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What are YOU going to make in SnapMap


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Plutonia 3

-increase monster health
-put mid-high tier monster in the beginning.
-Revenant groups
-Mancubi groups

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I'm going to look into the possibility of re-creating the Slide game that was around back in CS. Not Surf, Slide.

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The DOOM race AR video gas got ne all like, 'Ready, Set, SNAP!!!!' At midnight I race to release the first #snapParts knowing g I can go back and fix it after. ;)

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The DOOM race AR video gas got ne all like, 'Ready, Set, SNAP!!!!' At midnight I race to release the first #snapParts knowing g I can go back and fix it after. ;)

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Can you add music? Because whatever I make is gonna have Aubrey Hodges scaring the shit out of everyone. And hopefully my maps won't suck harder than Katie Price.

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After seeing the music synthesizer they showed off on stream, I'll definitely be trying to reproduce some of the original Doom soundtrack in a snap map.

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Assuming I can place a Marine NPC in SnapMap (and can recolor them), I want to throw together a "Save Princess Doomguy!" map. Fight monsters, kill an amorous cyberdemon (if available), and rescue a Marine all decked out in pink. See if I can also make killing the princess an automatic failure.

Yes, I grew up playing Mario.

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Yeah, I think the thing I want to see the most is an analog of Nuts. Someone go for it! I'm sure you'll be famous if you do it first.

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kuchitsu said:

Yeah, I think the thing I want to see the most is an analog of Nuts. Someone go for it! I'm sure you'll be famous if you do it first.


I tried, and it just isn't feasible. The biggest flattest room is barely the size of Hangar's opening room, and there's a hard monster limit. Maybe someday they'll unlock the cap but for now, Nuts isn't happening

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Mr. Freeze said:

I tried, and it just isn't feasible. The biggest flattest room is barely the size of Hangar's opening room, and there's a hard monster limit. Maybe someday they'll unlock the cap but for now, Nuts isn't happening

I'd call that a good thing.

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Well folks, it looks like I'll have a reasonable rendition of E2M3 'Refinery' coming soon... so close to the original layout it is, I 'faked' a few acid pools with player collision rectangules and the like.

I just gotta place items and test balancing... than it gets its own thread.... :)

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Been wondering if there's possibly a way to make a party game similar to something like mario party. Make a map where you have to do some sort of dice rolling, land on certain spaces and have to compete in some variety of mini games. I think it could be awesome personally.

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I will first make a singleplayer 10-wave survival map with a cash system and optional objectives to earn more cash! Then i'll expand on that map into a full fledged 4-P coop experience!!! (I even have a thread about it, although it's incomplete)

From there, i'll make Left 4 Doom.

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Well I am doing sorta dare I say... COD zombies / invasion type gameplay. Made a massive sprawling interconnect map. Had to reduce by over 2/3rds cos the loading time for testing was a nightmare.
Implemented waves system and cash flow. Door/armour and ammo cash buys.
Figured out how to do a never ending supply of imps (best mob in the game). 12 monster found is annoying. To say the least.

On another note just had a brain fart on doing an invasion map with a hub like realm 667 invasion wad. Which in turn will have zones where u fight multiple waves of demons finish that come back to hub an re stock, upgrade etc. If by some means I can't make lots of differnt arenas I just have a scale switch or something to repeat the same arena but with a twist.

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