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Disabling the vanishing corpses...


Jannak

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Caine said:

Doom 3 is a Doom on its own.

disappearing corpses is just stupid and lame, even old games in 3d etc. had non-disappearing corpses! and old games also were cpu hungry etc.


Caine, shut up. You're killing my brain cells.

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tuo said:

Perfectly, and exactly my opinion, which I already stated in another thread, so at least I am not alone with it :)

Simply keep a list of corpses, with a defined maximum length (configurable), and when another corpse is pushed onto it, and the lenght exceeds the maximum length, remove/burn the oldest one.

This way, people who really want to have them stay (like me), would have the opportunity to tune some .ini file to "corpseListMaxLength : 10000", and cannot complain about "corpses make my FPS drop".

Then again, Enforcer - who played the game very early on PS4 - reported of a very buggy ragdoll implementation, which I haven't seen on PC. Maybe the current setting simply was a solution to get a QA problem off the list on all platforms, and there is an easy way to extend corpse-stay-time.

Tomorrow, I'll check if the final game files can be unpacked with the tools available, and as I won't be the only one, I am sure if there is a way to make them stay, we will know it very soon.

As the game is quite "low poly" (this is not a critique, but a compliment...take a close look at everything, they managed to make the game look great without using many polygons), I am quite sure that at least PC rigs with beefier cards can handle it. (and now, this is no "PC Master Race" comment)


Have you found anything yet?

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Caine said:

and new pcs are more powerful?

is the intelligence really dropped the last 10-20 years? geez....


Yep. You're now the bench mark for a genius cuz of your infinite intelligence.
Games are resource intensive. PC become more powerful and powerful, and games become more resource intensive, it's an arms race of some sorts.

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Jannak said:

Have you found anything yet?


Sadly, no. I haven't really tinkered with the game files. Will start next week to see if I find any cvars that might control the stay-time until they burn away.

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If you manage to get a hold of a command to enable strafejumping or upping default player speed your efforts will be lauded.

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Caine said:

Doom 3 is a Doom on its own.

disappearing corpses is just stupid and lame, even old games in 3d etc. had non-disappearing corpses! and old games also were cpu hungry etc.


Oh my god, how were 90's 3D games CPU hungry? Please, PLEASE, explain It to me.

If a old game lagged on you back In the day, you must've had a potato of a PC.

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tuo said:

Sadly, no. I haven't really tinkered with the game files. Will start next week to see if I find any cvars that might control the stay-time until they burn away.


Well...did you find any as of late?

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Jannak said:

Well...did you find any as of late?


No, on my part of the world, it is still "current week" :) and I am too pre-occupied with 100% SP run, some MP and SnapMap :)

But will try digging more through the final game files tomorrow, but I guess someone already found all the commands...but I not even found time to search for that "someone" on Reddit or whereever ;)

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Tritnew said:

Oh my god, how were 90's 3D games CPU hungry? Please, PLEASE, explain It to me.

If a old game lagged on you back In the day, you must've had a potato of a PC.

Sorry but that's patently false. I had a machine way over the base specs for Doom, a 486DX4 75 (keep in mind the game could allegedly "run" on a 20 MHz 386, please) and Doom II MAP29 was still miserable. As soon as that lift went down, it dropped to about 10 FPS. At this time, the absolute best computer you could buy was a Pentium 120, and it cost between $2000 and $4000 depending on brand and configuration.

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Quasar said:

Sorry but that's patently false. I had a machine way over the base specs for Doom, a 486DX4 75 (keep in mind the game could allegedly "run" on a 20 MHz 386, please) and Doom II MAP29 was still miserable. As soon as that lift went down, it dropped to about 10 FPS. At this time, the absolute best computer you could buy was a Pentium 120, and it cost between $2000 and $4000 depending on brand and configuration.



What kind of performance did you get on Chasm or Industrial Zone? I only ask because, for some odd reason, those are the only two levels that had to be cut in half for the GBA version. The Living End (29) wasn't.

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Bump because I don't want this topic to fade away to obscurity until a solution has been found.

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You can open the index file with a hex editor.

The ressource file has to be unpacked with community tools.

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tuo said:

You can open the index file with a hex editor.

The ressource file has to be unpacked with community tools.


Any recommended Hex Editors and Community tools?

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For Hex Editor, I use Midnight Commander.

To extract the ressource files, I use DOOMExtract.

This should give you a good basis to work off, but you will need many more converters and tools to actually work with the unpacked game files (to convert sound files into .ogg, texture files into TIFFs etc. pp.)

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Tritnew said:

Oh my god, how were 90's 3D games CPU hungry? Please, PLEASE, explain It to me.

If a old game lagged on you back In the day, you must've had a potato of a PC.


shows how much of a troll you are who has no idea about pcs.... do you play on ps4?
how long do you own a pc?
do you know Vodoo graphics? Matrox? how you could expand old graphics card with ram?
do you know how much improvement a pentium 100 -> Pentium 133 was?
do you know anything about 3d gaming in the past?

i guess no, why do i spent time to explain something to you. kids nowadays dont need to learn a lot anymore cause they get everything served...

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Caine said:

shows how much of a troll you are who has no idea about pcs.... do you play on ps4?
how long do you own a pc?
do you know Vodoo graphics? Matrox? how you could expand old graphics card with ram?
do you know how much improvement a pentium 100 -> Pentium 133 was?
do you know anything about 3d gaming in the past?

i guess no, why do i spent time to explain something to you. kids nowadays dont need to learn a lot anymore cause they get everything served...


I think many younger people can't remember or (if even younger) can't imagine that 3D games at first where extremely reliant on the CPU because...well...there were no GPUs with 3D instruction sets / chips on the consumer market during that time.

It was exklusive to workstations from - for example - SGI, which had a price tag of 20.000 dollars+, and also ran Unix-based operating systems.

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Well I've used "DoomExtracter" and turns out I can't find any ini file...

I guess they got it well hidden this time around as if it's designed to prevent us to mod the game...I hope this isn't the case.

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Jannak said:

Well I've used "DoomExtracter" and turns out I can't find any ini file...

I guess they got it well hidden this time around as if it's designed to prevent us to mod the game...I hope this isn't the case.


Talk to the developer of DOOMExtract, he is a cool guy. There are newer versions than the ones published and searchabe via Google.

There are also forks of DOOMExtract, some of them achieve stuff that others don't, etc. Just check out the forums around it, and you will find your way!

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tuo said:

Talk to the developer of DOOMExtract, he is a cool guy. There are newer versions than the ones published and searchabe via Google.

There are also forks of DOOMExtract, some of them achieve stuff that others don't, etc. Just check out the forums around it, and you will find your way!


Yeah maybe you can try to talk to him to try to locate exactly where what makes the corpses and gibs disappear so hopefully we'll try to edit it?

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I like how in some games the enemy corpses would vanish but their blood splat decals would remain. At least that would be cool.

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I think the biggest issue with the vanishing corpses in this game is that they look kind of awful when they do it. Had they an actual incineration or crumbling effect to it, they could potentially look nearly as satisfying as they do when they're slain initially. At the moment however, it's mere conjecture.

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Jaxxoon R said:

I think the biggest issue with the vanishing corpses in this game is that they look kind of awful when they do it. Had they an actual incineration or crumbling effect to it, they could potentially look nearly as satisfying as they do when they're slain initially. At the moment however, it's mere conjecture.


I could picture their bodies setting on fire and just burning away into nothing. Or maybe even have a soul burst out of them that screams before rushing into the ground, as if hell's calling it back.

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Jaxxoon R said:

I think the biggest issue with the vanishing corpses in this game is that they look kind of awful when they do it. Had they an actual incineration or crumbling effect to it, they could potentially look nearly as satisfying as they do when they're slain initially. At the moment however, it's mere conjecture.

It's sort of hard to get a good look at the current way the corpses vanish with how quick it happens.

Maybe a mix of effects, the incineration or crumbling effect you brought up could mix well together (have the corpse burst into flames, with it ending with a charred and still partially embered corpse crumbling/flaking away into nothing).

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tuo said:

This way, people who really want to have them stay (like me), would have the opportunity to tune some .ini file to "corpseListMaxLength : 10000", and cannot complain about "corpses make my FPS drop".


Oh BTW I forgot to ask, does this ini file you describe that contains "corpseListMaxLength" even exist or did you make it up?

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Quasar said:

Sorry but that's patently false. I had a machine way over the base specs for Doom, a 486DX4 75 (keep in mind the game could allegedly "run" on a 20 MHz 386, please) and Doom II MAP29 was still miserable. As soon as that lift went down, it dropped to about 10 FPS. At this time, the absolute best computer you could buy was a Pentium 120, and it cost between $2000 and $4000 depending on brand and configuration.


Yeah, I realized I was wrong. :V But thanks for all that though.

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Jannak said:

Oh BTW I forgot to ask, does this ini file you describe that contains "corpseListMaxLength" even exist or did you make it up?


I made that up as an pure example for an ideal situation.

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