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My thoughts about what we've seen so far


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You're claiming this game is too easy, meanwhile the Devs are saying no one has beaten ultra nightmare yet. Wtf are you on about again?

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id.dav said:

I'm talking about FPS only! Souls are slow paced and have completely different gameplay paradigm.


Okay then...my first paragraph still stands. I wouldn't blame the devs. They only do what they have to to fullfill the given business case.

But to make my post more clear to you: it is not about "console players". It is about what producers THINK what gives them the highest ROI regarding an FPS on consoles, with key performance indicators beeing based on popular console FPS like Halo, CoD and their game mechanics. That's the culprit, IMHO.

BTW: Bloodborne is everything but slow paced.

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I can't believe they added HUD/map markers to the game. It just ruins that feeling of finding the task and figuring out what to do with it. It ain't that hard.

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Voros said:

I can't believe they added HUD/map markers to the game. It just ruins that feeling of finding the task and figuring out what to do with it. It ain't that hard.


You can disable them in the advanced options!

Edit: I am sure I read somewhere that you can disable/enable things like location markers, compass, Glory Kill monster glow effect and other stuff, but I can't find a source now.

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what i dislike about what ive seen so far is the minions, the possessed engineers and such. They seem bearly moving in the videos or even idling and that lacks of purpose of existing if they dont specialize in any attacking techniques. So yea, ditto to chaingunners and shotgun guys. Miss them much <3

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Voros said:

I can't believe they added HUD/map markers to the game. It just ruins that feeling of finding the task and figuring out what to do with it. It ain't that hard.


Come on...

You are very interested in the new Doom, but didn't watch the Single Player Stream? Seriously?

Edit: this isn't the alternate universe thread, you know?

Edit 2: sorry for me beeing an ass. I assumed he watched the single player stream, which details that you can turn everything off.

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tuo said:

Come on...

You are very interested in the new Doom, but didn't watch the Single Player Stream? Seriously?

I can't watch it unless its on Youtube. Don't ask.

@Tetzlaff, be sure to post the source when you find it!

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Voros said:

I can't watch it unless its on Youtube. Don't ask.

@Tetzlaff, be sure to post the source when you find it!


Oh, okay, sorry, then I take my snarky remark back, and apologize.

Basically, id gives us the opportunity to turn all of that stuff off! Glory Kill highlights, map markers, objective markers...we can turn it all off!

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tuo said:

Oh, okay, sorry, then I take my snarky remark back, and apologize.

Basically, id gives us the opportunity to turn all of that stuff off! Glory Kill highlights, map markers, objective markers...we can turn it all off!

Accepted.

When was this info released? I haven't heard of it (just that GK highlight I know)

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Voros said:

Accepted.

When was this info released? I haven't heard of it (just that GK highlight I know)


I can't search it at the moment, as I have to cook for the family since about 10 minutes....

They showed a very detailed options screen, where you could turn various stuff off...mission markers, objective markers (which I hope is the inverse halo around switched/consoles) and stuff like that. It was a rather long list.
I hope someone else can chime in, while I try to feed the family...if not, I'll take screenshots later.

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Voros said:

Accepted.

When was this info released? I haven't heard of it (just that GK highlight I know)

You can just turn off everything from markers, to huds. Id went with "play it how you want" thing.

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What is the interaction prompt? I cant find a translation that would explain it so that can i imagine what this is. Is it the glowing of objects you can interact with?

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I would assume it's a prompt telling you to press a button to interact with it, I noticed it on the SnapMap stream with that music simulator level.

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Otus said:

What is the interaction prompt? I cant find a translation that would explain it so that can i imagine what this is. Is it the glowing of objects you can interact with?

tje one that pops up like this

[press e to activat console]

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I might be keeping Objective Notifications on so I know what the hell I must do.

HUD probably turns health/armor off right?

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Zemini said:

I might be keeping Objective Notifications on so I know what the hell I must do.

HUD probably turns health/armor off right?

All of them including the crosshair.

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MetroidJunkie said:

I would assume it's a prompt telling you to press a button to interact with it, I noticed it on the SnapMap stream with that music simulator level.


I guess it's the inverse glow on stuff you have to interact with, like the skulls switches, consoles etc.

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Otus said:

I want to turn off that glow too. Is that possible?


The glory kill stuff: yes, they said that many times.

The inverse glow on the interactive stuff: we hope that it is like they told us, that we understood them correctly and we can turn it off.

The over-the-top coloration regarding pickups like armor, health ammo: I guess we will have to bear with them, sadly.

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999cop said:

what i dislike about what ive seen so far is the minions, the possessed engineers and such. They seem bearly moving in the videos or even idling and that lacks of purpose of existing if they dont specialize in any attacking techniques. So yea, ditto to chaingunners and shotgun guys. Miss them much <3


Yeah, the zombies/minions are basically meant to be nothing more than fodder for the player.

A snippet from the GameInformer issue a few months back:

My first taste of Doom combat comes with a few of The Possessed, which are shambling zombies roaming the facility that id Software has playfully dubbed as "fodder." These undead pose no real threat to the space marine in and of themselves - one shot stuns the fodder, which opens up the opportunity to off them with a weapon, or move in for one of the entertaining glory kills.

. . .

"Once you get really good at the game, the fodder is still fun to play with because you are just playing with your food," Martin says. "We always use the 'Bruce Lee on a skateboard' analogy because it's kind of like in those martial-arts movies where he's just taking out all these fodder guys any which way he wants. That's what you feel like with the zombies; they're just like punching bags."

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Thank you. I have seen that with the glory kills. And i am fine with the glowing items. But i dislike if i step in a room and everything i can interact with is already glowing.

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id.dav said:

but DEVS they assume that every console gamer is a useless moron who can't fucking hold a controller in his hands

Devs assume no such thing.

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Almonds said:

http://s32.postimg.org/g031ixbnp/0518.jpg

Tutorial toggle option not pictured


Man, those are some great options! The very first thing I'm doing is disabling the objective markers, and maybe even the compass.

I'm still not sure about disabling the glory kill highlight. Perhaps it'd be wise to leave it enabled until you learn how each enemy animates/behaves when stunned (since they'll always be highlighted during the process), then disable it later in the playthrough. The highlight almost seems like a pair of training wheels in that sense. I can't imagine most veteran players would want to leave it enabled.

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chubz said:

Man, those are some great options! The very first thing I'm doing is disabling the objective markers, and maybe even the compass.

I'm still not sure about disabling the glory kill highlight. Perhaps it'd be wise to leave it enabled until you learn how each enemy animates/behaves when stunned (since they'll always be highlighted during the process), then disable it later in the playthrough. The highlight almost seems like a pair of training wheels in that sense. I can't imagine most veteran players would want to leave it enabled.

Highlights only ? I thought there will be some option to completely disable glory kills .

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