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Playstation Doom Arch Vile Sounds!


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Am I the only one that finds it weird that they didn't put the Archvile into Ps1's Doom because they felt they couldn't do it justice but ended up putting it into the GBA version? What does the GBA have over the Ps1? Even funnier, it's the version that has disappearing corpses, although it apparently keeps markers of their death locations so the Archvile can pull them out of thin air.

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The PSX version uses a sprite caching system that'd run into big issues with a monster that has as many frames as the archvile does. Big monsters already cause trouble but the vile just has so many goddamned frames all at a decent resolution. Caching is presumably not as much as a problem for the GBA port since cart access is fast.

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11 hours ago, DeXiaZ said:

 

There are MUCH MORE sounds included in the archvie file by Aubrey Hodges. So I decided to edit them ALL. Special thanks to SCD for helping me with this.

 

Download:

OGG Pack (Doom 2 style)

WAV Pack (Doom 2 style)

 

OGG Pack (Motherdemon style)

WAV Pack (Motherdemon style)

What's the difference between the doom 2 style and the motherdemon style? Could this be used in more vanilla style ports like doom retro?

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14 hours ago, Brewtal_Legend said:

What's the difference between the doom 2 style and the motherdemon style? Could this be used in more vanilla style ports like doom retro?

You didn't watched both videos, right? Motherdemon styled sounds are pitched up to sounds feminine. Doom 2 style just the same sounds without pitch options.

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I liked the sounds best with phase 3. It sounds more organic and less, well, mechanical.

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Mmmm I like what I'm hearing. These sound f*cking fantastic, and much more horror oriented than the vanilla sounds.

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On 12/22/2017 at 6:17 AM, DeXiaZ said:

You didn't watched both videos, right? Motherdemon styled sounds are pitched up to sounds feminine. Doom 2 style just the same sounds without pitch options.

No, I didn't. :(  Just the second video.

Thanks for the reply.

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