Graphic_Delusions Posted May 15, 2016 I completed a rune trial and came back to this: http://gifyu.com/images/DOOMLostSoulsGlitch.gif (84 MB inline GIF removed) EDIT - Apologies for the large GIF, here's a smaller one: 0 Quote Share this post Link to post
TheWizard Posted May 15, 2016 I mean I guess it's cool to see them in such detail. 0 Quote Share this post Link to post
Jaxxoon R Posted May 15, 2016 Why is that gif so big? I could've uploaded it as a video to YouTube in the time it took to load. 0 Quote Share this post Link to post
Xane_MM Posted May 15, 2016 Are they invincible or "dormant" or something here? id, this would be an interesting thing to add to SnapMap, a way to make an enemy invincible...it'd make the Pinky more threatening when he can't be shot twice and stunned... 0 Quote Share this post Link to post
Linguica Posted May 15, 2016 Graphic_Delusions said:I completed a rune trial and came back to this: JFC, don't inline a 84 megabyte GIF please. 0 Quote Share this post Link to post
LANEGRACABRA Posted May 15, 2016 they look really good up close. 0 Quote Share this post Link to post
hardcore_gamer Posted May 15, 2016 Damn, those are some really lost souls. 0 Quote Share this post Link to post
Graphic_Delusions Posted May 15, 2016 Apologies to all about the large GIF. I have uploaded a shorter version at a lower resolution. 0 Quote Share this post Link to post
LittleBurger Posted May 15, 2016 Seems likes those ones were bugged or something. The ones I have seen so far have acted reasonably quickly (though I think they could go awakening quicker then they do now). But I haven't seen them just bug out and stay in dormant mode like that. 0 Quote Share this post Link to post
Chezza Posted May 15, 2016 In the Classic Doom maps they have a strange behavior. For me they hug the walls and don't really detect you, ever. They are all drunk. I get this feeling there is barely any A.I. made for these whatsoever. 0 Quote Share this post Link to post
june gloom Posted May 15, 2016 Those are definitely bugged. I've noticed a few issues in the game -- for example, backtracking in one of the later hell levels is inadvisable because a teleporter that was uncaged is caged again. 0 Quote Share this post Link to post
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