Doomkid Posted August 10, 2016 I can't get enough of those high-def 3D renders of old 2D Doom textures, I love the amount of detail while still managing to look just like the source material! TraceOfSpades said:You should make the screen turn into a negative image when you pick up the invulnerability...not the white out like the original...a true negative image. The iPad port of Doom does this and it's actually pretty cool (and hurts the eyes a bit less). 0 Quote Share this post Link to post
MTF Sergeant Posted August 20, 2016 Looks like Doom 3 but it''s still badass. Looking forward to play it. 0 Quote Share this post Link to post
Stealth Frag Posted April 11, 2017 (edited) I decide to play with some simple lowpoly modules. For now I have few variations of module based on brown texture and floor. All modules are tileable, so they can be used to build levels in simply way with little more complex architecture, but still with Doom simplicity feeling in it. Edited April 11, 2017 by Reinchard 0 Quote Share this post Link to post
Stealth Frag Posted April 18, 2017 Here's progress of my modular assets. As I said before I want to achieve some good balance between classic Doom simplicity and little more advenced architecture, but not as detailed as Doom 3 or Doom 2016. As always I test my stuff on CryEngine and UE, so this modules can be used for environment map for more advenced engines and of course in Doom Reborn mod. 6 Quote Share this post Link to post
Stealth Frag Posted April 22, 2017 I really hate last hires bigdoor I've done before so I decide to make new from scratch: 0 Quote Share this post Link to post
Nevander Posted April 22, 2017 Those shots above though. Now we're talking. 0 Quote Share this post Link to post
DOOMGABR[RU] Posted July 30, 2017 Very nice screenshots!!! It's fucking awesome work man! Good luck. 0 Quote Share this post Link to post
dgtlsilence Posted July 6, 2019 ----- Initializing Decls ----- WARNING: file materials/decals.mtr, line 1495: material 'textures/decals/bloodspray' previously defined at materials/decals.mtr:99 WARNING: file materials/decals.mtr, line 1500: nested comment WARNING: file materials/decals.mtr, line 1501: Missing decl name WARNING: file materials/decals.mtr, line 1514: Expecting '{' but found '/' ------------------------------ ------- Initializing renderSystem -------- idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...shutting down QGL _default material not found Anyone know how to fix this? 0 Quote Share this post Link to post
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