CrazyDoomguy Posted June 3, 2016 On 6/3/2016 at 9:22 PM, Benjogami said: Looks like your link to the wad is broken. I'm getting a 404 error. Expand Ok now should work. 0 Quote Share this post Link to post
Suitepee Posted June 3, 2016 On 6/3/2016 at 10:07 PM, yaqxsw said: Ok now should work. https://dl.dropboxusercontent.com/u/90030313/DoomII/IGTH2.wad Expand Just quickly tried this out now, and the first encounter crawled my frame-rate to shit in GZDoom. 0 Quote Share this post Link to post
bemused Posted June 3, 2016 i get about 30 seconds in and the framerate drops to <10fps whatever dynamic light settings i choose.. it wont run in pr+ at all for me 0 Quote Share this post Link to post
Ribbiks Posted June 3, 2016 R_InitTextures: Missing patch 604 in texture STALIN R_InitTextures: Missing patch 605 in texture BARNEY R_InitTextures: Missing patch 606 in texture SADDAMwell it sounds promising... :p 0 Quote Share this post Link to post
CrazyDoomguy Posted June 3, 2016 On 6/3/2016 at 10:52 PM, Ribbiks said: R_InitTextures: Missing patch 604 in texture STALIN R_InitTextures: Missing patch 605 in texture BARNEY R_InitTextures: Missing patch 606 in texture SADDAMwell it sounds promising... :p Expand Yes, but I dont know how delete this on patch... I have scare, because if I try delete these files on patch, then later I cant test/play this WAD because of errors... Quote Just quickly tried this out now, and the first encounter crawled my frame-rate to shit in GZDoom. Expand Also slow? Quote i get about 30 seconds in and the framerate drops to <10fps whatever dynamic light settings i choose.. it wont run in pr+ at all for me Expand Can you explain on easy english? I have bad english :/ For me review is important. 0 Quote Share this post Link to post
CrazyDoomguy Posted June 4, 2016 Now I have on idea and make monsterposition so, that it dont make PC slow. Pls say me, make this variant pc slow? https://dl.dropboxusercontent.com/u/90030313/doomii/IGTH2/IGTH2.wad 0 Quote Share this post Link to post
Benjogami Posted June 4, 2016 In GZDoom, it gets slower and slower after you hit the first switches in the middle (unplayable slow at times), then smooths out as stuff dies. If you can get it working in PrBoom+, that would be ideal, because PrBoom+ handles tons of monsters much better than ZDoom. Also I'd enjoy watching a demo of someone exiting. :P 0 Quote Share this post Link to post
Tritnew Posted June 4, 2016 Getting a 404 as well, but besides that. I'm not one for slaughermapping, but I suppose I could contribute If I had time In my hands. EDIT: I see the new link, I'll give It a try. EDIT 2: Didn't work for me, It just crashed GZDOOM. 0 Quote Share this post Link to post
CrazyDoomguy Posted June 4, 2016 Hmm... Also to play this WAD need use old doom version for example Zdoom 2.1.7. Take better Zdoom. Modern version take many PC speed because of graphic. Here is my video, my first time play without save and any practice :) https://www.youtube.com/watch?v=EveIYwtEXSE 0 Quote Share this post Link to post
Kira Posted June 4, 2016 On 6/4/2016 at 6:54 PM, Tritnew said: I'm not one for slaughermapping, but I suppose I could contribute If I had time In my hands. Expand I would (temporarily) advise against it if you don't like this style. I'm going all Captain Obvious here but slaughtermaps are really easy to fuck up and unsurprisingly, it turns out worthwhile entries are done by people who friggin love this. A great thinker once said in this place: Quote If you want tips for making slaughter maps: play them, like them, be good at playing them, make them. Expand Not trying to discourage you: wanting to contribute is good, and hey, at least you are doing something unlike me right now. But you might want to play at least a dozen of them to get a better grasp of this style, and who knows? You might end up having fun at making and playtesting your map. 0 Quote Share this post Link to post
Tritnew Posted June 4, 2016 I think Slaughtermaps can be fun, but sometimes I just don't have the patients or I get bored after a while, until I just turn on God mode and I go through the map clean and clear. Though, I'd just make a slaughtermap just for the hell of It, you know? I'm not too big of a fan but I'd make one for just experimenting. I'm trying to go through MistAche's map without God mode, though. Because IT IS good for what It Is, but even then I think I fucked up on one spot and gotta do most of It all over again. I'm doing this just for the sake of respect for the author, really. Anyways, It was my video recorder that was making GZDOOM crash. I tried It out and while It's a good concept, maybe you should make It PrBoom compatible since that source port can REALLY handle slaughtermaps well. But keep up the good work. 0 Quote Share this post Link to post
mArt1And00m3r11339 Posted February 2, 2017 If you want to look at a new slaughter wad that is currently being tested, I'd suggest that you check out New Gothic Movement 2 if you haven't done so already. New Gothic Movement 2 Forum: https://www.doomworld.com/vb/wads-mods/91319-newgothic-movement-2-public-beta/ 0 Quote Share this post Link to post
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