Jump to content

Texture packs


Recommended Posts

Okay, so I've been putting together a map for around a week now. (on and off) I've been using around 5 texture packs a few custom things and a custom weapon. I want to create a forum post on the wad in question, however I want to include a download link. This would not be a big deal had I been using the vanilla texture pack. But I am not, and I want the wad to include all the textures used in it. I've been using slade 3 trying to compile it all in one, but I haven't been successful because I'm a moron. Help would be much appreciated.

Share this post


Link to post

To consolidate the textures from other texture packs in your pwad you could use MTROP's
TexSpy and TEXtract. See https://www.doomworld.com/vb/doom-general/63373-i-will-program-small-doom-utilities-for-you/ .
These need Java to run.

Alternatively, load your pwad into DeePsea 12.15.2 and generate a list of textures used
(F7 and Lump Arranging). With this list in hand, open your pwad and the texture packs
with Slade3 and copy/paste the appropriate texture into your pwad.

And give credit to the original texture creators.

[edit}
For DOOM/BOOM format maps, after pasting the textures, you must generate new TEXTURE1
and PNAMES lumps. Luckily Slade3 can do this for you. See http://slade.mancubus.net/index.php?page=wiki&wikipage=How-to-Import-Textures

Maps for ZDoom ( Hexen or UDMF) format do not use those two lumps. Also textures can be in png format.

Share this post


Link to post
Kappes Buur said:

To consolidate the textures from other texture packs in your pwad you could use MTROP's
TexSpy and TEXtract. See https://www.doomworld.com/vb/doom-general/63373-i-will-program-small-doom-utilities-for-you/ .
These need Java to run.

Alternatively, load your pwad into DeePsea 12.15.2 and generate a list of textures used
(F7 and Lump Arranging). With this list in hand, open your pwad and the texture packs
with Slade3 and copy/paste the appropriate texture into your pwad.

And give credit to the original texture creators.

[edit}
For DOOM/BOOM format maps, after pasting the textures, you must generate new TEXTURE1
and PNAMES lumps. Luckily Slade3 can do this for you. See http://slade.mancubus.net/index.php?page=wiki&wikipage=How-to-Import-Textures

Maps for ZDoom ( Hexen or UDMF) format do not use those two lumps. Also textures can be in png format.


Thanks man, the map is currently 100% complete, I think I'm going to try these. Sorry for being so late to reply, I've been working on the map.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...