LittleBurger Posted May 1, 2016 DooM_RO said:Yeah, it's starting to sound like the Steam forums. Like a reverse steam forums? Needs way more topics how their is nothing wrong with the game at all. 0 Quote Share this post Link to post
redrage Posted May 1, 2016 I really enjoy what I've seen of the new Hellknights. Their attacks just look so smooth and cool. I also have a weakness for melee mobs. Its just the classic, don't let them get to close, oh fuck oh fuck, better make certain I don't back myself into a corner, kind of feeling to them. Ever since I saw the two Hellknights in the E3 reveal with the player swerving around the pillars I was excited. It was also awesome to get a first peak at their mobility. One of them jumped down from the stairs to the rocky elevation before jumping down to the level of the player. I also love the various deaths I've seen of them (not Glorykills just "plain" deaths). Overall just seems a really satisfying monster to fight. 0 Quote Share this post Link to post
watstha Posted May 1, 2016 I love how they implement old school gameplay with modern elements like a progressions system, it really ads depth to the game as opposed to be entirely like the classics. Also, the new Doomguy looks epic, as well as most of the demons (Including Pinky, which has always been my favorite). I also love how subtle and deep the story seems to be, without being all over your face. Also, the capabilities of Snapmap, which I´m sure will be the component I will spend the most time in the game. Overall, I don´t regret my pre order, and I can´t wait for this game to come out. I´ll probably make an official thread for anything related Snapmap, one day or two before release. 0 Quote Share this post Link to post
id.dav Posted May 1, 2016 watstha said:So, uh... which one of the new demons is your favorite guys? Actually revenant is! And that's why I'm so nitpickey about it...cos I want this enemie to be absolute hell to deal with. As for new.....well Arc-vile, he seems to be a real deal. I'm saying "new" cos he's really have little in common with classics. 0 Quote Share this post Link to post
LittleBurger Posted May 1, 2016 id.dav said:Actually revenant is! And that's why I'm so nitpickey about it...cos I want this enemie to be absolute hell to deal with. As for new.....well Arc-vile, he seems to be a real deal. I'm saying "new" cos he's really have little in common with classics. He could still be hard to deal with, I sort of find it hard to tell based purely on watching other people battle them. Though having another attack aside from a normal ranged one would be interesting. I mean doesnt the imp have a charged version of their fireball attack? I sort of view the new arch-vile as more of a redesign of the classic arch-vile that sort of does some of what the classic one does but in a different fashion. 0 Quote Share this post Link to post
snapshot Posted May 1, 2016 I think i saw it shooting laser on e3 gameplay. 0 Quote Share this post Link to post
Voros Posted May 3, 2016 id.dav said:Yeah....but classic doom and doom 3 are on consoles and there was no problems with revenants homing rockets there...but now for some fucking retarted reason they decided to remove it. I don't see the point of adding HR now, since the rockets are actual rockets, and last time I checked rockets move at a very high speed. To add HR, the devs are gonna have lower the speed of the rockets which would make it unrealistic, and most modern gamers like things realistic don't they? You choose- -slow and homing rockets -extremely fast, one direction rockets The devs were aiming for moving really really fast (mobility), so no wonder they picked the second choice. Think it over. 0 Quote Share this post Link to post
LittleBurger Posted May 3, 2016 Voros said:I don't see the point of adding HR now, since the rockets are actual rockets, and last time I checked rockets move at a very high speed. To add HR, the devs are gonna have lower the speed of the rockets which would make it unrealistic, and most modern gamers like things realistic don't they? You choose- -slow and homing rockets -extremely fast, one direction rockets The devs were aiming for moving really really fast (mobility), so no wonder they picked the second choice. Think it over. Why would it have to be extremely slow homing rockets? They could go with ones that are slightly behind player speed so they can still be dodged if quick enough (or at least juke it). I think it would add more combat wise if the revenant had an alternate primary attack it could do. 0 Quote Share this post Link to post
Voros Posted May 3, 2016 LittleBurger said:Why would it have to be extremely slow homing rockets? They could go with ones that are slightly behind player speed so they can still be dodged if quick enough (or at least duke it). I think it would add more combat wise if the revenant had an alternate primary attack it could do. Can you dodge a rocket going over 150mph? And one that has homing stuff. Maybe, if you are fighting from a VERY large distance (like dogfights in a way). But we know Doom isn't that. They're rockets. Not fireballs (like in Classic and Doom 3). I never said extremely slow, but obviously it has to be slower than the player in order to dodge it. But thwn again, a fast moving rocket is also pretty hard to dodge unless you you know where its being aimed. 0 Quote Share this post Link to post
id.dav Posted May 3, 2016 Voros said:a fast moving rocket is also pretty hard to dodge unless you you know where its being aimed. WEll the problem is that it was very easely strafed in all the recent streams..and that was with gamepad. So....it isn't fast enough then! 0 Quote Share this post Link to post
Voros Posted May 3, 2016 id.dav said:WEll the problem is that it was very easely strafed in all the recent streams..and that was with gamepad. So....it isn't fast enough then! MOBILITY Wouldn't want it too fast, or else the player would constantly die, and that's no fun. And since they were easily strafed, and they are also fast, homing rockets would be impossible to avoid then (Doomguy moves to the left. Rocket changes direction to him. Too late to move farther due to the decreased distance. Gets hit.) Yeah. 0 Quote Share this post Link to post
Chickensoup101 Posted May 4, 2016 Revenant's Jetpack death animation is still in the game, i saw it on Bethesda's Twitch stream a couple of days ago! 0 Quote Share this post Link to post
Graphic_Delusions Posted May 20, 2016 Pleased to see that they kept the Jetpack malfunction in the game :-D I have yet to do it in an open area to see how far he goes. 0 Quote Share this post Link to post
LittleBurger Posted May 20, 2016 Graphic_Delusions said:Pleased to see that they kept the Jetpack malfunction in the game :-D http://i.imgur.com/u0GKGRY.gif I have yet to do it in an open area to see how far he goes. I have yet to fully figure out how to get that to happen more than once in a blue moon. I assume getting it to happen is based on damaging some specific area. 0 Quote Share this post Link to post
OpenMaw Posted May 21, 2016 Technician said:This is nothing new. Doom 3's trailers had scripted actions that never made it into the game. The Hellknight throwing monsters comes to mind. Not to be too OT but, that wasn't entirely a "scripted" event in the traditional sense. The Hellknights could actually perform that action dynamically, and there was at one point a mod that re-enabled the behavior. 0 Quote Share this post Link to post
Voros Posted May 21, 2016 LittleBurger said:I have yet to fully figure out how to get that to happen more than once in a blue moon. I assume getting it to happen is based on damaging some specific area. The core in the middle. The light actually. You'll see if it happens, the rocket launchers will lose their light and hopefully, thrusters start up randomly. 0 Quote Share this post Link to post
tuo Posted May 21, 2016 Voros said:The core in the middle. The light actually. You'll see if it happens, the rocket launchers will lose their light and hopefully, thrusters start up randomly. Plus, if I am not completely mistaken, you can see when you hit the right spot when sparks start to emit from the backpack. I played Argent (destroyed) just a few hours ago to master some weapons, and shot a Revenant while running by in the back. When I turned, sparks emitted from his back over and over. Another hit in that general area, and the malfunction started. BTW: they go VERY high if there is room ;) 0 Quote Share this post Link to post
Koko Ricky Posted May 21, 2016 Really pleased to see there's so much variety in the way you can dispatch enemies. This is something I've wanted to see in Doom for many years. 0 Quote Share this post Link to post
Riccardoman Posted May 21, 2016 Graphic_Delusions said:Pleased to see that they kept the Jetpack malfunction in the game :-D http://i.imgur.com/u0GKGRY.gif I have yet to do it in an open area to see how far he goes. It looks so sweet I wanna hug that gif 0 Quote Share this post Link to post
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