june gloom Posted May 14, 2016 Caine just go take your Risperidone, the adults are talking. 0 Quote Share this post Link to post
victorboris1 Posted May 14, 2016 Caine said:Doom 3 is a Doom on its own. disappearing corpses is just stupid and lame, even old games in 3d etc. had non-disappearing corpses! and old games also were cpu hungry etc. Caine, shut up. You're killing my brain cells. 0 Quote Share this post Link to post
Jannak Posted May 15, 2016 tuo said:Perfectly, and exactly my opinion, which I already stated in another thread, so at least I am not alone with it :) Simply keep a list of corpses, with a defined maximum length (configurable), and when another corpse is pushed onto it, and the lenght exceeds the maximum length, remove/burn the oldest one. This way, people who really want to have them stay (like me), would have the opportunity to tune some .ini file to "corpseListMaxLength : 10000", and cannot complain about "corpses make my FPS drop". Then again, Enforcer - who played the game very early on PS4 - reported of a very buggy ragdoll implementation, which I haven't seen on PC. Maybe the current setting simply was a solution to get a QA problem off the list on all platforms, and there is an easy way to extend corpse-stay-time. Tomorrow, I'll check if the final game files can be unpacked with the tools available, and as I won't be the only one, I am sure if there is a way to make them stay, we will know it very soon. As the game is quite "low poly" (this is not a critique, but a compliment...take a close look at everything, they managed to make the game look great without using many polygons), I am quite sure that at least PC rigs with beefier cards can handle it. (and now, this is no "PC Master Race" comment) Have you found anything yet? 0 Quote Share this post Link to post
jazzmaster9 Posted May 15, 2016 Caine said:and new pcs are more powerful? is the intelligence really dropped the last 10-20 years? geez.... Yep. You're now the bench mark for a genius cuz of your infinite intelligence. Games are resource intensive. PC become more powerful and powerful, and games become more resource intensive, it's an arms race of some sorts. 0 Quote Share this post Link to post
tuo Posted May 15, 2016 Jannak said:Have you found anything yet? Sadly, no. I haven't really tinkered with the game files. Will start next week to see if I find any cvars that might control the stay-time until they burn away. 0 Quote Share this post Link to post
Almonds Posted May 15, 2016 If you manage to get a hold of a command to enable strafejumping or upping default player speed your efforts will be lauded. 0 Quote Share this post Link to post
Tritnew Posted May 15, 2016 Caine said:Doom 3 is a Doom on its own. disappearing corpses is just stupid and lame, even old games in 3d etc. had non-disappearing corpses! and old games also were cpu hungry etc. Oh my god, how were 90's 3D games CPU hungry? Please, PLEASE, explain It to me. If a old game lagged on you back In the day, you must've had a potato of a PC. 0 Quote Share this post Link to post
Jannak Posted May 15, 2016 tuo said:Sadly, no. I haven't really tinkered with the game files. Will start next week to see if I find any cvars that might control the stay-time until they burn away. Well...did you find any as of late? 0 Quote Share this post Link to post
tuo Posted May 15, 2016 Jannak said:Well...did you find any as of late? No, on my part of the world, it is still "current week" :) and I am too pre-occupied with 100% SP run, some MP and SnapMap :) But will try digging more through the final game files tomorrow, but I guess someone already found all the commands...but I not even found time to search for that "someone" on Reddit or whereever ;) 0 Quote Share this post Link to post
Quasar Posted May 15, 2016 Tritnew said:Oh my god, how were 90's 3D games CPU hungry? Please, PLEASE, explain It to me. If a old game lagged on you back In the day, you must've had a potato of a PC. Sorry but that's patently false. I had a machine way over the base specs for Doom, a 486DX4 75 (keep in mind the game could allegedly "run" on a 20 MHz 386, please) and Doom II MAP29 was still miserable. As soon as that lift went down, it dropped to about 10 FPS. At this time, the absolute best computer you could buy was a Pentium 120, and it cost between $2000 and $4000 depending on brand and configuration. 0 Quote Share this post Link to post
VGamingJunkie Posted May 15, 2016 Quasar said:Sorry but that's patently false. I had a machine way over the base specs for Doom, a 486DX4 75 (keep in mind the game could allegedly "run" on a 20 MHz 386, please) and Doom II MAP29 was still miserable. As soon as that lift went down, it dropped to about 10 FPS. At this time, the absolute best computer you could buy was a Pentium 120, and it cost between $2000 and $4000 depending on brand and configuration. What kind of performance did you get on Chasm or Industrial Zone? I only ask because, for some odd reason, those are the only two levels that had to be cut in half for the GBA version. The Living End (29) wasn't. 0 Quote Share this post Link to post
Jannak Posted May 16, 2016 So did anyone find anything as of yet? 0 Quote Share this post Link to post
Jannak Posted May 16, 2016 Bump because I don't want this topic to fade away to obscurity until a solution has been found. 0 Quote Share this post Link to post
Jannak Posted May 16, 2016 Crap...does anyone know how to open Index files at all? 0 Quote Share this post Link to post
tuo Posted May 16, 2016 You can open the index file with a hex editor. The ressource file has to be unpacked with community tools. 0 Quote Share this post Link to post
Jannak Posted May 16, 2016 tuo said:You can open the index file with a hex editor. The ressource file has to be unpacked with community tools. Any recommended Hex Editors and Community tools? 0 Quote Share this post Link to post
tuo Posted May 16, 2016 For Hex Editor, I use Midnight Commander. To extract the ressource files, I use DOOMExtract. This should give you a good basis to work off, but you will need many more converters and tools to actually work with the unpacked game files (to convert sound files into .ogg, texture files into TIFFs etc. pp.) 0 Quote Share this post Link to post
Caine Posted May 16, 2016 Tritnew said:Oh my god, how were 90's 3D games CPU hungry? Please, PLEASE, explain It to me. If a old game lagged on you back In the day, you must've had a potato of a PC. shows how much of a troll you are who has no idea about pcs.... do you play on ps4? how long do you own a pc? do you know Vodoo graphics? Matrox? how you could expand old graphics card with ram? do you know how much improvement a pentium 100 -> Pentium 133 was? do you know anything about 3d gaming in the past? i guess no, why do i spent time to explain something to you. kids nowadays dont need to learn a lot anymore cause they get everything served... 0 Quote Share this post Link to post
tuo Posted May 16, 2016 Caine said:shows how much of a troll you are who has no idea about pcs.... do you play on ps4? how long do you own a pc? do you know Vodoo graphics? Matrox? how you could expand old graphics card with ram? do you know how much improvement a pentium 100 -> Pentium 133 was? do you know anything about 3d gaming in the past? i guess no, why do i spent time to explain something to you. kids nowadays dont need to learn a lot anymore cause they get everything served... I think many younger people can't remember or (if even younger) can't imagine that 3D games at first where extremely reliant on the CPU because...well...there were no GPUs with 3D instruction sets / chips on the consumer market during that time. It was exklusive to workstations from - for example - SGI, which had a price tag of 20.000 dollars+, and also ran Unix-based operating systems. 0 Quote Share this post Link to post
Jannak Posted May 16, 2016 Well I've used "DoomExtracter" and turns out I can't find any ini file... I guess they got it well hidden this time around as if it's designed to prevent us to mod the game...I hope this isn't the case. 0 Quote Share this post Link to post
tuo Posted May 16, 2016 Jannak said:Well I've used "DoomExtracter" and turns out I can't find any ini file... I guess they got it well hidden this time around as if it's designed to prevent us to mod the game...I hope this isn't the case. Talk to the developer of DOOMExtract, he is a cool guy. There are newer versions than the ones published and searchabe via Google. There are also forks of DOOMExtract, some of them achieve stuff that others don't, etc. Just check out the forums around it, and you will find your way! 0 Quote Share this post Link to post
Jannak Posted May 17, 2016 tuo said:Talk to the developer of DOOMExtract, he is a cool guy. There are newer versions than the ones published and searchabe via Google. There are also forks of DOOMExtract, some of them achieve stuff that others don't, etc. Just check out the forums around it, and you will find your way! Yeah maybe you can try to talk to him to try to locate exactly where what makes the corpses and gibs disappear so hopefully we'll try to edit it? 0 Quote Share this post Link to post
40oz Posted May 17, 2016 I like how in some games the enemy corpses would vanish but their blood splat decals would remain. At least that would be cool. 0 Quote Share this post Link to post
Jaxxoon R Posted May 17, 2016 I think the biggest issue with the vanishing corpses in this game is that they look kind of awful when they do it. Had they an actual incineration or crumbling effect to it, they could potentially look nearly as satisfying as they do when they're slain initially. At the moment however, it's mere conjecture. 0 Quote Share this post Link to post
VGamingJunkie Posted May 17, 2016 Jaxxoon R said:I think the biggest issue with the vanishing corpses in this game is that they look kind of awful when they do it. Had they an actual incineration or crumbling effect to it, they could potentially look nearly as satisfying as they do when they're slain initially. At the moment however, it's mere conjecture. I could picture their bodies setting on fire and just burning away into nothing. Or maybe even have a soul burst out of them that screams before rushing into the ground, as if hell's calling it back. 0 Quote Share this post Link to post
LittleBurger Posted May 17, 2016 Jaxxoon R said:I think the biggest issue with the vanishing corpses in this game is that they look kind of awful when they do it. Had they an actual incineration or crumbling effect to it, they could potentially look nearly as satisfying as they do when they're slain initially. At the moment however, it's mere conjecture. It's sort of hard to get a good look at the current way the corpses vanish with how quick it happens. Maybe a mix of effects, the incineration or crumbling effect you brought up could mix well together (have the corpse burst into flames, with it ending with a charred and still partially embered corpse crumbling/flaking away into nothing). 0 Quote Share this post Link to post
Jannak Posted May 17, 2016 tuo said:This way, people who really want to have them stay (like me), would have the opportunity to tune some .ini file to "corpseListMaxLength : 10000", and cannot complain about "corpses make my FPS drop". Oh BTW I forgot to ask, does this ini file you describe that contains "corpseListMaxLength" even exist or did you make it up? 0 Quote Share this post Link to post
Tritnew Posted May 17, 2016 Quasar said:Sorry but that's patently false. I had a machine way over the base specs for Doom, a 486DX4 75 (keep in mind the game could allegedly "run" on a 20 MHz 386, please) and Doom II MAP29 was still miserable. As soon as that lift went down, it dropped to about 10 FPS. At this time, the absolute best computer you could buy was a Pentium 120, and it cost between $2000 and $4000 depending on brand and configuration. Yeah, I realized I was wrong. :V But thanks for all that though. 0 Quote Share this post Link to post
tuo Posted May 17, 2016 Jannak said:Oh BTW I forgot to ask, does this ini file you describe that contains "corpseListMaxLength" even exist or did you make it up? I made that up as an pure example for an ideal situation. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.