RobbingSnake Posted May 4, 2016 Just a thread for all the subjects that you want to talk about in the New Doom, but don't merit their own thread. 0 Quote Share this post Link to post
RobbingSnake Posted May 4, 2016 I think that it's a nice detail that you can blind the Cacodemons. 0 Quote Share this post Link to post
HellVain Posted May 4, 2016 RobbingSnake said:I think that it's a nice detail that you can blind the Cacodemons. you can't blind cacos. They just close their eyes when theyre in pain like in the classic games. 0 Quote Share this post Link to post
watstha Posted May 4, 2016 HellVain said:you can't blind cacos. They just close their eyes when theyre in pain like in the classic games. Yeah, I love little details like those. 0 Quote Share this post Link to post
LittleBurger Posted May 4, 2016 I like that the Mancubus knows how to jump. 0 Quote Share this post Link to post
HellVain Posted May 4, 2016 LittleBurger said:I like that the Mancubus knows how to jump. Mancubuses don't skip leg day. we need to learn from them. 0 Quote Share this post Link to post
RobbingSnake Posted May 4, 2016 HellVain said:you can't blind cacos. They just close their eyes when theyre in pain like in the classic games. In the Weapon Montage you can see the Cacodemon get hit with rockets (Doesn't close eye), you can see the other one get hit in the lower body (doesn't close eye). Then it gets hi in the eye with the Super shotgun, where it cries out in pain and closes it's eye. (It's around the 50 second mark) 0 Quote Share this post Link to post
RyoAsuka Posted May 4, 2016 There's no cross hair for the Heavy Assault Rifle. Edit: Never mind. It was actually small and faint and my blind eyes couldn't see it. 0 Quote Share this post Link to post
BluePineapple72 Posted May 4, 2016 I love how the music flows through the gameplay like butter 0 Quote Share this post Link to post
Koko Ricky Posted May 4, 2016 There's a lot of variety and verticality to the environments in addition to the maps looking HUGE, very exciting. 0 Quote Share this post Link to post
Chezza Posted May 4, 2016 I'm really looking for someone to test my latest Build of my 9 map Wad: https://www.doomworld.com/vb/wads-mods/74477-operation-uac-brutal-doom-wad/ I know it must limit interest when it strictly requires Zandronum and Brutal Doom v20B but I promise it is worth your time. I would love to submit this to the archive before Doom 2016's release. It's chapter 1 of what I'm considering a 2 chapter series. Ever feel like there was no wad appropriate for or justifies Brutal Doom? Well, other than the unpolished Starter Pack - then check this out. The maps don't over stay their welcome, have lots of details, various fun scripts and good use of all Brutal Doom features. I need to know if there are any technical issues and clipping issues that I can't see on my end. Again - Needs Zandronum, the newer the version the better. *Edit* Woops, haha I didn't realize it was restricted to Doom 2016, my bad. Although Snapmap does offer the fundamental easy-to-create triggers I still have a concern that maps and their scenarios can become overexposed and repetitive due to its simplicity and limitations. I'm more interested in great singleplayer scenarios over new multiplayer game modes. 0 Quote Share this post Link to post
Li'l devil Posted May 4, 2016 ^ What it has to do with little things in new Doom? I really like the new weapons design. 0 Quote Share this post Link to post
HellVain Posted May 4, 2016 Hes bashing snapmap because of its limitations. 0 Quote Share this post Link to post
PureSlime Posted May 4, 2016 The emphasis on the combat areas being "skateparks" is pretty dang cool to me, because probably the thing I loved the most about the beta was moving through the levels. Just having more of that, mixing it with combat from varied enemies, and I think this will be some of the most fun I'll have with a game in a while. 0 Quote Share this post Link to post
tuo Posted May 4, 2016 The hilarious quotes from the UAC PA. It's exactly the right kind of humor for this game. Cacos loosing their arms when you shoot them. Beeing able to dismember the Revenant (like by shooting his knees so his legs break off) The fact that Doomguy is so pissed, he basically punches everything he sees (even the floating robot that gives you weapon mods). 0 Quote Share this post Link to post
RyoAsuka Posted May 4, 2016 tuo said:The fact that Doomguy is so pissed, he basically punches everything he sees (even the floating robot that gives you weapon mods). Never saw this before... 0 Quote Share this post Link to post
snapshot Posted May 4, 2016 Doomguy's face HUD above Healthbar maybe ? 0 Quote Share this post Link to post
tuo Posted May 4, 2016 Jellyman1303 said:Never saw this before... It's in the singleplayer stream, when they explain weapon mods. Doomguy basically punches everything. 0 Quote Share this post Link to post
Chezza Posted May 4, 2016 tuo said:It's in the singleplayer stream, when they explain weapon mods. Doomguy basically punches everything. Yeah haha, except for some console buttons. Then he does the subtle finger tap. One would think, fluff wise, that the weapon mod bots would give him additional items if he didn't break them every use. Dispenser breaking and all that. 0 Quote Share this post Link to post
tuo Posted May 4, 2016 Chezza said:Yeah haha, except for some console buttons. Then he does the subtle finger tap. One would think, fluff wise, that the weapon mod bots would give him additional items if he didn't break them every use. Dispenser breaking and all that. First Single Player DLC: The Anger Management Class! 0 Quote Share this post Link to post
Voros Posted May 4, 2016 I like how Doomguy's fists have returned only for the berserk. I don't like how the berserk lasts only a minute or 2, thus going back to guns again. 0 Quote Share this post Link to post
Tritnew Posted May 4, 2016 I like that Doomguy Is literally an pissed marine, he reminds me of The DOOM Comic's representation of Doomguy. 0 Quote Share this post Link to post
snapshot Posted May 4, 2016 Voros said:I like how Doomguy's fists have returned only for the berserk. I don't like how the berserk lasts only a minute or 2, thus going back to guns again. Glory kill them after the 60 secs are over, easy . 0 Quote Share this post Link to post
Xerge Posted May 4, 2016 Sadly there are only little details I don't like so far. 0 Quote Share this post Link to post
Chickensoup101 Posted May 4, 2016 Barons can shoot green fireballs in Singleplayer, but they can't on Multiplayer. I wonder why? 0 Quote Share this post Link to post
Xerge Posted May 4, 2016 Xerge said:Sadly there are only little details I don't like so far. Here is one I like: the revenant jetpack malfunction death animation. 0 Quote Share this post Link to post
VGamingJunkie Posted May 4, 2016 HellVain said:you can't blind cacos. They just close their eyes when theyre in pain like in the classic games. https://www.youtube.com/watch?v=RouR8DOH_Yk#t=40s Ripping its eye out isn't blinding it? 0 Quote Share this post Link to post
RyoAsuka Posted May 4, 2016 Chickensoup101 said:Barons can shoot green fireballs in Singleplayer, but they can't on Multiplayer. I wonder why? Gameplay balancing 0 Quote Share this post Link to post
Chubzdoomer Posted May 4, 2016 MetroidJunkie said:https://www.youtube.com/watch?v=RouR8DOH_Yk#t=40s Ripping its eye out isn't blinding it? Imagine if eye-ripping a Cacodemon resulted in it blindly flying around in pain/panic, spitting plasma balls everywhere until it eventually died. It'd especially be cool if it inadvertently hit and killed a few friendlies before succumbing! LOL 0 Quote Share this post Link to post
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