Stealth Frag Posted May 7, 2016 I invite you to play a pre-beta version of Doom Reborn - a replica of classic Doom recreated on idtech4 engine. I collaborate with Doom Reborn team as a graphic/3d modeller. If you expect some more advenced architecture or level layout - I have to disappoint you, because the main goal of this mod is to recreate classic Doom with his dynamic gameplay but with better graphics and lighting - so I call this a replica instead of remake. So far there is only pre-beta v.1.5 version, so there is still some bugs here and there (expect many texture misalignment). GameHacker, which is the project leader still working on it, adn he doing really titanic work with all this levels (you can play even e1m8b). You can download Doom Reborn mod here: http://www.moddb.com/mods/doomreborn Also, make sure you download and install this important modification: https://www.dropbox.com/s/ex6f9nphhmipsvh/Enhanced_DoomReborn_v15_updateonly.zip?dl=0 This is required if you want gameplay similar to original Doom, but there is still some bugs here - like messed up sounds in some cases. If you have too bright specular reflections just type in the console "toggle r_testArbProgram". https://www.youtube.com/watch?v=cW50UFcadac&feature=youtu.be 0 Quote Share this post Link to post
Tritnew Posted May 7, 2016 Well hot damn, might have to give this a shot. 0 Quote Share this post Link to post
DoomzRules Posted May 7, 2016 It looks pretty cool! Any plans on replacing the default Doom 3 shotgun with the Alpha Doom 3 shotgun which has recently been finished, and resembles the classic Doom shotgun more? I mean the only thing it would need to look like the classic one is to retexture the pump to be wooden and that's really it man! Besides.... the Alpha Doom 3 shotgun looks a bit more trusty if you know what I mean eh? ;) Anyway, it looks awesome! Keep up the good work! :D 0 Quote Share this post Link to post
Stealth Frag Posted May 7, 2016 Thanks. This shotgun is already retextured and have wooden pump. 0 Quote Share this post Link to post
snapshot Posted May 7, 2016 DoomzRules said:the Alpha Doom 3 shotgun which has recently been finished, and resembles the classic Doom shotgun more It looks nothing like the Classic Shotgun . 0 Quote Share this post Link to post
kuchitsu Posted May 7, 2016 Looks like a serious effort. Only the status bar seems kinda unfinished: the red number font and especially the key marks have a very MSPaint-y feel I think. But you probably already know this. 0 Quote Share this post Link to post
Spectre01 Posted May 7, 2016 The imp model looks too blocky and low poly tbh. Especially in the shot with the feet. 0 Quote Share this post Link to post
Stealth Frag Posted May 7, 2016 kuchitsu said:Only the status bar seems kinda unfinished: the red number font and especially the key marks have a very MSPaint-y feel I think. But you probably already know this. I still work on red font and I have finished new menu for now: 0 Quote Share this post Link to post
DoomzRules Posted May 7, 2016 DMGUYDZ64 said:It looks nothing like the Classic Shotgun . Yes it does! It looks more sleek and less bulky! The Classic Shotgun was not bulky!! Ah well... maybe the Doom 3 Alpha Shotgun compatibility with the mod can just be an addon I guess? 0 Quote Share this post Link to post
Fonze Posted May 7, 2016 Glad to see a thread made for this over here. Y'all have done a fantastic job on the mod so far! 0 Quote Share this post Link to post
gemini09 Posted May 7, 2016 Looks pretty fantastic. I think I will enjoy this and perhaps finally get my money's worth with DOOM 3. 0 Quote Share this post Link to post
Chezza Posted May 7, 2016 Awesome, I have been following your guys progress on moddb. Glad to see a thread here for it. A promising project. 0 Quote Share this post Link to post
Jewellds Posted May 7, 2016 Just played through the first two levels of E1, and I was really impressed with how close to the original Doom this plays! The main place where I found room for improvement is the sounds. Some of the sounds were played in the wrong place, such as the door sounds being used for lifts. One time I had a zombieman cry "MEIN LEBEN!" when killed, which should only be used for the Wolfenstein SS. Also, the low sample rate of the original Doom sounds is really jarring compared to the newer sound effects. In my opinion, the sounds from Per Kristian's sound pack would probably work better. 0 Quote Share this post Link to post
Stealth Frag Posted May 7, 2016 I mentioned that some sounds are messed up on this stage. About perk hq sfx - I suggested the same thing a few days ago. 0 Quote Share this post Link to post
Deleted_Account Posted May 8, 2016 Looking really good! Do you intend to recreate only Knee-Deep In The Dead, or are you looking to cover all of Doom? 0 Quote Share this post Link to post
Stealth Frag Posted May 8, 2016 GameHacker already did all e1 levels + extra e1m8b, 5 levels from e2, and few levels from Doom II. 0 Quote Share this post Link to post
Avoozl Posted May 8, 2016 Would be great if you were able to use the chaingun model from the other Classic Doom 3 TC. 0 Quote Share this post Link to post
Doomkid Posted May 8, 2016 Hot damn, looks really good, will be giving this a whirl soon for sure :) 0 Quote Share this post Link to post
Stealth Frag Posted May 8, 2016 Avoozl said:Would be great if you were able to use the chaingun model from the other Classic Doom 3 TC. ;) 0 Quote Share this post Link to post
MSPaintR0cks Posted May 8, 2016 Would love to play this, but an error message appears everytime I start it. Unknown command 'vid_restart' idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...shutting down QGL Couldn't load default.cfg Could the reason be my Steam version of Doom 3? 0 Quote Share this post Link to post
snapshot Posted May 8, 2016 MSPaintR0cks said:Would love to play this, but an error message appears everytime I start it. Could the reason be my Steam version of Doom 3? Here's a patch i made Extract it inside the main Doom 3 Folder, and try copying the default.cfg from base folder and paste it inside the mod folder . 0 Quote Share this post Link to post
MSPaintR0cks Posted May 8, 2016 DMGUYDZ64 said:Here's a patch i made Extract it inside the main Doom 3 Folder, and try copying the default.cfg from base folder and paste it inside the mod folder . Hey, thanks a lot :D Still, this appears: Initializing renderSystem -------- idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...shutting down QGL _default material not found No idea whats up with that... 0 Quote Share this post Link to post
snapshot Posted May 8, 2016 MSPaintR0cks said:Hey, thanks a lot :D Still, this appears: No idea whats up with that... Welp, looks like the default.cfg old trick didn't work, Ask the dev :/ . 0 Quote Share this post Link to post
Stealth Frag Posted May 8, 2016 MSPaintR0cks said:Would love to play this, but an error message appears everytime I start it. Could the reason be my Steam version of Doom 3? I was talking with Dafama2k7 (is the author of additional mod files) but he said that it was some strange problem which he can't reproduce. Maybe this is something with your Doom3 steam version. Here's what he said: "... maybe it should update its gfx drivers or if it have an ATI/AMD gfx card, should disable the AI from the gfx drivers, or maybe he not use the doomreborn.exe to start the game or maybe he do not use my .cmd file for start the game, or it can be many possibilities and without being in front its computer is hard to reproduce" 0 Quote Share this post Link to post
TheMightyHeracross Posted May 8, 2016 inb4 "What Doom '16 should've been" comments. 0 Quote Share this post Link to post
Stealth Frag Posted May 8, 2016 Definitely not. This is a replica which have the same blocky architecture as original Doom, so I would be disappointed if Doom 2016 looks like that. 0 Quote Share this post Link to post
MrGlide Posted May 8, 2016 TheMightyHeracross said:inb4 "What Doom '16 should've been" comments.What is the point of this? anyways looks great Reinchard, was this the end product of your doom to doom 3 project? Looks sweet, can't wait to try it out. 0 Quote Share this post Link to post
negke Posted May 8, 2016 Doesn't appeal to me at all. While the textures themselves seem like good and faithful hi-res replacements, the problem is that like with most other "HD" versions of classic games, they don't enhance the game rather than highlight how bland and unrefined the original level geometry actually is. It works in the original game, because its pixelated low-res nature creates a comic-like look, but the more realistic the content gets, the more it requires level changes to accomodate the style/visual fidelity. 0 Quote Share this post Link to post
Reisal Posted May 9, 2016 What is up with all of those unrelated non-mod videos on the ModDB page? 0 Quote Share this post Link to post
DoomzRules Posted May 9, 2016 Glaice said:What is up with all of those unrelated videos on the ModDB page? To be honest I don't know... My complaint is that he implemented the Classic chaingun but he didn't implement the Alpha shotgun which looks cooler. 0 Quote Share this post Link to post
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