Andrea Rovenski Posted January 18, 2015 (edited) DSDA page Post your demos for Rush here. It is a Boom-compatible wad by Archi. A minimum of -complevel 9 is required when using prboom-plus. ----------------------------------------------------------------------Rush MAP01 Tyson in 5:24 rush01tyson524.zip Edited March 21, 2023 by Maribo 0 Quote Share this post Link to post
Springy Posted August 6, 2015 Rush map 10 UV Max in 8:48. Will probably do some other maps as I really did enjoy this set.ru10-848.zip 0 Quote Share this post Link to post
Springy Posted August 9, 2015 Rush Map 04 UV max in 9:26.ru04-926.zip 0 Quote Share this post Link to post
Springy Posted September 16, 2015 Rush map 09 UV max in 12:09. Very disappointed that I didn't get a sub 12. Fucked up the arch vile bit. At least this is the only attempt I have had where all cybs were telefragged in one that's the only good thing about this. Included an attempt in 11:50 with one missed monster.ru09-1209.zip 0 Quote Share this post Link to post
Killer5 Posted April 17, 2016 Rush map 01 UV Max/realism in 2:58.rush01-0258.zip 1 Quote Share this post Link to post
Ancalagon Posted May 25, 2016 Rush Map03 max in 2:46ru03-246.zip 0 Quote Share this post Link to post
Ancalagon Posted May 28, 2016 Rush Map02 max in 4:33ru02-433.zip 0 Quote Share this post Link to post
Ancalagon Posted May 29, 2016 Rush Map04 max in 5:33ru04-533.zip 0 Quote Share this post Link to post
Springy Posted May 29, 2016 Nice! Wondered how long it would be until you got some demos down for this bad boy. 0 Quote Share this post Link to post
Ancalagon Posted May 29, 2016 Rush Map05 max in 2:45 Yeah I had the idea of maxing this wad since I saw it during "beat cyber's demos" month, but then forgot about it until MrZzul recorded his reality max.ru05-245.zip 0 Quote Share this post Link to post
baja blast rd. Posted May 30, 2016 ^ That is 2:45 of nonstop violence, basically not a single break. 0 Quote Share this post Link to post
GoneAway Posted May 30, 2016 rdwpa said:^ That is 2:45 of nonstop violence, basically not a single break. It's called uv-max :^) 0 Quote Share this post Link to post
kuchitsu Posted May 30, 2016 Cute surprise arch-vile jump at ~1:20. I'm glad to see that Rush is getting some attention again. 0 Quote Share this post Link to post
Ancalagon Posted May 31, 2016 kuchitsu said:Cute surprise arch-vile jump at ~1:20. I'm glad to see that Rush is getting some attention again. This wad suits speedrunning pretty well (reminds me newgothic style) it surprises me it got so few demos. Map07 max in 2:33ru07-233.zip 0 Quote Share this post Link to post
rehelekretep Posted May 31, 2016 love watching your max runs Ancalagon - keep it up! 0 Quote Share this post Link to post
Killer5 Posted June 11, 2016 Some funny demos I have started to work on during breaks from Doom 2016. Here are maps 3 and 10 UV Max/Reality. This wad is a whole lot of fun!rush_max_reality_3_10.zip 0 Quote Share this post Link to post
GoneAway Posted June 12, 2016 Ancalagon said:Map08 max in 2:45 A few more and I can add this to my to-do list :^) 0 Quote Share this post Link to post
Ashstrodamus Posted June 12, 2016 kraflab said:A few more and I can add this to my to-do list :^)Good luck beating that dude. 0 Quote Share this post Link to post
Ancalagon Posted July 18, 2016 Map11 max 2:49 Edit: Found a better route, now it's 2:31ru11-231.zip 0 Quote Share this post Link to post
Archi Posted July 19, 2016 Haha, didn't knew it was possible to escape the cage before it closes. Also, you're probably the luckiest person, voodoo doll got damage from hellknight through walls somehow. The demo with voodoo could be very interesting to investigate more, because I've never seen such a thing happening to anyone before. And great demos as always, thanks! 0 Quote Share this post Link to post
Ancalagon Posted July 20, 2016 It is more common in -fast demos as fast projectiles are likely to go through walls, but it's rare in UV. 0 Quote Share this post Link to post
Ancalagon Posted July 22, 2016 Map12 max in 21:14 The wad in dsda is outdated, this demo plays back with idgames versionru12-2114.zip 0 Quote Share this post Link to post
baja blast rd. Posted July 22, 2016 It was a really fun wad, I like how most of the time the player is free to go almost anywhere in the maps, the absence of timed traps (speedrun enemies!) Hah, I like timed encounters. :( What I might start doing is adding secrets that allow players to set every wave of a given multi-stage encounter loose at the same time, with some extra supplies to make it survivable. 0 Quote Share this post Link to post
Ancalagon Posted July 22, 2016 Timed encounters can be good for casual play, but as you can't complete them faster they can make some maps impossible to speedrun, see Survive in hell map02, or hr2 map09 0 Quote Share this post Link to post
GoneAway Posted July 22, 2016 There are a lot of maps that I would have run if not for timed encounters. They're especially terrible if you want to tas the map, because then you really are stuck waiting :P 0 Quote Share this post Link to post
Dingir Posted July 22, 2016 Oh yes! Rush map 12: beautiful map and amazing max run! 0 Quote Share this post Link to post
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