Linguica Posted May 12, 2016 Someone made a video showing off the E1M2 recreation in Snapmap that people were clamoring for. It's... a valiant effort? 0 Quote Share this post Link to post
LittleBurger Posted May 12, 2016 I'd say a decent effort given the limitations of SnapMap (so I guess there are no 4 way hallway prefabs that could have been used for the maze area then? As you could have likely gotten a better rendition (in a way) of that part on the TimeSplitters mapmaker). 0 Quote Share this post Link to post
VGamingJunkie Posted May 13, 2016 This is why SnapMap could really use the ability to move walls individually and control the heights of the floor and ceiling. 0 Quote Share this post Link to post
Scuba Steve Posted May 13, 2016 Pass. I'm patiently waiting for 'snapwow' 0 Quote Share this post Link to post
Spectre01 Posted May 13, 2016 Not very impressive. The lamest being the "lowering chainsaw" being a stack of boxes which disappears after flipping the switch. The "acid pools" looked crappy too by being a bunch of small green pools copy pasted in a square grid. 0 Quote Share this post Link to post
esselfortium Posted May 13, 2016 Yikes... I don't know if I would have even guessed this was E1M2 if it didn't say so. Gigantic interchangeable empty hallways and random tiling grids of green blobs isn't really an impressive combination to show off what SnapMap is supposedly capable of. 0 Quote Share this post Link to post
illuknisaa Posted May 13, 2016 https://www.youtube.com/watch?v=ujhImZbroIg 0 Quote Share this post Link to post
VGamingJunkie Posted May 13, 2016 I don't blame them for not wanting to show it in the stream, now. They probably knew that it would get ripped to shreds because it blatantly exposes the weaknesses of SnapMap. There needs to be individual control of walls/floors/ceilings. This looks like a big arena maybe vaguely resembling E1M2. 0 Quote Share this post Link to post
DooM_RO Posted May 13, 2016 esselfortium said:Yikes... I don't know if I would have even guessed this was E1M2 if it didn't say so. Gigantic interchangeable empty hallways and random tiling grids of green blobs isn't really an impressive combination to show off what SnapMap is supposedly capable of. Snapmap seems to focus more on making new game modes than architecture. 0 Quote Share this post Link to post
mikeo007 Posted May 14, 2016 LittleBurger said:I'd say a decent effort given the limitations of SnapMap (so I guess there are no 4 way hallway prefabs that could have been used for the maze area then? As you could have likely gotten a better rendition (in a way) of that part on the TimeSplitters mapmaker). It's strange because there are definitely better prefabs to use for the maze portion at least. There are 4 way junctions and 90 degree corners, so they definitely could have done that better. 0 Quote Share this post Link to post
LittleBurger Posted May 14, 2016 mikeo007 said:It's strange because there are definitely better prefabs to use for the maze portion at least. There are 4 way junctions and 90 degree corners, so they definitely could have done that better. Makes me wonder why they tried to go the cheapy looking wall objects route then. 0 Quote Share this post Link to post
mikeo007 Posted May 14, 2016 LittleBurger said:Makes me wonder why they tried to go the cheapy looking wall objects route then. It was a weird decision, even using those weird walls since you can make your own walls that look better than that. Maybe all the tools/prefabs weren't available when they made this one. 0 Quote Share this post Link to post
ShadesMaster Posted May 14, 2016 lol Snapmap has those tiny 'coupler' rooms that would have made a better computer maze, possibly, and I would have settled for combining the stairs leading up to the slime bend into one room, the Snap-part that's the square stairs ascending a level or two over the ACTUAL slimepit. Who knows, if I can change it sound myself.... 0 Quote Share this post Link to post
MrGlide Posted May 14, 2016 I think this shows that more options are needed for snap map. 0 Quote Share this post Link to post
VGamingJunkie Posted May 15, 2016 Here's a user attempt at a remake. All I can say is... he tried. I recall, at one point, Adam Sassler was reviewing a dev and asked if someone could remake E1M1 and the guy said with a laugh that they could try. This is probably why he said that, because getting something resembling the original in all this limitation isn't exactly a picnic. 0 Quote Share this post Link to post
hardcore_gamer Posted May 15, 2016 MetroidJunkie said:https://www.youtube.com/watch?v=8ylQQvyv7JM Here's a user attempt at a remake. All I can say is... he tried. I actually laughed outloud at 3:52 where the level maker left floating text saying he could not make his map better because of snapmap. 0 Quote Share this post Link to post
redrage Posted May 15, 2016 Yes he has a good sense of humor about it all. :) 0 Quote Share this post Link to post
LittleBurger Posted May 15, 2016 MrGlide said:I think this shows that more options are needed for snap map. I wonder when the free updates to snapmap will start happening. 0 Quote Share this post Link to post
MrGlide Posted May 15, 2016 LittleBurger said:I wonder when the free updates to snapmap will start happening.I'v no clue, but now that I'v beaten story mode and am focasing on snap map, it's not as bad as I first thought, it just suchs ass for replecating things. We'll see. I think we'll see alot more come up then just free snap map updates. Can't wait for this already amazing game to grow even further. I'm so happy. 0 Quote Share this post Link to post
Obzen Posted May 15, 2016 MetroidJunkie said:Here's a user attempt at a remake. All I can say is... he tried. I recall, at one point, Adam Sassler was reviewing a dev and asked if someone could remake E1M1 and the guy said with a laugh that they could try. This is probably why he said that, because getting something resembling the original in all this limitation isn't exactly a picnic. I actually just played someone's rendition of E1M1 that I thought was actually REALLY FRIGGIN AWESOME. You guys really should play it, the Map ID: SB4Z4B8G 0 Quote Share this post Link to post
VGamingJunkie Posted May 15, 2016 For those of you who don't have Doom or otherwise can't get to it: 0 Quote Share this post Link to post
MrGlide Posted May 15, 2016 MetroidJunkie said:For those of you who don't have Doom or otherwise can't get to it: https://www.youtube.com/watch?v=aoKOjtAzVK8That actually looked good. 0 Quote Share this post Link to post
watstha Posted May 16, 2016 redrage said:Yes he has a good sense of humor about it all. :) Yeah, I really like Paul's sense of humor regarding these games. 0 Quote Share this post Link to post
ShadesMaster Posted May 16, 2016 If we ask for ANYTHING in the DLC's, it would be for Snap-rooms that use the computer texture found recessed in so. E walls, and are maze-like. Hell, there's potential because of the mantling, where you could habe a three 'story' tangle but now there's gaps. Oh, and playable prop versions of said 'Co computer-walls.' 0 Quote Share this post Link to post
Jaxxoon R Posted May 16, 2016 I think all around there needs to be more prefabs that allow for easier stacked rooms/areas that interconnect in interesting ways. Definitely less "room with doors as connectors" and more "room with entire wall or two as connectors," I think that'd lessen the inevitable problem of sameness considerably and give people more freedom. Also, you know, maybe more unorthagonal structures in addition to barricade structures that look more like walls that belong there as opposed to random barricades. 0 Quote Share this post Link to post
Doomguy #876 Posted May 17, 2016 I played this one a couple hours ago. It's a decent snapmap map. I still hate the fact that you can only carry two guns in this shit. 0 Quote Share this post Link to post
VGamingJunkie Posted May 17, 2016 Jaxxoon R said:I think all around there needs to be more prefabs that allow for easier stacked rooms/areas that interconnect in interesting ways. Definitely less "room with doors as connectors" and more "room with entire wall or two as connectors," I think that'd lessen the inevitable problem of sameness considerably and give people more freedom. Also, you know, maybe more unorthagonal structures in addition to barricade structures that look more like walls that belong there as opposed to random barricades. When you try to connect two prefabs, it should automatically add a door at that point. 0 Quote Share this post Link to post
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