MaxED Posted May 19, 2016 Not Jabba said:fighting one with a chaingun. BULLET BARON! 0 Quote Share this post Link to post
PseudoGold Posted May 19, 2016 Azazel Bloodfucker said:are keys invulnerable until the door acquired? Are keys acquired until the door is invulnerable? 0 Quote Share this post Link to post
Benjogami Posted May 19, 2016 MaxED said:BULLET BARON! http://i.imgur.com/Ygswuyp.png That would be pretty interesting. There's a pretty big hitscanner gap between chaingunners and masterminds. More than one bullet baron and they'd just shoot at eachother for minutes though. :D 0 Quote Share this post Link to post
Rayziik Posted May 19, 2016 Imagine if the bullet baron just sprayed a stream of baron fireballs instead of hitscans. Talk about bullet hell! 0 Quote Share this post Link to post
HorrorMovieRei Posted May 19, 2016 scifista42 said:http://i.imgur.com/oxjrd17.png That looks way scarier than it has the right to be. 0 Quote Share this post Link to post
Azazel Bloodfucker Posted May 19, 2016 PseudoGold said:Are keys acquired until the door is invulnerable? Are until acquired until the until is until? 0 Quote Share this post Link to post
Pirx Posted May 19, 2016 Rayzik said:Imagine if the bullet baron just sprayed a stream of baron fireballs instead of hitscans. Talk about bullet hell! what about those barons in the sky may be. shooting streams of 80 million damage or so. 0 Quote Share this post Link to post
Marcaek Posted May 19, 2016 Barons are fine. Just treat them as a niche monster and stop peppering maps with useless barons and you're good to go. See any Ribbiks WAD for a crash course on how to use hell nobles. 0 Quote Share this post Link to post
Pirx Posted May 19, 2016 scifista42 said:To me, the obvious way to improve Barons is to make them fire a volley of 3-5 projectiles instead of 1 (with a "semi-slow" rate of fire), and/or change their walking animation duration from 3 to 2 tics per frame (making them more aggressive), and/or reducing their health to something like 700 (one SSG shot tougher than Hell Knights). Actually, I probably wouldn't consider it an improvement unless not just 1, but at least 2 (or all 3) of the abovementioned changes were implemented. something like this. should be less health, more threat. i liked the replacements in valiant: the rocket-launching cybruiser (went down in 4 ssg shots i think, not 5-6, but high threat) and the pyrodemon for the knight. 0 Quote Share this post Link to post
Arctangent Posted May 20, 2016 Phml said:It doesn't seem thematically appropriate for Barons to be support, but I dig the concept. Well, they are nobles yet it's pretty clear that they aren't terribly good at fighting, even if they do have the power - they fight in exactly the same way the mooky imps do, after all. So to me, it makes sense that these guys would lead the battle through their "charisma," making the better fighters fight even better and basically act as the head of the squad even if they aren't dealing the damage, except to stuff that gets too close to them. It helps that, when you look at Doom 4, you realize that they could be so much more hulking, and classic Doom Barons are the closest thing to a "pretty boy" demon there is in the roster. 0 Quote Share this post Link to post
Azazel Bloodfucker Posted May 20, 2016 Arctangent said:Well, they are nobles yet it's pretty clear that they aren't terribly good at fighting, even if they do have the power - they fight in exactly the same way the mooky imps do, after all. So to me, it makes sense that these guys would lead the battle through their "charisma," making the better fighters fight even better and basically act as the head of the squad even if they aren't dealing the damage, except to stuff that gets too close to them. It helps that, when you look at Doom 4, you realize that they could be so much more hulking, and classic Doom Barons are the closest thing to a "pretty boy" demon there is in the roster. Maybe Demon's find red skin more attractive than the light brown skin most demon's have.But that would make caco's technically more attractive too. 0 Quote Share this post Link to post
Ancalagon Posted May 20, 2016 Azazel Bloodfucker said:But that would make caco's technically more attractive too. And yes cacos are super cute 0 Quote Share this post Link to post
Azazel Bloodfucker Posted May 20, 2016 Ancalagon said:And yes cacos are super cute Cacos ARE really cute, there is no denying that. 0 Quote Share this post Link to post
Impie Posted May 20, 2016 Azazel Bloodfucker said:Cacos ARE really cute, there is no denying that. One might even call them kawaiicodemons. Jimmy said:Doors with health. - Deal with them quickly and effectively by hitting "use" on them. Tested this and laughed my ass off. You should totally add the keys aspect and recolor the barons based on which key works on them. I'm not sure if this is an improvement, really. Based on this thread 0 Quote Share this post Link to post
Not Jabba Posted May 20, 2016 Impie said:https://www.youtube.com/watch?v=sBLikwEgsh0 That is so beautiful. 0 Quote Share this post Link to post
esselfortium Posted May 20, 2016 Impie said:One might even call them kawaiicodemons. Tested this and laughed my ass off. You should totally add the keys aspect and recolor the barons based on which key works on them. I'm not sure if this is an improvement, really. https://www.youtube.com/watch?v=sBLikwEgsh0 Based on this thread Okay, wow. There have been some spectacular posts in this thread, but this one is really something else. Thank you for that amazingness. 0 Quote Share this post Link to post
pavera Posted May 20, 2016 Impie said:One might even call them kawaiicodemons. Tested this and laughed my ass off. You should totally add the keys aspect and recolor the barons based on which key works on them. I'm not sure if this is an improvement, really. https://www.youtube.com/watch?v=sBLikwEgsh0 Based on this thread Oh my god. This might be the greatest monster replacement of all time. 0 Quote Share this post Link to post
kuchitsu Posted May 20, 2016 Meh, imo it's neither cool nor funny, just repulsive\disgusting because the head size doesn't fit the rest of the body at all. It's like a baby with an adult head (remember that nightmare scene from the film where Arnold gets pregnant?). 0 Quote Share this post Link to post
Kira Posted May 20, 2016 I laughed so hard when they started to attack. Kind of want to make this caco a reaction pic too. kuchitsu said:Meh, imo it's neither cool nor funny, just repulsive\disgusting because the head size doesn't fit the rest of the body at all. It's like a baby with an adult head (remember that nightmare scene from the film where Arnold gets pregnant?). Reading the thread it is based on might help you to get the joke. 0 Quote Share this post Link to post
HavoX Posted May 20, 2016 kuchitsu said:Meh, imo it's neither cool nor funny, just repulsive\disgusting because the head size doesn't fit the rest of the body at all. It's like a baby with an adult head (remember that nightmare scene from the film where Arnold gets pregnant?). You're unenlightened. Perhaps you should seek some humor in your life. 0 Quote Share this post Link to post
Cynical Posted May 20, 2016 Not Jabba said:I'm a little baffled, because I feel like this is the conversation we just had: Me: "Barons are only good in really specific situations." You: "You're wrong! Barons are a great monster, it's just that they're only good in really specific situations!" Can't we just agree to...agree? I sort of want to reiterate that fighting one with a chaingun feels more annoying than intimidating, though. I guess I'm confused as to why people think that Barons having niche usage is a problem. They have lots of HP and a relatively simple attack pattern. That's the niche they fill. If you change either of those things, you're making the monster less useful, not more useful, since it can no longer fill its niche properly. 0 Quote Share this post Link to post
DooM_RO Posted May 20, 2016 Cynical said:I guess I'm confused as to why people think that Barons having niche usage is a problem. They have lots of HP and a relatively simple attack pattern. That's the niche they fill. If you change either of those things, you're making the monster less useful, not more useful, since it can no longer fill its niche properly. They are really just stronger Imps. 0 Quote Share this post Link to post
baja blast rd. Posted May 20, 2016 Cynical said:I guess I'm confused as to why people think that Barons having niche usage is a problem. They have lots of HP and a relatively simple attack pattern. That's the niche they fill. If you change either of those things, you're making the monster less useful, not more useful, since it can no longer fill its niche properly. It's worth it if you can replace it with another monster that fills another more useful niche. Why use a baron when you can have a flying machine gun cyberdemon. 0 Quote Share this post Link to post
Cynical Posted May 20, 2016 rdwpa said:Why use a baron when you can have a flying machine gun cyberdemon. Go play "Missing Gamma Sector" from Unholy Realms. Or the Chord series. That will answer your question. 0 Quote Share this post Link to post
Kira Posted May 20, 2016 Cynical said:Go play "Missing Gamma Sector" from Unholy Realms. Or the Chord series. That will answer your question. But do they have a flying machine gun cyberdemon? If not I won't play them. 0 Quote Share this post Link to post
Gez Posted May 20, 2016 DooM_RO said:They are really just stronger Imps. Cacodemons are stronger flying imps; cyberdemons are stronger imps with blast damage; zombies are hitscan imps. 0 Quote Share this post Link to post
HorrorMovieRei Posted May 20, 2016 I'm sure we are all Imps on the inside. 0 Quote Share this post Link to post
Paul977 Posted May 20, 2016 https://www.youtube.com/watch?v=sBLikwEgsh0 Based on this thread Ahahaha wtf 0 Quote Share this post Link to post
Not Jabba Posted May 20, 2016 Pain Elementals are just imps that shoot imps. In all seriousness, what I've been trying to get at is that I wouldn't want to see Barons replaced entirely -- but I think the ideal thing would be for people to use them less and add in some kind of more versatile monster with Baron-tier health to round out the bestiary even better. I've always liked Afrits and Cybruisers for this reason. I think people are starting to think of Afrits as cliche, but to me that's almost like calling Arachnotrons or Spectres cliche. If they're a good choice, why not use them? 0 Quote Share this post Link to post
Noiser Posted May 20, 2016 DooM_RO said:They are really just stronger Imps. I can't compare barons with imps. Green projectiles do a lot more damage, pain chance is different (200 - 50) and IIRC the rhythm between each attack is different. Besides, the huge amount of health can make a specific kind of pressure (pushing the player back constantly) 0 Quote Share this post Link to post
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