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Doom Hard Difficulty gameplay


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Almonds said:

a truly far-fetched comparison I'm aware, but still, I'd love to remind you that this game in its highest skill level will not be easier than say, Quake on Nightmare, by any means.


Remember. There is still Ultra-Nightmare mode, where you die once, you restart the game.

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For anyone who hasn't noticed yet, the reason they made it private is because they uploaded the wrong video. The one you watched was actually still hmp, the new one they uploaded on the site is uv I think. Doesn't really change anything because they only show like the 2nd or 3rd level and it's basically all nearly harmless possessed with a few sonic-speed imps.

You would think that if you're gonna showcase a hard difficulty you would choose a level that is actually challenging...Then again this is IGN we're talking about.

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Ya I tried watching it but no picture showed up, even on ign, oh well. I'm sure if the game is to easy on pc between nightmare or ultra nightmare we could ask Id to add another difficulty and they would. Like a new age UV like were seeing with newer wads. If we make a valid point when the games comes out I'm sure they'll comply.

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PsychoGoatee said:

That seems to be boiling it down a bit much. Plus a lot of these rooms you're in are really interesting with multiple paths to explore, secrets and stuff.

For some reason most FPS fans are very positive on the new Shadow Warrior games, while those are much more like what you're describing.


Shadow Warrior is a different beast altogether.

The original was more or less an official Duke Nukem 3d total conversion and has never been quite as popular. After the debacle of Duke Nukem Forever, people were naturally expecting the worse - especially from some little-known Polish studio who had only made one (mediocre) game before - and the game was a surprise hit when it turned out decent after all.

Personally, I do not really like arenas in FPS games either, but since I did not expect much from Shadow Warrior 2013 to begin with, I was not disappointed. Plus the game had a surprisingly compelling story, a fun main character and some personality, which Doom 2016 does not seem to have.

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Btw, in the video I've just posted there are revenants, hell knights, a Pinky and a mancubus.

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In that Youtube footage, it honestly looks like the game subscribes to the original design idea; higher difficulty means more baddies, rather than directly influencing damage like most modern shooters.

I also noticed that when getting hit post-Megahealth (which gives 200 of both health and armor here), the armor takes less damage outright compared to health which gets torn down from a few hits real quick. So if anything armor is essentially a buffer from taking extreme damage.

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Xerge said:

Btw, in the video I've just posted there are revenants, hell knights, a Pinky and a mancubus.

The video you've posted is the one that's actually on HMP and not the hard difficulty one, which is on the IGN's site as previously explained by others in this thread.

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Flesh420 said:

Consoles.


No.. I thimk its an alright, though kinda redundant system. Either way, you survive longer with more armour. They could have made more health but perhaps this plays into resource management.

Other than that the game play seems fine, you do seem to take damage during glory kills and the arena idea isnt that bad when you think about it, having occasional lock downs to force you to kill everything is very similar to the traps in the original, it will make people think twice about approaching an objective without managing their resources first.

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Zemini said:

Classic doom had the same linear monster arena shit too. For some reason nobody really talks about that or notices.

You could still escape from the arena rather than fight em all, anytime you wish. But going into an arena then suddenly realizing you cant escape forces you to try to kill them all, thus the magic door openeth once thy killing is doneth.

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Silverforte said:

I like the pistol, it reminds me of the quake 2/4 one, quite useful against weaker enemies, heck the quake 4 pistol was godlike.

Also about the armor issue, while I agree the original armor system was better, this one is fine, its more like serious sam.


I like that the pistol is basically a plasma pistol but it ejects empty shells :) Anyways I really like how it looks! Small beefy bastard

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Yet another Doom game where I'm left completely unsatisfied and uninterested in using the pistol, ugh.

I swear the fact that the pistol is an actual blaster really fucks me over for some reason. It's beefy size and appearance do a great deal at communicating the player that it's a powerful weapon, but the firing sound is so incredibly puny it's disappointing.

There's another one for the counter on comparisons to Doom 64 which also featured a beefy looking pistol which sounded and felt like shit.

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Almonds said:

Yet another Doom game where I'm left completely unsatisfied and uninterested in using the pistol, ugh.


I think this means they've nailed it. :P

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Almonds said:

There's another one for the counter on comparisons to Doom 64 which also featured a beefy looking pistol which sounded and felt like shit.

to be fair they literally reused the sound, amongst all the rest, from the Playstation port, but then "space desert eagle with a normal bass-y pistol sound" was always weird in the first place

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What i loved seeing was when the player takes a turn, bumps into an revenant who gets
into a fight with an imp. Monster fights still very present. Yay.

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The way IMPs Navigate the Level is Wow, jumping from ledge to ledge, Climbing pipes ... etc
But still that drop system makes it look too easy .

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JohnnyTheWolf said:

Shadow Warrior is a different beast altogether.

The original was more or less an official Duke Nukem 3d total conversion and has never been quite as popular. After the debacle of Duke Nukem Forever, people were naturally expecting the worse - especially from some little-known Polish studio who had only made one (mediocre) game before - and the game was a surprise hit when it turned out decent after all.

Personally, I do not really like arenas in FPS games either, but since I did not expect much from Shadow Warrior 2013 to begin with, I was not disappointed. Plus the game had a surprisingly compelling story, a fun main character and some personality, which Doom 2016 does not seem to have.

Yes, but those aren't what makes old school FPS. Sure, they were the factors that helped distinguish Duke Nukem 3D and Shadow Warrior from its other Doom clone brethren, but nevertheless the mechanics of Shadow Warrior 2013 and Shadow Warrior 2 are still distinctly less old school than Doom, in terms of level design, in terms of gameplay, in terms of everything. Don't get me wrong, I absolutely adored Shadow Warrior 2013, but as a full on remake that took the basic premise and crafted its own game around it rather than a continuation of the original design, akin to what Doom 3 was for Doom.

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DMGUYDZ64 said:

The way IMPs Navigate the Level is Wow, jumping from ledge to ledge, Climbing pipes ... etc
But still that drop system makes it look too easy .


I'm surprised more people aren't talking about this. That shit blew my mind. I've never seen such fluid navigation from A.I. like the Imp, Baron, Hell Knight employ. The Hell Knight fucking jumps ledge to ledge!

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Flesh420 said:

I'm surprised more people aren't talking about this. That shit blew my mind. I've never seen such fluid navigation from A.I. like the Imp, Baron, Hell Knight employ. The Hell Knight fucking jumps ledge to ledge!

RAGE did that really well with the mutants and I'm glad they brought that back for DOOM.

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would be funny to hear: "Demonic presence at safe levels"

how is having Demonic presence safe?!


nick: hey bob, you hear about those new demons they brought in? a few of them escaped.

bob: yeah...that one dead guy with the mangled remains at the entrance is kinda stinking up the place. I hope They clean it up soon.

nick: isn't this kind of unsafe?..I mean there demons amongst us right now.

bob: nah, we'll be fine...they said that it's at a safe level. Probably a few dead bodies here and there..but I wouldn't worry about it.

nick: .....

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HellVain said:

would be funny to hear: "Demonic presence at safe levels"

how is having Demonic presence safe?!


nick: hey bob, you hear about those new demons they brought in? a few of them escaped.

bob: yeah...that one dead guy with the mangled remains at the entrance is kinda stinking up the place. I hope They clean it up soon.

nick: isn't this kind of unsafe?..I mean there demons amongst us right now.

bob: nah, we'll be fine...they said that it's at a safe level. Probably a few dead bodies here and there..but I wouldn't worry about it.

nick: .....

What would be the UACs definition of safe levels of demonic presence? Loss of life is below 60%?

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gameragodzilla said:

RAGE did that really well with the mutants and I'm glad they brought that back for DOOM.

Here's a vid showing it .

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I know this is a discussion on doom but I saw a preview of shadow warrior 2 on angry Joe's and I can't say I'm impressed. The gfx looked an eyesore, like a cheap engine with a ton of gfx effects thrown in to try and make it look more pretty than it really is.
Gameplay is similar to borderlands / left4dead with the gameplay clearly catering towards Co op. I like the art but that's ruined with over the top fix effects. That's all cheapened with procedural generated levels.

I played the 2013 game and it started okay but got boring 7h in.

Basically for me dooms a far more polished higher quality product.

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Champskiez103 said:

No it doesn't. You never got locked in rooms clearing out hordes of guys before you can proceed. You might walk into an area, or (arena if you wanna call it that) and have a door open to 10 enemies; but you could assess the situation and go "Nope! I need health and ammo!" and run away. Or back off and try to chainsaw pinkys, conserve ammo, make sure your two rockets count to take out humans, and maybe end it off with shotgun to take out a barron or Revenant. Within the new Doom; item drops give you all you'll need for the 5 minute fight ahead of you.

Oh, it does, and it does that the hard way. tricks & traps, the pit, e2m4, I believe. sure, you can escape by hitting the switch, but you will most likilly die

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