pistol, it could at least share the same ammo as plasma rifle.

Would never use it then. I'd put the plasma rifle over it.

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In Doom 3 the pistol had several moments of utility, in rooms with only zombies I used the pistol to kill them, those spider-ish monsters I also used the pistol. They gave the pisol better utility than in D1-D2 and there were moments in veteran I ran out of pistol ammo.

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Kaskaum said:

Why pistol has infinite ammo? It's a plasma pistol, it could at least share the same ammo as plasma rifle.


They went the Quake 2 route and it worked fine there. I don't think ammo starvation is what they're going for in Doom 4.

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I like the pistol, it reminds me of the quake 2/4 one, quite useful against weaker enemies, heck the quake 4 pistol was godlike.

Also about the armor issue, while I agree the original armor system was better, this one is fine, its more like serious sam.

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Skitso said:

Hmm, while watching this video and thinking why it feels so easy, I noticed how weirdly armor seems to work in this game. You'll never lose health as long as you have armor. So basicly armor is just another health bar on top of the regular one.

Why would they dumb down the system like this, it just doesn't make any sense to not differentiate health and armor like in the original doom where armor decreases damage by 1/3.

Hope this is just a bug or something. :/

Consoles.

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TheWizard said:

Literally has nothing to do with consoles.

Edit: maybe it's an armor upgrade.

I still think it is some form of laziness. I mean they decided to keep the multiple weapons in sp (using the weapon wheel so controller users would have a easier time switching to specific ones), yet didn't stick with the classic use of armor (which I highly doubt would have been that hard to do).

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The enemies are less easy to dodge and less formulaic than the originals by far, even if hitscan was distinctly moved aside for projectiles this time around. So it makes sense that they'd give at least one convenience for the player, even if it is basically a double healthbar.. It's weird but logical I suppose.

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I've seen a couple of gameplay on hard, the imps seem to move much faster so I'm guessing the rest of the demons do too, or is it just me?

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a truly far-fetched comparison I'm aware, but still, I'd love to remind you that this game in its highest skill level will not be easier than say, Quake on Nightmare, by any means.

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